RARE EQUIPMENT: VETERAN GUARD (d6)

d6 Result

1

  1. RELIC SIDEARM [2EP]

Select a bolt pistol or laspistol the operative is equipped with. It gains the following improvements for the battle:

Improve its Ballistic Skill characteristic by 1.

Add 1 to its Attacks characteristic.

2

  1. PRIZED SABRE [1EP]

Select a power weapon the operative is equipped with. It gains the Balanced special rule for the battle.

3

  1. VID-CAPTURE RELAY [2EP]

COMMS VETERAN operative only. The operative gains the following ability for the battle: ‘Each time this operative performs the Signal action, it can select any friendly operative in the killzone, rather than within of and Visible to it.’

4

  1. LITANY OF SACRIFICE [3EP]

ZEALOT VETERAN operative only. The operative gains the following unique action for the battle:

LITANY OF SACRIFICE 1AP

Until the end of the Turning Point, while a friendly VETERAN GUARDSMAN operative is within  of this operative, it is inspired by sacrifice. While an operative is inspired by sacrifice, each time it fights in combat or is the target of a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, you can change one of your opponent’s critical hits to a normal hit.

5

  1. REGIMENTAL HEIRLOOM [2EP]

The operative gains the following ability for the battle: ‘At the end of this operative's activation, if it did not perform a Shoot action during that activation, until the start of its next activation it is motivated by honour. While an operative is motivated by honour:

When determining control of an objective marker, treat its APL as 1 higher (to a maximum of 3). Note that this is not a modifier.

In the Resolve Successful Hits step of a shooting attack or combat, each time damage is inflicted on the operative, halve the damage that is applied (rounding up).’

6

  1. DIAGNOSTICATOR [2EP]

MEDIC VETERAN operative only. The operative gains the following abilities for the battle:

Each time this operative performs the Medikit action, the friendly operative selected regains D3+3 lost wounds, rather than 2D3.

After the battle, in the Update Dataslates step of the mission sequence, if this operative was not incapacitated during the battle, you can re-roll two Casualty tests as a result of this Medic, rather than 1.