NPC Encounter - Crew with 9 members - Cities Without Number

Generate NPCs for encounters

Loads slow
Generate a large crew of NPCs for an encounter.

NPCs are divided into 4 ranks:
Boss: 1
Mini-Boss: 1
Elite: 2
Grunts: 4

Raise or lower number of NPCs as needed.

This chart uses input variables
  • Type
Result

Crew Template: Grunts: 4, Veterans: 2, Elites: 2, Boss: 1
{% gruntOneID = roll_chart cols:1 filter:"GruntRank" name:"{$Type}" %}{% gruntOneTemplate = roll_chart cols:2 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneHD = roll_chart cols:3 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneAC = roll_chart cols:4 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneAtk = roll_chart cols:5 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneTT = roll_chart cols:6 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneSave = roll_chart cols:10 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneMorale = roll_chart cols:11 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneDangerValue = roll_chart cols:12 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneArmor = roll_chart cols:13 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneWeapon1 = roll_chart cols:14 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneWeapon2 = roll_chart cols:15 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneWeapon3 = roll_chart cols:16 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneCombatCyber = roll_chart cols:17 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneSkillCyber = roll_chart cols:18 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneFocus = roll_chart cols:19 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneEdge1 = roll_chart cols:20 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneEdge2 = roll_chart cols:21 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneEdge3 = roll_chart cols:22 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntTwoID = roll_chart cols:1 filter:"GruntRank" name:"{$Type}" %}{% gruntTwoTemplate = roll_chart cols:2 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoHD = roll_chart cols:3 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoAC = roll_chart cols:4 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoAtk = roll_chart cols:5 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoTT = roll_chart cols:6 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoSave = roll_chart cols:10 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoMorale = roll_chart cols:11 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoDangerValue = roll_chart cols:12 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoArmor = roll_chart cols:13 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoWeapon1 = roll_chart cols:14 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoWeapon2 = roll_chart cols:15 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoWeapon3 = roll_chart cols:16 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoCombatCyber = roll_chart cols:17 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoSkillCyber = roll_chart cols:18 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoFocus = roll_chart cols:19 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoEdge1 = roll_chart cols:20 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoEdge2 = roll_chart cols:21 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoEdge3 = roll_chart cols:22 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntThreeID = roll_chart cols:1 filter:"GruntRank" name:"{$Type}" %}{% gruntThreeTemplate = roll_chart cols:2 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeHD = roll_chart cols:3 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeAC = roll_chart cols:4 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeAtk = roll_chart cols:5 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeTT = roll_chart cols:6 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeSave = roll_chart cols:10 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeMorale = roll_chart cols:11 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeDangerValue = roll_chart cols:12 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeArmor = roll_chart cols:13 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeWeapon1 = roll_chart cols:14 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeWeapon2 = roll_chart cols:15 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeWeapon3 = roll_chart cols:16 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeCombatCyber = roll_chart cols:17 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeSkillCyber = roll_chart cols:18 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeFocus = roll_chart cols:19 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeEdge1 = roll_chart cols:20 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeEdge2 = roll_chart cols:21 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeEdge3 = roll_chart cols:22 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntFourID = roll_chart cols:1 filter:"GruntRank" name:"{$Type}" %}{% gruntFourTemplate = roll_chart cols:2 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourHD = roll_chart cols:3 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourAC = roll_chart cols:4 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourAtk = roll_chart cols:5 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourTT = roll_chart cols:6 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourSave = roll_chart cols:10 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourMorale = roll_chart cols:11 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourDangerValue = roll_chart cols:12 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourArmor = roll_chart cols:13 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourWeapon1 = roll_chart cols:14 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourWeapon2 = roll_chart cols:15 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourWeapon3 = roll_chart cols:16 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourCombatCyber = roll_chart cols:17 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourSkillCyber = roll_chart cols:18 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourFocus = roll_chart cols:19 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourEdge1 = roll_chart cols:20 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourEdge2 = roll_chart cols:21 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourEdge3 = roll_chart cols:22 filter:"{$gruntFourID}" name:"{$Type}" %}{% vetOneID = roll_chart cols:1 filter:"VeteranRank" name:"{$Type}" %}{% vetOneTemplate = roll_chart cols:2 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneHD = roll_chart cols:3 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneAC = roll_chart cols:4 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneAtk = roll_chart cols:5 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneTT = roll_chart cols:6 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneSave = roll_chart cols:10 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneMorale = roll_chart cols:11 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneDangerValue = roll_chart cols:12 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneArmor = roll_chart cols:13 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneWeapon1 = roll_chart cols:14 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneWeapon2 = roll_chart cols:15 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneWeapon3 = roll_chart cols:16 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneCombatCyber = roll_chart cols:17 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneSkillCyber = roll_chart cols:18 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneFocus = roll_chart cols:19 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneEdge1 = roll_chart cols:20 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneEdge2 = roll_chart cols:21 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneEdge3 = roll_chart cols:22 filter:"{$vetOneID}" name:"{$Type}" %}{% vetTwoID = roll_chart cols:1 filter:"VeteranRank" name:"{$Type}" %}{% vetTwoTemplate = roll_chart cols:2 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoHD = roll_chart cols:3 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoAC = roll_chart cols:4 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoAtk = roll_chart cols:5 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoTT = roll_chart cols:6 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoSave = roll_chart cols:10 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoMorale = roll_chart cols:11 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoDangerValue = roll_chart cols:12 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoArmor = roll_chart cols:13 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoWeapon1 = roll_chart cols:14 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoWeapon2 = roll_chart cols:15 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoWeapon3 = roll_chart cols:16 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoCombatCyber = roll_chart cols:17 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoSkillCyber = roll_chart cols:18 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoFocus = roll_chart cols:19 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoEdge1 = roll_chart cols:20 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoEdge2 = roll_chart cols:21 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoEdge3 = roll_chart cols:22 filter:"{$vetTwoID}" name:"{$Type}" %}{% eliOneID = roll_chart cols:1 filter:"EliteRank" name:"{$Type}" %}{% eliOneTemplate = roll_chart cols:2 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneHD = roll_chart cols:3 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneAC = roll_chart cols:4 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneAtk = roll_chart cols:5 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneTT = roll_chart cols:6 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneSave = roll_chart cols:10 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneMorale = roll_chart cols:11 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneDangerValue = roll_chart cols:12 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneArmor = roll_chart cols:13 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneWeapon1 = roll_chart cols:14 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneWeapon2 = roll_chart cols:15 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneWeapon3 = roll_chart cols:16 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneCombatCyber = roll_chart cols:17 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneSkillCyber = roll_chart cols:18 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneFocus = roll_chart cols:19 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneEdge1 = roll_chart cols:20 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneEdge2 = roll_chart cols:21 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneEdge3 = roll_chart cols:22 filter:"{$eliOneID}" name:"{$Type}" %}{% eliTwoID = roll_chart cols:1 filter:"EliteRank" name:"{$Type}" %}{% eliTwoTemplate = roll_chart cols:2 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoHD = roll_chart cols:3 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoAC = roll_chart cols:4 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoAtk = roll_chart cols:5 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoTT = roll_chart cols:6 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoSave = roll_chart cols:10 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoMorale = roll_chart cols:11 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoDangerValue = roll_chart cols:12 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoArmor = roll_chart cols:13 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoWeapon1 = roll_chart cols:14 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoWeapon2 = roll_chart cols:15 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoWeapon3 = roll_chart cols:16 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoCombatCyber = roll_chart cols:17 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoSkillCyber = roll_chart cols:18 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoFocus = roll_chart cols:19 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoEdge1 = roll_chart cols:20 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoEdge2 = roll_chart cols:21 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoEdge3 = roll_chart cols:22 filter:"{$eliTwoID}" name:"{$Type}" %}{% bossOneID = roll_chart cols:1 filter:"BossRank" name:"{$Type}" %}{% bossOneTemplate = roll_chart cols:2 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneHD = roll_chart cols:3 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneAC = roll_chart cols:4 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneAtk = roll_chart cols:5 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneTT = roll_chart cols:6 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneSave = roll_chart cols:10 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneMorale = roll_chart cols:11 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneDangerValue = roll_chart cols:12 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneArmor = roll_chart cols:13 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneWeapon1 = roll_chart cols:14 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneWeapon2 = roll_chart cols:15 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneWeapon3 = roll_chart cols:16 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneCombatCyber = roll_chart cols:17 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneSkillCyber = roll_chart cols:18 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneFocus = roll_chart cols:19 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneEdge1 = roll_chart cols:20 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneEdge2 = roll_chart cols:21 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneEdge3 = roll_chart cols:22 filter:"{$bossOneID}" name:"{$Type}" %}


