d26 | Ability | Element | Forms |
---|---|---|---|
1 |
Fly |
Wind |
Any |
2 |
Blast |
Wind |
Chain, Cone, Sphere |
3 |
Blow |
Wind |
Chain, Cone, Sphere |
4 |
Fortify |
Earth |
Any |
5 |
Entangle |
Earth |
Any |
6 |
Shape |
Earth |
Chain, Cone, Sphere |
7 |
Heat |
Fire |
Any |
8 |
Burn |
Fire |
Any |
9 |
Smoke |
Fire |
Any |
10 |
Spray |
Water |
Any |
11 |
Freeze |
Water |
Any |
12 |
Flow |
Water |
Chain, Cone, Sphere |
13 |
Glow |
Lightning |
Any |
14 |
Flash |
Lightning |
Any |
15 |
Shock |
Lightning |
Any |
16 |
Show |
Illusion |
Chain, Cone, Sphere |
17 |
Disguise |
Illusion |
Any |
18 |
Play |
Illusion |
Any |
19 |
Enhance |
Body |
Any |
20 |
Poison |
Body |
Any |
21 |
Block |
Body |
Any |
22 |
Cure |
Body |
Self, Touch |
23 |
Focus |
Mind |
Any |
24 |
Disturb |
Mind |
Any |
25 |
Charm |
Mind |
Chain, Cone, Sphere |
26 |
Connect |
Mind |
Touch, Hit, Chain, Cone, Sphere |
Abilities in Fatebenders RPG (d26)
First column used in the Fatebenders NPC generator to describe what Abilities an NPC prefers to use.
For example:
* Is Attuned and prefers to use **JOIN( ", ", UNQ_ROWS( {$abilities}, CHART( id="84844", cols="1", render_style="vertical_no_col_names" ) ) )**.
Here {$abilities} is a number of abilities. If it is 3, then the result could be "* Is Attuned and prefers to use Flash, Blow, Blast.".
Such a sentence gives the game master ideas of what the character would do in combat, not just the elements available to them.
Citation
Fatebenders by Robert Peetsalu, CC0 1.0