| d10 | Result |
|---|---|
1 |
The party encounters a pack of gnolls preparing to roast, and then eat, a travelling bard. The gnolls are not hostile at first, and tell the party they decided to eat the bard for being annoying and talking non-stop, also "Peoples taste better than horse anyway." The party can either attack the gnolls, or trade with them for the bard's life, their leader has a sweet tooth so would be especially amenable to any sweets the party may have on them. |
2 |
The party spots a cabin in the distance, with smoke coming out of its chimney. As the party approaches the cabin, they notice it appears to be empty. However, it is actually home to a ghost which attempts to posses the first person to walk through the door. The ghost speaks through the possessed character (or npc), saying they need the party's help and will stop possessing their friend if they agree to help it. The party can either agree to help, or fight the ghost. If they agree help the ghost, it tells the party that his ex-wife fabricated his will so that she would get all of his money and his daughter would get none. It tells them that his real will is under a loose floorboard in his bedroom (along with a pouch containing their payment, 20gp), and asks them to deliver it to the magistrate in the nearby town. |
3 |
The party spots a tree in the distance, with a skeleton hanging on it with a rope around his neck. Gripped in its hand is a love poem to the deceased's fiancé, and on its finger is a ring of warding bond. If a character steals the ring they are cursed, and the next enemy they kill will come back to life as a zombie possessed by the spirit of the deceased. If the characters take and read the love note, they realize it is a poem of love to one Sir Edmund. If the party investigates the surrounding area, they realize the ground is newly dug, and an unmarked tombstone lays nearby. If they dig up the grave they find another skeleton wearing a similar ring and clutching a sword engraved with the words "come back to me my love - Myriam". If the party takes down Myriam's corpse from the tree and buries it next to Edmund, the rings of warding bond slip off the deceased and the party can take them. |
4 |
One of the party members falls through the ground into a small pit, which appears to be a hunting trap. The pit is not deep, but the walls are coated in mud, making it hard to climb out of. Soon a gnomish farmer approaches, and apologizes that the party fell into his trap. He explains that a strange creature has been stealing his chickens, and asks the party to help him hunt for it. That night, they go hunting and discover the creature, a Giant Rat! However, after chasing it through the woods, by the time they catch up the sun is already starting to rise. This reveals that the creature is actually a Wererat who begs for his life and promises to never steal again. The farmer is convinced that the Wererat is lying, and will try and kill it unless the party intervenes. |
5 |
The party encounters a young Owlbear with its leg stuck in a bear trap. It will lash out at any character that attempts to approach it, but if the party can calm it enough to get close, they can disarm the trap with a successful DC 10 thieves tools check. At which point a rather pissed hunter approaches and yells at them, firing his rifle into the air. The sound of the gun scares off the wounded Owlbear, but the hunter demands payment or will attack the party. (use veteran stats but replace crossbow with rifle) |
6 |
The part comes across a camp full of goblins singing songs and making merry. The goblins call out to the party telling them to come and join in their revel. They are celebrating the birth of their chief's baby, and are all very drunk. After sharing some strong moonshine with the party, and singing some songs, they all bid the party farewell before falling into a deep sleep. A little ways down the road, the party encounters a disgruntled knight asking the party to point them in the way of the nearby goblin camp, saying they stole his horse and he wants revenge. |
7 |
The party enters a dark and dense forest, full of ominous noises and flickering shadows. As the party continues they begin to hallucinate things such as monsters crawling out of the forest, or the trees coming alive. Eventually they all reach the center of the forest where they are discovered by a kindly old woman who takes them to her house in the woods and cures them of their hallucinations using a special herb. However, it is soon revealed the old woman is actually a hag, who has cast a spell across the forest which is causing the hallucinations. |
8 |
The party is wandering the woods at night, and they begin to hear strange noises which sound like howls of pain. Suddenly, they are set upon a pack of dire wolves! After defeating the wolves the party comes across a small monastery. The monks offer to house the party for the night, as long as they don't go in the basement. When they inevitably do go in the basement, they discovered that the monks have locked up a revenant who is hell bent on destroying the nearby village which hanged him for petty theft. |
9 |
The party is attacked by a group of kobolds who use clever gorilla tactics to fight. Shortly after defeating the kobolds, the party is approached by a half-dragon woman asking about her children who have run off again. The children, or course, were the kobolds. |
10 |
The party encounters a group of ogres sitting around a campfire talking over some venison. On of the ogres is considerably smaller than the others, and talks in a ridiculously bad posh accent. He is pretending to be smart, talking about stocks and bonds and such, but is actually just spitting nonsense. The other ogres seem doubtful, but as the party approaches the posh ogre asks them if he is correct about all the stuff he is saying. If they lie and say yes the ogres all agree that posh ogre is the smartest and should e leader, and posh ogre gifts them a ring that gives -1 Int but +2 Cha. If they tell the truth, the other ogres get super mad at posh ogre and tear him to pieces, before attacking the party. |