| d20 | BODY | INSTINCT | MIND | COMBAT | SPECIAL ACTION | SPECIAL REACTION | ABSORPTION | FORM | NATURE | NAME |
|---|---|---|---|---|---|---|---|---|---|---|
1 |
Threshold: 2, Might: 1D10 |
Reflex: -, Dexterity: 1D10 |
Wit: 1D10 |
Attack: 3D10 Defense: 2D10 |
Force: Push target away upon hit by 1 Zone |
Blink: Blink up to 3 Zones away |
1D10 |
A wraith-like entity, draped in tattered funeral shrouds and exuding an aura of despair. |
Aura of Disruption: At the end of each round, all magical effects in the area are disrupted, causing spells to fizzle and magical items to malfunction. |
Astragloom |
2 |
Threshold: 3, Might: 2D10 |
Reflex: Velocity 1, Dexterity: 2D10 |
Wit: 2D10 |
Attack: 3D10 Defense: 3D10 |
Drain: Drain lifeforce from target upon attack |
Etherealness: Dissolve to avoid an attack |
1D10 |
A grotesque amalgamation of human and arachnid features, with spindly legs and a nest of spiders in its hollow eye sockets. |
Aura of Toxicity: At the end of each round, Toxicity to all characters increases by 1. |
Nexuspire |
3 |
Threshold: 4, Might: 3D10 |
Reflex: Velocity 2, Dexterity: 3D10 |
Wit: 3D10 |
Attack: 4D10 Defense: 2D10 |
Fear: Cause Fear to targets (Wit) |
Jump: Jump to avoid an attack |
1D10 |
An ancient, skeletal figure draped in moss and vines, with a malevolent grin that draws the living into the shadows. |
Aura of Repulsion: At the end of each round, all enemies in the area are pushed away from the creature by 2 Zones (Might). |
Eldershade |
4 |
Threshold: 5, Might: 4D10 |
Reflex: Velocity 3, Dexterity: 4D10 |
Wit: 4D10 |
Attack: 3D10 Defense: 5D10 |
Paralysis: Cause Paralysis for 3 Rounds (Might) |
Capture: Grapple Reaction |
1D10 |
A ghostly child with cracked porcelain skin, singing eerie lullabies that lure victims to their doom. |
Soulstitcher |
|
5 |
Threshold: 2, Might: 1D10 |
Reflex: -, Dexterity: 1D10 |
Wit: 1D10 |
Attack: 2D10 Defense: 2D10 |
Control: Control target (2 Rounds) |
Fly: Flight maneuver to avoid attack |
1D10 |
A nightmarish, contorted puppet with strings that writhe and tighten around the throats of the unfortunate. |
Chronowisp |
|
6 |
Threshold: 2, Might: 1D10 |
Reflex: -, Dexterity: 1D10 |
Wit: 1D10 |
Attack: 3D10 Defense: 4D10 |
Frost: Freeze target locally (3 rounds) |
Deflection Aura: Emit an aura that redirects the attack away from the character and back toward the attacker. |
1D10 |
A rotting, undead fisherman with a harpoon arm and a crew of drowned souls bound to his cursed ship. |
Mentalith |
|
7 |
Threshold: 2, Might: 1D10 |
Reflex: -, Dexterity: 1D10 |
Wit: 1D10 |
Attack: 4D10 Defense: 2D10 |
Entangle: Immobilize Target for 3 Rounds (Might) |
Countercharm: Evoke a counter-magic that dispels the incoming spell or disrupts the attack's trajectory. |
2D10 |
A swarm of shadowy, whispering figures that emerge from the darkness to consume the warmth and life from their victims. |
Whisperfiend |
|
8 |
Threshold: 3, Might: 2D10 |
Reflex: -, Dexterity: 1D10 |
Wit: 1D10 |
Attack: 5D10 Defense: 1D10 |
Temporal Distortion: Warps time around the target, slowing their movements and reactions for 3 Rounds (idle every other Round) |
None |
2D10 |
A towering, grotesque hound with eyes that weep blood and teeth like rusted blades. |
Vitalvore |
|
9 |
Threshold: 3, Might: 2D10 |
Reflex: Velocity 1, Dexterity: 2D10 |
Wit: 2D10 |
Attack: 3D10 Defense: 3D10 |
Soulbind: Tethers the caster's life force to the target, causing shared damage between them for 3 Rounds (Wit). |
None |
2D10 |
A faceless, shape-shifting creature that mimics the appearance of loved ones before revealing its true, nightmarish form. |
Twilightgeist |
|
10 |
Threshold: 3, Might: 2D10 |
Reflex: Velocity 1, Dexterity: 2D10 |
Wit: 2D10 |
Attack: 4D10 Defense: 4D10 |
Psychic Assault: Inflicts mental anguish and confusion, affecting the target's ability to think clearly (1-5 madness, 6-10 normal) for 3 Rounds (Wit). |
