MYTHIC BASTIONLAND HEX SPARKIN'

For Chris McDowall's Mythic Bastionland

Description (more info)

KICKSTARTER
QUICKSTART RULES

Result

NATURE
LAND: Roll on "land character" Roll on "Land Landscape" NUMBER OF HEXES: Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}
SKY: Roll on "Sky Tone" Roll on "Sky Texture"
WATER: Roll on "Water Tone" Roll on "Water Texture"
WEATHER: Roll on "Weather Description" Roll on "Weather Element"
FLORA: Roll on "Flora Nature" Roll on "Flora Form"
FAUNA: Roll on "Fauna Nature" Roll on "Fauna Form"
FEATURE: Roll on "Feature Nature" Roll on "Feature Form"
WONDER: Roll on "Wonder Theme" Roll on "Wonder Element"
OTHERWORLD: Roll on "Otherworld Character" Roll on "Otherworld Landscape"

CIVILISATION
HOLDING: Roll on "Holding Style" Roll on "Holding Feature"
BAILEY: Roll on "Bailey Style" Roll on "Bailey Feature"
KEEP: Roll on "Keep Centrepiece" Roll on "Keep Decoration"
PERSON: Roll on "Person Appearance" Roll on "Person Manner"
AMBITION: Roll on "Ambition Desire" Roll on "Ambition Motive"
RELATIONSHIP: Roll on "Relationship State" Roll on "Relationship Connection"
DRAMA: Roll on "Drama Theme" Roll on "Drama Detail"
WOE: Roll on "Woe Description" Roll on "Woe Incident"
QUEST: Roll on "Quest Action" Roll on "Quest Subject"

WILDERNESS CLUSTERS:

CLUSTER 1: Roll on "land character" Roll on "Land Landscape"
NUMBER OF HEXES: Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}
CLUSTER 2: Roll on "land character" Roll on "Land Landscape"
NUMBER OF HEXES: Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}
CLUSTER 3: Roll on "land character" Roll on "Land Landscape"
NUMBER OF HEXES: Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}
CLUSTER 4: Roll on "land character" Roll on "Land Landscape"
NUMBER OF HEXES: Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}
CLUSTER 5: Roll on "land character" Roll on "Land Landscape"
NUMBER OF HEXES: Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}
CLUSTER 6: Roll on "land character" Roll on "Land Landscape"
NUMBER OF HEXES: Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}
CLUSTER 7: Roll on "land character" Roll on "Land Landscape"
NUMBER OF HEXES: Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}
CLUSTER 8: Roll on "land character" Roll on "Land Landscape"
NUMBER OF HEXES: Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}
CLUSTER 9: Roll on "land character" Roll on "Land Landscape"
NUMBER OF HEXES: Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}
CLUSTER 10: Roll on "land character" Roll on "Land Landscape"
NUMBER OF HEXES: Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}
CLUSTER 11: Roll on "land character" Roll on "Land Landscape"
NUMBER OF HEXES: Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}
CLUSTER 12: Roll on "land character" Roll on "Land Landscape"
NUMBER OF HEXES: Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}
RIVER:Resolve: {1|2|3|4|5|6|7|8|9|10|11|12}

Subcharts

land character (d12)

d12 Result

1

Barren

2

Dry

3

Grey

4

Sparse

5

Sharp

6

Teeming

7

Still

8

Soft

9

Overgrown

10

Vivid

11

Dank

12

Lush

Land Landscape (d12)

d12 Result

1

Marsh

2

Heath

3

Crags

4

Peaks

5

Forest

6

Valley

7

Hills

8

Meadow

9

Bog

10

Lakes

11

Glades

12

Plain

Sky Tone (d12)

d12 Result

1

Glittering

2

Violet

3

Sapphire

4

Pale

5

Fiery

6

Ivory

7

Slate

8

Pink

9

Golden

10

Bloody

11

Bright

12

Inky

Sky Texture (d12)