Grunt 1: {$gruntOneTemplate}

HD AC Weapon Atk TT Moral
{$gruntOneHD} {$gruntOneArmor} {$gruntOneAC} {$gruntOneWeapon1} {$gruntOneAtk} {$gruntOneTT} {$gruntOneMorale}
Other Weapon: {$gruntOneWeapon2} {$gruntOneWeapon3}

JOIN("
", Roll on "NPC Combat Cyber" {$gruntOneCombatCyber} times (unique results only))

JOIN("
", Roll on "NPC Combat Cyber" {$gruntOneSkillCyber} times (unique results only))


Grunt 2: {$gruntTwoTemplate}

HD AC Weapon Atk TT Moral
{$gruntTwoHD} {$gruntTwoArmor} {$gruntTwoAC} {$gruntTwoWeapon1} {$gruntTwoAtk} {$gruntTwoTT} {$gruntTwoMorale}
Other Weapon: {$gruntTwoWeapon2} {$gruntTwoWeapon3}

JOIN("
", Roll on "NPC Combat Cyber" {$gruntTwoCombatCyber} times (unique results only))

JOIN("
", Roll on "NPC Combat Cyber" {$gruntTwoSkillCyber} times (unique results only))


Grunt 3: {$gruntThreeTemplate}

HD AC Weapon Atk TT Moral
{$gruntThreeHD} {$gruntThreeArmor} {$gruntThreeAC} {$gruntThreeWeapon1} {$gruntThreeAtk} {$gruntThreeTT} {$gruntThreeMorale}
Other Weapon: {$gruntThreeWeapon2} {$gruntThreeWeapon3}

JOIN("
", Roll on "NPC Combat Cyber" {$gruntThreeCombatCyber} times (unique results only))

JOIN("
", Roll on "NPC Combat Cyber" {$gruntThreeSkillCyber} times (unique results only))


Grunt 4: {$gruntFourTemplate}

HD AC Weapon Atk TT Moral
{$gruntFourHD} {$gruntFourArmor} {$gruntFourAC} {$gruntFourWeapon1} {$gruntFourAtk} {$gruntFourTT} {$gruntFourMorale}
Other Weapon: {$gruntFourWeapon2} {$gruntFourWeapon3}

JOIN("
", Roll on "NPC Combat Cyber" {$gruntFourCombatCyber} times (unique results only))

JOIN("
", Roll on "NPC Combat Cyber" {$gruntFourSkillCyber} times (unique results only))


Veteran 1: {$vetOneTemplate}

HD AC Weapon Atk TT Moral
{$vetOneHD} {$vetOneArmor} {$vetOneAC} {$vetOneWeapon1} {$vetOneAtk} {$vetOneTT} {$vetOneMorale}
Other Weapon: {$vetOneWeapon2} {$vetOneWeapon3}

JOIN("
", Roll on "NPC Combat Cyber" {$vetOneCombatCyber} times (unique results only))

JOIN("
", Roll on "NPC Combat Cyber" {$vetOneSkillCyber} times (unique results only))


Veteran 2: {$vetTwoTemplate}

HD AC Weapon Atk TT Moral
{$vetTwoHD} {$vetTwoArmor} {$vetTwoAC} {$vetTwoWeapon1} {$vetTwoAtk} {$vetTwoTT} {$vetTwoMorale}
Other Weapon: {$vetTwoWeapon2} {$vetTwoWeapon3}

