MYTHIC BASTIONLAND COMBAT

For Chri's McDowall's MYTHIC BASTIONLAND

Description (more info)

KICKSTARTER
QUICKSTART RULES

Result

SOLDIER QUALITY: Roll on "SOLDIER QUALITY" TYPE: Roll on "SOLDIER TYPE"
WEAPON DESCRIPTOR: Roll on "WEAPON DESCRIPTOR" FEATURE: Roll on "WEAPON FEATURE"
MANOEUVRE: Roll on "MANOEUVRE ACTION" INTENT: Roll on "INTENT"
DISPUTE: Roll on "CONFLICT DISPUTE" STATUS: Roll on "CONFLICT STATUS"
DUEL STIPULATION: Roll on "DUEL STIPULATION" TWIST: Roll on "DUEL TWIST"
BATTLEFIELD FEATURE: Roll on "BATTLEFIELD FEATURE" DETAIL: Roll on "BATTLEFIELD DETAIL:"
DEPLOYMENT STYLE: Roll on "DEPLOYMENT STYLE" FORMATION: Roll on "DEPLOYMENT FORMATION"
STRATEGY PLAN: Roll on "STRATEGY PLAN" TWIST: Roll on "STRATEGY TWIST"
EVENT SUBJECT: Roll on "EVENT SUBJECT" EVENT: Roll on "EVENT"

Subcharts

SOLDIER QUALITY (d1)

Result

Resolve: {Mobile|Reluctant|Mounted|Renowned|Zealous|Conscript|Cowardly|Heavy|Bloodthirsty|Fancy|Fearsome|Mercenary}

SOLDIER TYPE (d1)

Result

Resolve: {Skirmisher|Archer|Scout|Levy|Guard|Infiltrator|Raider|Veteran|Infantry|Rider|Charger|Knight}

WEAPON DESCRIPTOR (d1)

Result

Resolve: {Short|Pole|Chain|Barbed|Forked|Curved|Heavy|Double|Crossed|Throwing|Thin|Long}

WEAPON FEATURE (d1)

Result

Resolve: {Blade|Spear|Axe|Mace|Cleaver|Hammer|Spike|Hook|Club|Rod|Fang|Sword}

MANOEUVRE ACTION (d1)

Result

Resolve: {Feint|Strike|Boast|Defend|Negotiate|Flurry|Rush|Taunt|Jab|Charge|Onslaught|Provoke}

INTENT (d1)

Result

Resolve: {Demoralise|Confuse|Exploit|Stall|Telocate|Observe|Defeat|Expose|Surprise|Satgger|Weaken|Intimidate}

CONFLICT DISPUTE (d1)

Result

Resolve: {Border|Religion|Succession|Wealth|Debt|Betrayal|Theft|Conquest|Marriage|Deceit|Waterway|Bloodfeud}

CONFLICT STATUS (d1)

Result

Resolve: {War|Raids|Animosity|Truce|Skirmishes|Standoff|Occupation|Stalemate|Blockade|Tension|Forgotten|Negotiations}

DUEL STIPULATION (d1)

Result

Resolve: {Joust|Swords|Partner|Team|Unarmored|Chained|Blood|Death|Surrender|Judge|Blunt|Javelins}

DUEL TWIST (d1)

Result

Resolve: {Timed|Pit|Bridge|Immobile|Maze|Archers|Fire|Beasts|Mud|Spikes|Water|Cage}

BATTLEFIELD FEATURE (d1)

Result

Resolve: {River|Ruins|Hill|Forest|Lake|Outpost|Pass|Farm|Trail|Bridge|Wall|Dwelling}

BATTLEFIELD DETAIL: (d1)

Result

Resolve: {Smoke|Mud|Flies|Trenches|Tower|Boulders|Flowers|Streams|Thorns|Stink|Ravine|Tombs}

DEPLOYMENT STYLE (d1)

Result

Resolve: {Aggressive|Mobile|Tight|Deceptive|Shielded|Rigid|Flexible|Open|Focused|Scattered|Reinforced|Defensive}

DEPLOYMENT FORMATION (d1)

Result

Resolve: {Line|Column|Chevron|Ranks|Square|Circle|Flank|Skirmish|Block|Wedge|Scatter}

STRATEGY PLAN (d1)

Result

Resolve: {Encircle|Capture|Assault|Harass|Pillage|Outlast|Ambush|Overwhelm|Blockade|Divide|Focus|Counter}

STRATEGY TWIST (d1)

Result

Resolve: {Darkness|Reserves|Diversion|Betrayal|Artillery|Camouflage|Bluff|Delay|Decoy|Bait|Sacrifice|Fire}

EVENT SUBJECT (d1)

Result

Resolve: {Reserves|Morale|Weather|Terrain|Strategy|Discipline|Animal|Opportunists|Deception|Leader|Loot|Weapons}

EVENT (d1)

Result

Resolve: {Collapse|Attack|SlaughterStalemate|Stall|Falter|Opportunity|Scatter|Charge|Confusion|Worsening|Discovery}