None |
3D10 |
A spectral banshee with hair that billows like a storm and a mournful wail that foretells impending doom. |
Moltenshadow |
|
11 |
Threshold: 3, Might: 2D10 |
Reflex: Velocity 1, Dexterity: 2D10 |
Wit: 2D10 |
Attack: 3D10 Defense: 2D10 |
Venomous Strike: Injects a deadly toxin that inflicts continuous poison damage to the target (1 wound/Round for 3 Rounds) (Might). |
None |
3D10 |
A skinless, insectoid monstrosity that crawls with an unsettling, chittering gait. |
Gloomsurge |
|
12 |
Threshold: 3, Might: 2D10 |
Reflex: Velocity 1, Dexterity: 2D10 |
Wit: 2D10 |
Attack: 3D10 Defense: 3D10 |
Whispers of Madness: Implants disturbing thoughts and hallucinations into the target's mind, leading to madness for 3 Rounds (attacks friendly targets. (Wit) |
None |
3D10 |
A macabre, puppeteer-like figure with bony hands controlling marionettes made from human body parts. |
Dreamweir |
|
13 |
Threshold: 3, Might: 2D10 |
Reflex: Velocity 1, Dexterity: 2D10 |
Wit: 2D10 |
Attack: 3D10 Defense: 4D10 |
Spectral Grasp: Summons ethereal hands that immobilize and constrict the target (Grapple for 3 Rounds, Might). |
None |
3D10 |
A sentient, living fog that engulfs and suffocates its victims, leaving them as withered husks. |
Eonshifter |
|
14 |
Threshold: 4, Might: 3D10 |
Reflex: Velocity 1, Dexterity: 2D10 |
Wit: 2D10 |
Attack: 4D10 Defense: 3D10 |
Arcane Disjunction: Disrupts the target's magical abilities, preventing them from casting spells for 3 Rounds (Wit) |
None |
3D10 |
A spectral figure wrapped in chains, dragging the anguished souls of those it has claimed. |
Dreadmire |
|
15 |
Threshold: 4, Might: 3D10 |
Reflex: Velocity 1, Dexterity: 2D10 |
Wit: 3D10 |
Attack: 3D10 Defense: 3D10 |
Searing Brand: Imprints a burning mark on the target, causing Damage and reducing their Body by 1 Point for 5 Rounds (Might) |
None |
3D10 |
An eerie, eyeless child with ghostly pigtails and a voice that carries through the darkness. |
Wraithbind |
|
16 |
Threshold: 4, Might: 3D10 |
Reflex: Velocity 2, Dexterity: 3D10 |
Wit: 3D10 |
Attack: 5D10 Defense: 5D10 |
Ethereal Phantoms: Conjures ghostly illusions that torment the target, distracting and disorienting them (Wit) for 3 Rounds. |
None |
None |
A grotesque, gelatinous entity with numerous mouths, each gnashing hungrily for flesh. |
Voidsworn |
|
17 |
Threshold: 4, Might: 3D10 |
Reflex: Velocity 2, Dexterity: 3D10 |
Wit: 3D10 |
Attack: 4D10 Defense: 4D10 |
Sonic Wave: Unleashes a deafening sound wave that disorients the target and temporarily reduces their perception (Deafness, Might) for 3 Rounds. |
None |
None |
A swarm of nightmarish, disembodied hands that reach out from the shadows to grasp at anything within reach. |
Doomwretch |
|
18 |
Threshold: 4, Might: 3D10 |
Reflex: Velocity 2, Dexterity: 3D10 |
Wit: 3D10 |
Attack: 5D10 Defense: 1D10 |
Shroud of Darkness: Envelops the target in an impenetrable darkness, blinding them and making them vulnerable to attacks. |
None |
None |
A ghoul-like creature with hollow eyes and a taste for freshly unearthed graves. |
Banelight |
|
19 |
Threshold: 4, Might: 3D10 |
Reflex: Velocity 2, Dexterity: 3D10 |
Wit: 3D10 |
Attack: 3D10 Defense: 2D10 |
Unleashes a toxic cloud that corrodes the target's armor and equipment, (advanced weapons are disabled for 3 Rounds) (Dex). |
None |
None |
A nightmarish reflection that steps out of mirrors, offering glimpses of a world twisted by madness. |
Valtouria |
|
20 |
Threshold: 4, Might: 3D10 |
Reflex: Velocity 2, Dexterity: 3D10 |
Wit: 3D10 |
Attack: 3D10 Defense: 3D10 |
Numbing Claw: Attack that paralyzes senses causing Damage, -1 Instinct and reduces all Senses to 1 for 3 Rounds (Might). |
None |
None |
A malevolent, sentient forest that ensnares wanderers within its tangled limbs and steals their voices for haunting whispers. |
Kargahar |