Size: ( Roll on "Dark Sun Random Castle - Size" )
Original Purpose: ( Roll on "Dark Sun Random Castle - Original Purpose" )
Current Occupants: ( Roll on "Dark Sun Random Castle - Current Occupants" )
Style: ( Roll on "Dark Sun Random Castle - Style" )
Inside there is a special site. Type: ( Roll on "Dark Sun Random Castle - Site Type" )
Cosmetics: ( Roll on "Dark Sun Random Castle - Site Cosmetics" )
Special Nature: ( Roll on "Dark Sun Random Castle - Site Special Nature" ).
d36 | Castle Size |
---|---|
1 |
Small |
2 |
Small |
3 |
Small |
4 |
Small |
5 |
Small |
6 |
Small |
7 |
Small |
8 |
Small |
9 |
Small |
10 |
Small |
11 |
Small |
12 |
Small |
13 |
Small |
14 |
Small |
15 |
Small |
16 |
Medium |
17 |
Medium |
18 |
Medium |
19 |
Medium |
20 |
Medium |
21 |
Medium |
22 |
Medium |
23 |
Medium |
24 |
Medium |
25 |
Medium |
26 |
Medium |
27 |
Medium |
28 |
Large |
29 |
Large |
30 |
Large |
31 |
Large |
32 |
Large |
33 |
Large |
34 |
Large |
35 |
Large |
36 |
Large |
d36 | Result |
---|---|
1 |
Display of power |
2 |
Display of power |
3 |
Display of power |
4 |
Defend a resource |
5 |
Defend a resource |
6 |
Defend a resource |
7 |
Residence of a VIP |
8 |
Residence of a VIP |
9 |
Residence of a VIP |
10 |
Prison |
11 |
Prison |
12 |
Prison |
13 |
Defend strategic position |
14 |
Defend strategic position |
15 |
Defend strategic position |
16 |
Defend a resource |
17 |
Defend a resource |
18 |
Defend a resource |
19 |
Defend a trade route |
20 |
Defend a trade route |
21 |
Defend a trade route |
22 |
War stronghold |
23 |
War stronghold |
24 |
War stronghold |
25 |
Military training |
26 |
Military training |
27 |
Military training |
28 |
Temple complex |
29 |
Temple complex |
30 |
Temple complex |
31 |
Monastery |
32 |
Monastery |
33 |
Monastery |
34 |
Magical power source |
35 |
Monastery |
36 |
Magical academy |
d36 | Result |
---|---|
1 |
Giant monster |
2 |
Giant monster |
3 |
Giant monster |
4 |
Giant monster |
5 |
Giant monster |
6 |
Giant monster |
7 |
Depraved humanoids (e.g. gith) |
8 |
Depraved humanoids (e.g. gith) |
9 |
Depraved humanoids (e.g. gith) |
10 |
Undead |
11 |
Undead |
12 |
Undead |
13 |
City-state forces |
14 |
City-state forces |
15 |
City-state forces |
16 |
City-state forces |
17 |
City-state forces |
18 |
City-state forces |
19 |
Merchant House |
20 |
Merchant House |
21 |
Merchant House |
22 |
Merchant House |
23 |
Merchant House |
24 |
Merchant House |
25 |
Adventurer group |
26 |
Adventurer group |
27 |
Adventurer group |
28 |
Bandit chief |
29 |
Bandit chief |
30 |
Bandit chief |
31 |
Defiler cabal |
32 |
Defiler cabal |
33 |
Defiler cabal |
34 |
Squatters |
35 |
A hermit |
36 |
Nobody |
d36 | Result |
---|---|
1 |
Ziggurat |
2 |
Ziggurat |
3 |
Ziggurat |
4 |
Closed buildings, open plaza in center |
5 |
Closed buildings, open plaza in center |
6 |
Closed buildings, open plaza in center |
7 |
Single Tower |
8 |
Single Tower |
9 |
Single Tower |
10 |
Three Towers |
11 |
Three Towers |
12 |
Three Towers |
13 |
Carved into rock face |
14 |
Carved into rock face |
15 |
Carved into rock face |
16 |
Moat and wall |
17 |
Moat and wall |
18 |
Moat and wall |
19 |
Keep |
20 |
Keep |
21 |
Keep |
22 |
Keep |
23 |
Keep |
24 |
Keep |
25 |
Walled Fortress |
26 |
Walled Fortress |
27 |
Walled Fortress |
28 |
Walled Fortress |
29 |
Walled Fortress |
30 |
Walled Fortress |
31 |
Blockhouse |
32 |
Blockhouse |
33 |
Blockhouse |
34 |
Blockhouse |
35 |
Blockhouse |
36 |
Blockhouse |
d12 | Result |
---|---|
1 |
Fountain |
2 |
Plinth |
3 |
Arch |
4 |
Patio |
5 |
Plaque |
6 |
Column |
7 |
Well |
8 |
Dome |
9 |
Mural |
10 |
Walled Garden |
11 |
Statue |
12 |
Courtyard |
d12 | Result |
---|---|
1 |
Overgrown with thorny thicket |
2 |
Covered in spider webs |
3 |
Half-collapsed, riven by cracks |
4 |
Strangely pristine |
5 |
Seems to throb with magical energy. |
6 |
Communicates a wistful, melancholic feeling |
7 |
Has sections embossed with copper or bronze |
8 |
Decorated with appropriate etchings |
9 |
Decorated with inappropriate or confusing etchings |
10 |
Overgrown with plants that have a narcotic effect |
11 |
Seems totally out of keeping with its surroundings |
12 |
Is very cold to the touch |
d12 | Result |
---|---|
1 |
Haunted by ghost(s). |
2 |
Non-magical beneficial effect, such as healing mushrooms. |
3 |
Magical beneficial effect that can be activated. |
4 |
Non-magical harmful effect, such as poisonous lichen. |
5 |
Magical harmful effect, such as curses. |
6 |
Knowledge. The site provides useful visions. |
7 |
Psionic amplification. Telepathic communication with distant persons is possible. |
8 |
Transportation. The special site allows transportation to a distant location or pocket realm. |
9 |
Mesmerizing. The special site causes hypnosis, petrification or similar effect when interacted with. |
10 |
Mutative or transformative. The special site causes bodily transformation of a permanent or temporary kind. |
11 |
Summoning effect. Beings from distant places or pocket realms are brought here. |
12 |
Scrying. The site allows observation of distant places, past or present. |