Dark Sun Random Castle

Result

Size: ( Roll on "Dark Sun Random Castle - Size" )
Original Purpose: ( Roll on "Dark Sun Random Castle - Original Purpose" )
Current Occupants: ( Roll on "Dark Sun Random Castle - Current Occupants" )
Style: ( Roll on "Dark Sun Random Castle - Style" )
Inside there is a special site. Type: ( Roll on "Dark Sun Random Castle - Site Type" )
Cosmetics: ( Roll on "Dark Sun Random Castle - Site Cosmetics" )
Special Nature: ( Roll on "Dark Sun Random Castle - Site Special Nature" ).

Subcharts

Dark Sun Random Castle - Size (d36)

d36 Castle Size

1

Small

2

Small

3

Small

4

Small

5

Small

6

Small

7

Small

8

Small

9

Small

10

Small

11

Small

12

Small

13

Small

14

Small

15

Small

16

Medium

17

Medium

18

Medium

19

Medium

20

Medium

21

Medium

22

Medium

23

Medium

24

Medium

25

Medium

26

Medium

27

Medium

28

Large

29

Large

30

Large

31

Large

32

Large

33

Large

34

Large

35

Large

36

Large

Dark Sun Random Castle - Original Purpose (d36)

d36 Result

1

Display of power

2

Display of power

3

Display of power

4

Defend a resource

5

Defend a resource

6

Defend a resource

7

Residence of a VIP

8

Residence of a VIP

9

Residence of a VIP

10

Prison

11

Prison

12

Prison

13

Defend strategic position

14

Defend strategic position

15

Defend strategic position

16

Defend a resource

17

Defend a resource

18

Defend a resource

19

Defend a trade route

20

Defend a trade route

21

Defend a trade route

22

War stronghold

23

War stronghold

24

War stronghold

25

Military training

26

Military training

27

Military training

28

Temple complex

29

Temple complex

30

Temple complex

31

Monastery

32

Monastery

33

Monastery

34

Magical power source

35

Monastery

36

Magical academy

Dark Sun Random Castle - Current Occupants (d36)

d36 Result

1

Giant monster

2

Giant monster

3

Giant monster

4

Giant monster

5

Giant monster

6

Giant monster

7

Depraved humanoids (e.g. gith)

8

Depraved humanoids (e.g. gith)

9

Depraved humanoids (e.g. gith)

10

Undead

11

Undead

12

Undead

13

City-state forces

14

City-state forces

15

City-state forces

16

City-state forces

17

City-state forces

18

City-state forces

19

Merchant House

20

Merchant House

21

Merchant House

22

Merchant House

23

Merchant House

24

Merchant House

25

Adventurer group

26

Adventurer group

27

Adventurer group

28

Bandit chief

29

Bandit chief

30

Bandit chief

31

Defiler cabal

32

Defiler cabal

33

Defiler cabal

34

Squatters

35

A hermit

36

Nobody

Dark Sun Random Castle - Style (d36)

d36 Result

1

Ziggurat

2

Ziggurat

3

Ziggurat

4

Closed buildings, open plaza in center

5

Closed buildings, open plaza in center

6

Closed buildings, open plaza in center

7

Single Tower

8

Single Tower

9

Single Tower

10

Three Towers

11

Three Towers

12

Three Towers

13

Carved into rock face

14

Carved into rock face

15

Carved into rock face

16

Moat and wall

17

Moat and wall

18

Moat and wall

19

Keep

20

Keep

21

Keep

22

Keep

23

Keep

24

Keep

25

Walled Fortress

26

Walled Fortress

27

Walled Fortress

28

Walled Fortress

29

Walled Fortress

30

Walled Fortress

31

Blockhouse

32

Blockhouse

33

Blockhouse

34

Blockhouse

35

Blockhouse

36

Blockhouse

Dark Sun Random Castle - Site Type (d12)

d12 Result

1

Fountain

2

Plinth

3

Arch

4

Patio

5

Plaque

6

Column

7

Well

8

Dome

9

Mural

10

Walled Garden

11

Statue

12

Courtyard

Dark Sun Random Castle - Site Cosmetics (d12)

d12 Result

1

Overgrown with thorny thicket

2

Covered in spider webs

3

Half-collapsed, riven by cracks

4

Strangely pristine

5

Seems to throb with magical energy.

6

Communicates a wistful, melancholic feeling

7

Has sections embossed with copper or bronze

8

Decorated with appropriate etchings

9

Decorated with inappropriate or confusing etchings

10

Overgrown with plants that have a narcotic effect

11

Seems totally out of keeping with its surroundings

12

Is very cold to the touch

Dark Sun Random Castle - Site Special Nature (d12)

d12 Result

1

Haunted by ghost(s).

2

Non-magical beneficial effect, such as healing mushrooms.

3

Magical beneficial effect that can be activated.

4

Non-magical harmful effect, such as poisonous lichen.

5

Magical harmful effect, such as curses.

6

Knowledge. The site provides useful visions.

7

Psionic amplification. Telepathic communication with distant persons is possible.

8

Transportation. The special site allows transportation to a distant location or pocket realm.

9

Mesmerizing. The special site causes hypnosis, petrification or similar effect when interacted with.

10

Mutative or transformative. The special site causes bodily transformation of a permanent or temporary kind.

11

Summoning effect. Beings from distant places or pocket realms are brought here.

12

Scrying. The site allows observation of distant places, past or present.