JOIN("
", Roll on "NPC Combat Cyber" {$vetTwoCombatCyber} times (unique results only))

JOIN("
", Roll on "NPC Combat Cyber" {$vetTwoSkillCyber} times (unique results only))


Roll on "GPT First Name" Roll on "GPT Sur Names": {$eliOneTemplate}

Elite
HD AC Weapon Atk TT Moral
{$eliOneHD} {$eliOneArmor} {$eliOneAC} {$eliOneWeapon1} {$eliOneAtk} {$eliOneTT} {$eliOneMorale}
Other Weapon: {$eliOneWeapon2} {$eliOneWeapon3}

JOIN("
", Roll on "NPC Combat Cyber" {$eliOneCombatCyber} times (unique results only))

JOIN("
", Roll on "NPC Combat Cyber" {$eliOneSkillCyber} times (unique results only))

{$eliOneFocus}
{$eliOneEdge1}
{$eliOneEdge2}
{$eliOneEdge3}


Roll on "GPT First Name" Roll on "GPT Sur Names": {$eliTwoTemplate}

Elite
HD AC Weapon Atk TT Moral
{$eliTwoHD} {$eliTwoArmor} {$eliTwoAC} {$eliTwoWeapon1} {$eliTwoAtk} {$eliTwoTT} {$eliTwoMorale}
Other Weapon: {$eliTwoWeapon2} {$eliTwoWeapon3}

JOIN("
", Roll on "NPC Combat Cyber" {$eliTwoCombatCyber} times (unique results only))

JOIN("
", Roll on "NPC Combat Cyber" {$eliTwoSkillCyber} times (unique results only))

{$eliTwoFocus}
{$eliTwoEdge1}
{$eliTwoEdge2}
{$eliTwoEdge3}


Boss Roll on "GPT First Name" Roll on "GPT Sur Names": {$bossOneTemplate}

HD AC Weapon Atk TT Moral
{$bossOneHD} {$bossOneArmor} {$bossOneAC} {$bossOneWeapon1} {$bossOneAtk} {$bossOneTT} {$bossOneMorale}
Other Weapon: {$bossOneWeapon2} {$bossOneWeapon3}

JOIN("
", Roll on "NPC Combat Cyber" {$bossOneCombatCyber} times (unique results only))

JOIN("
", Roll on "NPC Combat Cyber" {$bossOneSkillCyber} times (unique results only))

{$bossOneFocus}
{$bossOneEdge1}
{$bossOneEdge2}
{$bossOneEdge3}


Subcharts

Corp_Guards_and_Law_Enforcement (d16)

d16 Rank Template HD AC Atk TT Shock Skill Move Save Morale Danger Value Armor Weapon1 Weapon2 Weapon3 Combat Cyber Other Cyber Focus Edge1 Edge2

1

VeteranRank1

Cybered Attack Beast

5 (25 HP)

13r/13m

+8m x 2

7+

4/-

3

20m

13+

10

15

Body

Cybernetic Claws (1d8+4, Tr 1d8/x3, Shock 4/-

0

0

2

EliteRank3

Experimental Bioweapon

8 (50 HP)

13r/13m

+12m x 3

9+

8/-

4

20m

20m

12

48

Body

Body Weaponry (2d6+8, Tr 1d10+1/x3, Shock 8/-)

0

0

3

GruntRank5

Street Muscle

1 (5+1 HP)

10r/10m

+1r/+1m

6+

1/15`

1

10m

15+

7

1

Ordinary Clothing

Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag)

Knife (1d4, Shock 1/15, Trauma 1d6/x3)

0

0

4

GruntRank6

Low-End Private Security

1 (5 HP+2)

13r/10m

+1r/+1m

6+

1/18 non-leth

1

10m

14+

8

1

Reinforced Clothing

Semi-Auto Shotgun (3d4, Traume 1d10 x3, 6mag)

Light Pistol (1d6, Trauma 1d8 X3, 15 mag)