d12 Result

1

Aurora

2

Haze

3

Marble

4

Glow

5

Billows

6

Mists

7

Streaks

8

Dapple

9

Rays

10

Pillars

11

Shimmer

12

Swells

Water Tone (d12)

d12 Result

1

Crystal

2

Teal

3

Pearlescent

4

Muddy

5

Cobalt

6

Verdant

7

Frosted

8

Dark

9

Verdigris

10

Silver

11

Diamond

12

Jade

Water Texture (d12)

d12 Result

1

Silk

2

Ripples

3

Abyss

4

Churn

5

Froth

6

Mirror

7

Surge

8

Glass

9

Surf

10

Rapids

11

Spray

12

Fog

Weather Description (d12)

d12 Result

1

Gentle

2

Fleeting

3

Persistent

4

Bright

5

Thin

6

Cool

7

Hot

8

Solid

9

Dull

10

Faint

11

Abundant

12

Harsh

Weather Element (d12)

d12 Result

1

Rain

2

Wind

3

Cloud

4

Sunlight

5

Mist

6

Humidity

7

Thunder

8

Dust

9

Warmth

10

Drizzle

11

Air

12

Fog

Flora Nature (d12)

d12 Result

1

Aromatic

2

Ashen

3

Blooming

4

Twisted

5

Towering

6

Fruitful

7

Stinging

8

Vibrant

9

Brittle

10

Thorny

11

Sturdy

12

Resinous

Flora Form (d12)

d12 Result

1

Grasses

2

Heather

3

Shrubs

4

Brambles

5

Canopy

6

Ferns

7

Trunks

8

Vines

9

Conifers

10

Saplings

11

Reeds

12

Roots

Fauna Nature (d12)

d12 Result

1

Watchful

2

Helpful

3

Graceful

4

Loud

5

Mischievous

6

Deceitful

7

Enlightening

8

Dutiful

9

Beautiful

10

Mighty

11

Hostile

12

Aloof

Fauna Form (d12)

d12 Result

1

Ungulates

2

Songbirds

3

Canines

4

Rodents

5

Amphibians

6

Insects

7

Felines

8

Reptiles

9

Birds of Prey

10

Mustelids

11

Fowl

12

Bears

Feature Nature (d12)

d12 Result

1

Buried

2

Colourful

3

Adorned

4

Bloody

5

Split

6

Entombed

7

Reflective

8

Veiled

9

Hot

10

Drowned

11

Desecrated

12

Isolated

Feature Form (d12)

d12 Result

1

Brook

2

Seat

3

Pit

4

Cave

5

Monolith

6

Mound

7

Cairn

8

Pond

9

Waterfall

10

Spring

11

Arch

12

Henge

Wonder Theme (d12)

d12 Result

1

Pleasure

2

Secrets

3

Prophecy

4

Healing

5

Desire

6

Memory

7

Death

8

Strength

9

Tempation

10

Pain

11

Regret

12

Time

Wonder Element (d12)

d12 Result

1

Light

2

Flames

3

Stones

4

Beasts

5

Sparks

6

Trails

7

Mist

8

Colours

9

Plants

10

Wind

11

Water

12

Shadows

Otherworld Character (d12)

d12 Result

1

Acidic

2

Black

3

Smoke

4

Frozen

5

Dead

6

Broken

7

Colossal

8

Living

9

Burning

10

Sludge

11

White

12

Sweet

Otherworld Landscape (d12)

d12 Result

1

Flats

2

Labyrinth

3

Pillars

4

Stairs

5

Desert

6

Craters

7

Cavern

8

Jungle

9

Dunes

10

Tunnels

11

Island

12

Mountain

Holding Style (d12)

d12 Result

1

Dark

2

Ruined

3

Hostile

4

Ancient

5

Ornate

6

Wild

7

Pristine

8

Fortified

9

Unfinished

10

Welcoming

11

Mighty

12

Bright

Holding Feature (d12)

d12 Result

1

Turrets

2

Tower

3

Wall

4

Battlements

5

Citadel

6

Gate

7

Spire

8

Dome

9

Beacons

10

Bridge

11

Pillars

12

Moat

Bailey Style (d12)

