Kill Team: Deception Cards (d5)

d5 Result

1

Seize the Initiative: In the Initiative phase, instead of rolling off to determine the Initiative, you select which player has the Initiative, if both players can decide the Inititiave, roll off as normal.

2

Fog of War: When an Enemy operative would be activated, roll one D6. Until the end of the Turning Point, that enemy operative cannot be activated until it is the last enemy operative to be activated, or a number of enemy operatives have been activated equal to the result of the D6 (Wichever comes first).

3

Surprise: At the start or end of a friendly operatives activation, you may change it's order.

4

Hero or Zero: When an operative is activated, you may add or subtact 1 from it's APL.

5

Inspiration: You may choose one of the following;
-You gain 1CP

-You may block the effects of one of your opponent's Deception Cards, they must discard it as normal.