Random Boss - Grimstone (d20)

d20 BODY INSTINCT MIND COMBAT SPECIAL ACTION SPECIAL REACTION ABSORPTION FORM NATURE NAME

1

Threshold: 2, Might: 1D10

Reflex: -, Dexterity: 1D10

Wit: 1D10

Attack: 3D10

Defense: 2D10

Force: Push target away upon hit by 1 Zone

Blink: Blink up to 3 Zones away

1D10

A wraith-like entity, draped in tattered funeral shrouds and exuding an aura of despair.

Aura of Disruption: At the end of each round, all magical effects in the area are disrupted, causing spells to fizzle and magical items to malfunction.

Astragloom

2

Threshold: 3, Might: 2D10

Reflex: Velocity 1, Dexterity: 2D10

Wit: 2D10

Attack: 3D10

Defense: 3D10

Drain: Drain lifeforce from target upon attack

Etherealness: Dissolve to avoid an attack

1D10

A grotesque amalgamation of human and arachnid features, with spindly legs and a nest of spiders in its hollow eye sockets.

Aura of Toxicity: At the end of each round, Toxicity to all characters increases by 1.

Nexuspire

3

Threshold: 4, Might: 3D10

Reflex: Velocity 2, Dexterity: 3D10

Wit: 3D10

Attack: 4D10

Defense: 2D10

Fear: Cause Fear to targets (Wit)

Jump: Jump to avoid an attack

1D10

An ancient, skeletal figure draped in moss and vines, with a malevolent grin that draws the living into the shadows.

Aura of Repulsion: At the end of each round, all enemies in the area are pushed away from the creature by 2 Zones (Might).

Eldershade

4

Threshold: 5, Might: 4D10

Reflex: Velocity 3, Dexterity: 4D10

Wit: 4D10

Attack: 3D10

Defense: 5D10

Paralysis: Cause Paralysis for 3 Rounds (Might)

Capture: Grapple Reaction

1D10

A ghostly child with cracked porcelain skin, singing eerie lullabies that lure victims to their doom.

Soulstitcher

5

Threshold: 2, Might: 1D10

Reflex: -, Dexterity: 1D10

Wit: 1D10

Attack: 2D10

Defense: 2D10

Control: Control target (2 Rounds)

Fly: Flight maneuver to avoid attack

1D10

A nightmarish, contorted puppet with strings that writhe and tighten around the throats of the unfortunate.

Chronowisp

6

Threshold: 2, Might: 1D10

Reflex: -, Dexterity: 1D10

Wit: 1D10

Attack: 3D10

Defense: 4D10

Frost: Freeze target locally (3 rounds)

Deflection Aura: Emit an aura that redirects the attack away from the character and back toward the attacker.

1D10

A rotting, undead fisherman with a harpoon arm and a crew of drowned souls bound to his cursed ship.

Mentalith

7

Threshold: 2, Might: 1D10

Reflex: -, Dexterity: 1D10

Wit: 1D10

Attack: 4D10

Defense: 2D10

Entangle: Immobilize Target for 3 Rounds (Might)

Countercharm: Evoke a counter-magic that dispels the incoming spell or disrupts the attack's trajectory.

2D10

A swarm of shadowy, whispering figures that emerge from the darkness to consume the warmth and life from their victims.

Whisperfiend

8

Threshold: 3, Might: 2D10

Reflex: -, Dexterity: 1D10

Wit: 1D10

Attack: 5D10

Defense: 1D10

Temporal Distortion: Warps time around the target, slowing their movements and reactions for 3 Rounds (idle every other Round)

None

2D10

A towering, grotesque hound with eyes that weep blood and teeth like rusted blades.

Vitalvore

9

Threshold: 3, Might: 2D10

Reflex: Velocity 1, Dexterity: 2D10

Wit: 2D10

Attack: 3D10

Defense: 3D10

Soulbind: Tethers the caster's life force to the target, causing shared damage between them for 3 Rounds (Wit).

None

2D10

A faceless, shape-shifting creature that mimics the appearance of loved ones before revealing its true, nightmarish form.

Twilightgeist

10

Threshold: 3, Might: 2D10

Reflex: Velocity 1, Dexterity: 2D10

Wit: 2D10

Attack: 4D10

Defense: 4D10

Psychic Assault: Inflicts mental anguish and confusion, affecting the target's ability to think clearly (1-5 madness, 6-10 normal) for 3 Rounds (Wit).