d12 Result

1

Filthy

2

Abandoned

3

Joyous

4

Sophisticated

5

Industrious

6

Humble

7

Mejestic

8

Spiritual

9

Rustic

10

Solemn

11

Bustling

12

Immaculate

Bailey Feature (d12)

d12 Result

1

Marketplace

2

Forge

3

Library

4

Fountain

5

Temple

6

Forum

7

Tomb

8

Garden

9

Hall

10

Workshops

11

Arena

12

Garrison

Keep Centrepiece (d12)

d12 Result

1

Hearth

2

Throne

3

Musicians

4

Pool

5

Advirsers

6

Servants

7

Shrine

8

Table

9

Reliquary

10

Cauldron

11

Chandelier

12

Guards

Keep Decoration (d12)

d12 Result

1

Antlers

2

Silver

3

Heraldry

4

Bones

5

Flowers

6

Scripture

7

Jewels

8

Wreaths

9

Candles

10

Fur

11

Tapestries

12

Shields

Person Appearance (d12)

d12 Result

1

Delicate

2

Short

3

Wild

4

Hard

5

Elderly

6

Cold

7

Warm

8

Youthful

9

Soft

10

Groomed

11

Tall

12

Rough

Person Manner (d12)

d12 Result

1

Formal

2

Soothing

3

Cautious

4

Intense

5

Spiritual

6

Studious

7

Passionate

8

Cynical

9

Relaxed

10

Rash

11

Boisterous

12

Friendly

Ambition Desire (d12)

d12 Result

1

Escape

2

Wealth

3

Status

4

Knowledge

5

Mastery

6

Heirloom

7

Successor

8

Truth

9

Travel

10

Power

11

Security

12

Forgiveness

Ambition Motive (d12)

d12 Result

1

Freedom

2

Love

3

Legacy

4

Recovery

5

Revenge

6

Duty

7

Fear

8

Recognition

9

Defiance

10

Guilt

11

Curiosity

12

Hatred

Relationship State (d12)

d12 Result

1

Adoring

2

Reluctant

3

Secret

4

Estranged

5

Hateful

6

Distant

7

Harmonious

8

Friendly

9

Recent

10

Sworn

11

Tumultuous

12

Resentful

Relationship Connection (d12)

d12 Result

1

Kin

2

Friend

3

Lover

4

Spouse

5

Supporter

6

Ally

7

Rival

8

Successor

9

Mentor

10

Peer

11

Enemy

12

Guardian

Drama Theme (d12)

d12 Result

1

Betrayal

2

Jealousy

3

Rivalry

4

Infidelity

5

Coup

6

Ambition

7

Redemption

8

Revelation

9

Wrath

10

Greed

11

Banishment

12

Manipulation

Drama Detail (d12)

d12 Result

1

Duel

2

Poison

3

Oath

4

Feast

5

Letters

6

Disguise

7

Inheritance

8

Assassin

9

Alcohol

10

Family

11

Blackmail

12

Gold

Woe Description (d12)

d12 Result

1

Secretive

2

Violent

3

Looming

4

Sudden

5

Ongoing

6

Prophecised

7

Mysterious

8

Sanctioned

9

Unseen

10

Vast

11

Escalating

12

Concealed

Woe Incident (d12)

d12 Result

1

Disease

2

Famine

3

Raids

4

Invasion

5

Abduction

6

Storm

7

Fire

8

Revolt

9

Exodus

10

Beast

11

Killing

12

Theft

Quest Action (d12)

d12 Result

1

Investigate

2

Capture

3

Destroy

4

Transport

5

Retrieve

6

Mend

7

Break

8

Guard

9

Aid

10

Salvage

11

Conceal

12

Hunt

Quest Subject (d12)

d12 Result

1

Knight

2

Seer

3

Vassals

4

Livestock

5

Monument

6

Gold

7

Ruin

8

Beast

9

Dwelling

10

Holding

11

Bridge

12

Warband