0

0

5

GruntRank4

Low-End Private Security

1 (5 HP+2)

13r/10m

+1r/+1m

6+

1/18 non-leth

1

10m

14+

8

1

Reinforced Clothing

Big Club (1d10, Trauma 1d8 x3, Shack 2/18

Light Pistol (1d6, Trauma 1d8 X3, 15 mag)

0

0

6

GruntRank1

Low-End Private Security

1 (5 HP+2)

13r/10m

+1r/+1m

6+

1/18 non-leth

1

10m

14+

8

1

Reinforced Clothing

Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag

Club (1d4, Shock 1/18, non-lethal)

0

0

7

GruntRank2

Basic Corp Guard or City Cop

2 (10 HP+5)

16r/13m

+3r/+3m

8+

2/18 non-leth

1

10m

14+

8

3

Light Armored Suit

Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag)

Advanced Club (1d8, Shock 2/18, non-lethal)

1

1

8

GruntRank3

Veteran Corp Guard/City Cop or SWAT Team

3 (15 HP+5)

17r/14m

+5r/+4m

8+

2/18 non-leth

2

10m

14+

9

5

Light Armored Suit

Heavy Pistol (1d8+1, Trauma 1d6/x3, 8 mag)

Advanced Club (1d8, Shock 2/18, non-lethal)

3

1

9

VeteranRank2

Response Team Commander or SWAT Captain

4 (20 HP+10)

19r/15m

+7r/+6m

8+

3/15`

2

10m

13+

10

16

Medium Armored Suit

Combat Rifle (1d12+1, Tr. 1d8/x3, 30 mag, burst)

Advanced Knife (1d6+1, Shock 3/15, Tr. 1d8/x3)

3

1

10

VeteranRank3

Breaching Team Member

3 (15 HP+15)

21r/19m

+5r/+6m

9+

5/15`

2

10m

14+

9

12

Heavy Armored Suit

Combat Shotgun (3d4, Tr. 1d10/x3, 12 mag, burst)

3 flash grenades/3 frag (2d6, Trauma 1d8/x3)

4

2

11

VeteranRank4

Breaching Team Member

3 (15 HP+15)

21r/19m

+5r/+6m

9+

5/15`

2

10m

14+

9

12

Heavy Armored Suit

Submachine Gun (1d8 +2, Tr 1d6 x2, 20 mag)

3 flash grenades/3 frag (2d6, Trauma 1d8/x3)

4

2

12

VeteranRank5

Breaching Team Member

3 (15 HP+15)

21r/19m

+5r/+6m

9+

5/15`

2

10m

14+

9

12

Heavy Armored Suit

Submachine Gun (1d8 +2, Tr 1d6 x2, 20 mag)

3 flash grenades/3 frag (2d6, Trauma 1d8/x3)

4

2

13

EliteRank4

Breaching Team Commander

5 (25 HP+15)

21r/19m

+8r/+10m

9+

8/Any

2

10m

13+

10

45

Heavy Armored Suit

Advanced Sword (1d10, tr. 1d8 x3, Shock 3/15)

3 flash grenades/3 frag (2d6, Trauma 1d8/x3)

4

2

Armsmaster (Focus): The Shock from your melee attacks always treats the target as if they have AC 10. Gain a +1 bonus to hit with all thrown or melee attacks.

Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit

14

EliteRank3

Senior Corp Veteran

6 (30 HP+5)

18r/16m

+11r/+9m

7+

2/15`

3

10m

12+

10

45

Armored Clothing

Modded Combat Rifle (1d12+9, Tr. 1d8/x3, 30 mag, burst)

Advanced Knife (1d6+3, Trauma 1d8+1/x3)

3

1

Deadeye (Focus): Once per scene, as an On Turn action when target shooting at an inanimate, non-creature target, you automatically hit unless you roll a 2 on your Shoot skill check or the shot is physically impossible

Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit

15

EliteRank2

Corp or LEO Elite Sniper

6 (30 HP+10)

21r/19m

+11r/+8m

8+

4/15`

3

10m

12+

10

54

Medium Armored Suit

Modded Sniper Rifle (2d8+7, Tr. 1d10/x4, 1 mag)

