OTHER DUST - Quick Religion Generation

"Other Dust" by Kevin Crawford (C) 2012-2023

Generating quick religions for the postapocalyptic spin-off of SWN (Stars Without Number)
Get the pdf on https://preview.drivethrurpg.com/de/product/103502/other-dust.

All textual materials in this document are copyrighted by Sine Nomine Publishing. No infringement intended.

Result

Religion

The Faith is based on Roll on "Base Religion".
Their attitude toward Unbelievers is Roll on "Attitude Toward Unbelievers".
The empathic principles of the faith: Roll on "Empathic Principles".
The Faith's biggest current problem: Roll on "Faith's Biggest Problem".


Subcharts

Base Religion (d12)

d12 Result

1

Catholic Christianity

2

Theravada Buddhism

3

Mahayana Buddhism

4

Judaism

5

Islam

6

Two Lands Faith (Neo-Egyptian)

7

Taoism

8

Animism

9

Ancestor Worship

10

Protestant or Orthodox Christianity

11

Hinduism

12

a political ideology

Attitude Toward Unbelievers (d10)

d10 Result

1

a benevolent acceptance and cooperation

2

a benign tolerance with no attempt to convert

3

a tolerance but with regular conversion attempts

4

tolerant if they’re outsiders, but not fellow tribals

5

not openly hostile, but deeply mistrustful

6

that Unbelievers cannot convert, but are tolerated

7

that Unbelievers cannot convert and are scorned

8

that Unbelievers live only at the faith’s convenience

9

demanding of conversion or death by the sword

10

a rabid hatred with no possibility of conversion

Empathic Principles (d20)

d20 Result

1

Only one gender or ethnicity can join the clergy

2

They specify a different or additional holy text

3

Human sacrifice is necessary

4

All things are permitted to the truly holy believer

5

The clergy are the true owners of all property

6

The governmental leader is the church’s leader

7

The local government is the only legitimate one

8

Misfortune is a sign of hidden sin

9

Strangers must be aided if possible and prudent

10

Death for the faith or enclave means paradise

11

The leader of the faith never errs in faith matters

12

The clergy are the proper judges of crime and sin

13

All members are clergy and have equal authority

14

Some other enclave is rightfully their holy place

15

Slavery is an abomination before God

16

Slavery is a just expression of the faith’s rule

17

Others of the same root faith are foul heretics

18

An earthly paradise awaits somewhere in the world

19

AIs are emissaries of God

20

Ruins are taboo places and must be guarded

Faith's Biggest Problem (d12)

d12 Result

1

The clergy are shamefully corrupt

2

Schismatic fighting is splitting the faith

3

The people are losing faith from harsh misfortunes

4

Someone is killing the clergy

5

The secular leaders are trying to take control

6

Lacking necessities for a vital religious ritual

7

The center of the faith was overrun by evil

8

The faith is hated by neighboring enclaves

9

The faith’s leader is young or incompetent

10

Leadership is deadlocked between clergy factions

11

A powerful cleric has gone renegade as a warlord

12

The faith is self-destructing with mad principles