None

3D10

A spectral banshee with hair that billows like a storm and a mournful wail that foretells impending doom.

Moltenshadow

11

Threshold: 3, Might: 2D10

Reflex: Velocity 1, Dexterity: 2D10

Wit: 2D10

Attack: 3D10

Defense: 2D10

Venomous Strike: Injects a deadly toxin that inflicts continuous poison damage to the target (1 wound/Round for 3 Rounds) (Might).

None

3D10

A skinless, insectoid monstrosity that crawls with an unsettling, chittering gait.

Gloomsurge

12

Threshold: 3, Might: 2D10

Reflex: Velocity 1, Dexterity: 2D10

Wit: 2D10

Attack: 3D10

Defense: 3D10

Whispers of Madness: Implants disturbing thoughts and hallucinations into the target's mind, leading to madness for 3 Rounds (attacks friendly targets. (Wit)

None

3D10

A macabre, puppeteer-like figure with bony hands controlling marionettes made from human body parts.

Dreamweir

13

Threshold: 3, Might: 2D10

Reflex: Velocity 1, Dexterity: 2D10

Wit: 2D10

Attack: 3D10

Defense: 4D10

Spectral Grasp: Summons ethereal hands that immobilize and constrict the target (Grapple for 3 Rounds, Might).

None

3D10

A sentient, living fog that engulfs and suffocates its victims, leaving them as withered husks.

Eonshifter

14

Threshold: 4, Might: 3D10

Reflex: Velocity 1, Dexterity: 2D10

Wit: 2D10

Attack: 4D10

Defense: 3D10

Arcane Disjunction: Disrupts the target's magical abilities, preventing them from casting spells for 3 Rounds (Wit)

None

3D10

A spectral figure wrapped in chains, dragging the anguished souls of those it has claimed.

Dreadmire

15

Threshold: 4, Might: 3D10

Reflex: Velocity 1, Dexterity: 2D10

Wit: 3D10

Attack: 3D10

Defense: 3D10

Searing Brand: Imprints a burning mark on the target, causing Damage and reducing their Body by 1 Point for 5 Rounds (Might)

None

3D10

An eerie, eyeless child with ghostly pigtails and a voice that carries through the darkness.

Wraithbind

16

Threshold: 4, Might: 3D10

Reflex: Velocity 2, Dexterity: 3D10

Wit: 3D10

Attack: 5D10

Defense: 5D10

Ethereal Phantoms: Conjures ghostly illusions that torment the target, distracting and disorienting them (Wit) for 3 Rounds.

None

None

A grotesque, gelatinous entity with numerous mouths, each gnashing hungrily for flesh.

Voidsworn

17

Threshold: 4, Might: 3D10

Reflex: Velocity 2, Dexterity: 3D10

Wit: 3D10

Attack: 4D10

Defense: 4D10

Sonic Wave: Unleashes a deafening sound wave that disorients the target and temporarily reduces their perception (Deafness, Might) for 3 Rounds.

None

None

A swarm of nightmarish, disembodied hands that reach out from the shadows to grasp at anything within reach.

Doomwretch

18

Threshold: 4, Might: 3D10

Reflex: Velocity 2, Dexterity: 3D10

Wit: 3D10

Attack: 5D10

Defense: 1D10

Shroud of Darkness: Envelops the target in an impenetrable darkness, blinding them and making them vulnerable to attacks.

None

None

A ghoul-like creature with hollow eyes and a taste for freshly unearthed graves.

Banelight

19

Threshold: 4, Might: 3D10

Reflex: Velocity 2, Dexterity: 3D10

Wit: 3D10

Attack: 3D10

Defense: 2D10

Unleashes a toxic cloud that corrodes the target's armor and equipment, (advanced weapons are disabled for 3 Rounds) (Dex).

None

None

A nightmarish reflection that steps out of mirrors, offering glimpses of a world twisted by madness.

Valtouria

20

Threshold: 4, Might: 3D10

Reflex: Velocity 2, Dexterity: 3D10

Wit: 3D10

Attack: 3D10

Defense: 3D10

Numbing Claw: Attack that paralyzes senses causing Damage, -1 Instinct and reduces all Senses to 1 for 3 Rounds (Might).

None

None

A malevolent, sentient forest that ensnares wanderers within its tangled limbs and steals their voices for haunting whispers.

Kargahar