Modded Heavy Pistol (1d8+7, Tr. 1d6/x3, 8 mag)

Advanced Knife (1d6+2, Shock 4/15, Tr. 1d8/x3)

4

2

Deadeye (Focus): Once per scene, as an On Turn action when target shooting at an inanimate, non-creature target, you automatically hit unless you roll a 2 on your Shoot skill check or the shot is physically impossible

Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit

16

BossRank1

Megacorp CEO’s Personal Guard

10 (80 HP)

22r/22m

+17r/+19m

8+

15/Any

4

20m

10+

12

200

Ridiculously Expensive Suit

Modded Light Pistol (1d6+10, Tr. 1d8+1/x2, 15 mag)

Advanced Sword (1d10, tr. 1d8 x3, Shock 3/15)

3 flash grenades/3 frag (2d6+5, Trauma 1d8+1/x3)

8

4

Armsmaster (Focus): The Shock from your melee attacks always treats the target as if they have AC 10. Gain a +1 bonus to hit with all thrown or melee attacks.

Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit

Killing Blow (Edge): +1 to Trauma Dice, +5 to all damage

Gangers_and_Criminals (d15)

d15 Rank Template HD AC Atk TT Shock Skill Move Save Morale Danger Value Armor Weapon1 Weapon2 Weapon3 Combat Cyber Other Cyber Focus Edge1 Edge2 Edge3

1

GruntRank1

Vicious Guard Dog

2 (10 HP)

13r/13m

+3m

6+

None

2

15m

14+

9

2

Body

Bite (1d6+1 dmg, Trauma 1d6/x2)

0

0

2

GruntRank2

Boomkitty

1 (3 HP)

16r/16m

None

5+

None

3

20m

15+

6

Cute

Body

Boom! 2d6

0

0

3

GruntRank3

Unaffiliated Street Thug

1 (5 HP)

10r/10m

+1r/+1m

6+

1/15`

1

10m

15+

7

1

Ordinary Clothing

Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag)

Knife (1d4, Shock 1/15, Trauma 1d6/x3)

0

0

4

GruntRank4

Gang Member

1 (5 HP+3)

13r/12m

+1r/+1m

6+

1/15`

1

10m

15+

8

2

Street Leathers

Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag

Knife (1d4, Shock 1/15, Trauma 1d6/x3)

1

1

5

GruntRank6

AWOL Corp Private

1 (5 HP+2)

13r/10m

+1r/+1m

6+

1/18 non-leth

1

10m

14+

8

1

Reinforced Clothing

Semi-Auto Shotgun (3d4, Traume 1d10 x3, 6mag)

Light Pistol (1d6, Trauma 1d8 X3, 15 mag)

0

0

6

GruntRank5

AWOL Corp Private

1 (5 HP+2)

13r/10m

+1r/+1m

6+

1/18 non-leth

1

10m

14+

8

1

Reinforced Clothing

Big Club (1d10, Trauma 1d8 x3, Shack 2/18

Light Pistol (1d6, Trauma 1d8 X3, 15 mag)

0

0

7

VeteranRank3

Veteran Gang Gunman

3 (15 HP+5)

14r/13m

+6r/+6m

6+

2/15`

2

10m

14+

8

4

Street Leathers

Combat Rifle (1d12+1, Tr. 1d8/x3, 30 mag, burst)

Knife (1d4+1, Shock 2/15, Trauma 1d6/x3)

2

0

8

VeteranRank1

Veteran Gang Bruiser

3 (15 HP+5)

13r/14m

+4r/+6m

6+

3/15`

2

10m

14+

8

4

War Harness

Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag

2

0

9

VeteranRank2

Gang Lieutenant or Minor Boss

6 (30 HP+5)

16r/14m

+9r/+10m

7+

8/Any

3

10m

12+

10

18

Armored Clothing

Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag)

3

0

Deadeye (Focus): Once per scene, as an On Turn action when target shooting at an inanimate, non-creature target, you automatically hit unless you roll a 2 on your Shoot skill check or the shot is physically impossible

Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit

-

10

VeteranRank4

AWOL Corp Veteran

3 (15 HP+15)

17r/14m

+5r/+6m

8+

5/15`

2

10m

14+

9

12

Light Armored Suit

Submachine Gun (1d8 +2, Tr 1d6 x2, 20 mag)

3 flash grenades/3 frag (2d6, Trauma 1d8/x3)

4

2

Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit

11

EliteRank4

AWOL Corp Commander

5 (25 HP+15)

21r/19m

+8r/+10m

9+

8/Any

2

10m

13+

10

45

Heavy Armored Suit

Advanced Sword (1d10, tr. 1d8 x3, Shock 3/15)

3 flash grenades/3 frag (2d6, Trauma 1d8/x3)

4

2

Armsmaster (Focus): The Shock from your melee attacks always treats the target as if they have AC 10. Gain a +1 bonus to hit with all thrown or melee attacks.

Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit

12

EliteRank3

Veteran Enforcer

6 (30 HP+5)

18r/16m

+11r/+9m

7+

2/15`

3

10m

12+

10

45

Armored Clothing

Modded Combat Rifle (1d12+9, Tr. 1d8/x3, 30 mag, burst)

Advanced Knife (1d6+3, Trauma 1d8+1/x3)

3

1

Deadeye (Focus): Once per scene, as an On Turn action when target shooting at an inanimate, non-creature target, you automatically hit unless you roll a 2 on your Shoot skill check or the shot is physically impossible

Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit

13

EliteRank1

Major Gang Enforcer

8 (40 HP+10)

21r/19m

+13r/+11m

7+

7/15`

3

20m

11+

11

48

Modded Armored Clothing

Modded Heavy Pistol (1d8+8, Tr. 1d6+1/x3, 8 mag)

Advanced Knife (1d6+3, Trauma 1d8+1/x3)

3

1

Deadeye (Focus): Once per scene, as an On Turn action when target shooting at an inanimate, non-creature target, you automatically hit unless you roll a 2 on your Shoot skill check or the shot is physically impossible

Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit

14

EliteRank2

Mid-Level Professional Assassin

6 (30 HP+5)

18r/16m

+11r/+9m

7+

4/15`

3

10m

12+

10

54

Armored Clothing

Modded Light Pistol (1d6+8, Tr. 1d8+1/x2, 15 mag)

Advanced Knife (1d6+2, Shock 4/15, Tr. 1d8/x3)

3

3

Deadeye (Focus): Once per scene, as an On Turn action when target shooting at an inanimate, non-creature target, you automatically hit unless you roll a 2 on your Shoot skill check or the shot is physically impossible

Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit

15

BossRank1

Legendary Hired Killer

10 (80 HP)

21r/19m

+17r/+15m

8+

9/15`

4

20m

10+

12

200

Modded Armored Clothing

Modded Light Pistol (1d6+14, Tr. 1d8+1/x2, 15 mag)

Advanced Sword (1d10, tr. 1d8 x3, Shock 3/15)

3 flash grenades/3 frag (2d6+5, Trauma 1d8+1/x3)

3

6

Armsmaster (Focus): The Shock from your melee attacks always treats the target as if they have AC 10. Gain a +1 bonus to hit with all thrown or melee attacks.

Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit

Killing Blow (Edge): +1 to Trauma Dice, +5 to all damage

Hard to Kill (Edge): +2 HP/HD, +1 Trauma Targe

NPC Combat Cyber (d25)

d25 Cyber Effect

1

Dermal Armor/Trauma Shielding -

Add +1 to user’s Trauma Target

2

Retribution Shield -

1/scene On Turn to do 2d6 dmg to chosen melee foes

3

Viper Sting -

Hidden drug injector for 1d12 dmg, Trauma 1d10/x3

4

Eye Mod/Flechette Launcher -

Surprise light pistol attack

5

Neural Buffer -

Gain 3 HP/level vs Stun or Kill cyberspace damage

6

Skull Citadel -

Armor the brain against harm

7

Body Blades I -

ase 1d8 dmg, Shock 2/15, Trauma 1d8/x3

8

Body Blades II -

Base 2d6 dmg, Shock 4/15, Trauma 1d10/x3

9

Iron Hand Aegis -

Deflect one ranged hit per scene

10

Limbgun -

Implanted gun in a limb; 2 mags and +1 to hit

11

Shock Fists -

Do 1d8 bonus elec damage in punch combat

12

Firewalled -

-2 penalty to all rolls to hack this cybersystem

13

Enhanced Reflexes I -

1/scene, bonus Main Action

14

Enhanced Reflexes II -

1/scene, bonus Main and Move

15

Enhanced Reflexes  -

2/scene, bonus Main and Move

16

Reaction Booster -

+2 to Initiative, 1/scene ignore Snap Attack penalty

17

Reaction Booster II -

+2 to Initiative, 1/scene ignore Snap Attack penalty, +2 to Initiative, 1/scene ignore Snap Attack penalty, Automatically win initiative

18

Trajectory Optimization Node -

1/scene turn a miss into a hit

19

Gunlink -

-2 range/cover penalties, 1/scene reroll gun miss

20

Dermal Armor I -

AC 16, +1 to Trauma Target

21

Dermal Armor II -

AC 18, +1 to Trauma Target, Shock resist

22

Dermal Armor III -

AC 20, +2 to Trauma Target, Shock resist

23

Banshee Module -

1/day Main Action to 2d6 sonic blast in 10m line

24

Eye Mod/Dazzler -

Dazzle enemies within 5m

25

Sharkskin Electrodes -

Do 2d6 non-lethal dmg/round when grappling

NPC Skill Cyber (d39)

d39 Cyber Effect

1

Deadman Circuit -

Fry cyber without access codes

2

Courier Memory -

Carry locked Memory data

3

Discretion Insurance Unit -

Cranial bomb with remote key

4

Medusa Implant -

Prehensile hair implants

5

Cyberlimb -

Prosthetic with storage space

6

Neolimb -

Add a new additional limb

7

Prosthetic Cyber I -

Mitigates a Major Injury

8

Prosthetic Cyber II -

Mitigates a Major Injury

9

Synthlimb -

Lifelike artificial limb

10

Zombie Wires -

Keep acting at 0 HP for 6 rnds or until +25% max dmg

11

Synthears (pair) -

Lifelike artificial ears

12

Syntheyes (pair) -

Lifelike artificial eyes

13

Medical Support Readout -

Gain +2 to Heal checks on you

14

Redundant Systems -

Sacrifice to avoid Major Injury

15

Funes Complex -

1/day reroll Int skill check; autofail on natural 2

16

Omnihand -

Toolkit hand, +1 check 1/day

17

Coordination Augment I -

Effective +1 mod to Dex AC/hit/dmg/Shock/skills

18

Coordination Augment II -

Effective +2 mod to Dex AC/etc and +10m Move

19

Active Sense Processor -

Gain +1 Wis mod for senses

20

Cyberears (pair) -

Noise-filtering synthetic ears

21

Cybereyes (pair) -

Flash-protected synthetic eyes

22

Ear Mod/Filter -

Get +2 on hearing skill checks

23

Ear Mod/Positional Detection -

Map all sound positions nearby

24

Ear Mod/Sonar -

Sense surrounds as if visually

25

Ear Mod/Tracer -

Eavesdrop on specific targets

26

Eye Mod/Impostor -

Mimic retinal patterns

27

Eye Mod/Infrared Vision -

See heat patterns in the area

28

Eye Mod/Low Light Vision -

See in low-light conditions

29

Eye Mod/Tactical View -

Get transmission, search better

30

Eye Mod/Zoom -

500m telescopic vision

31

Aesthetic Augmentation Suite -

Body sculpt for effective +1 mod on all Cha checks

32

Assisted Glide System -

Glide from high launch points w/30m Move speed

33

Cybernetic Infrastructure Baseline -

Gain Con 12 for cyber purposes

34

Emergency Stabilization Factor -

Automatically stabilize

35

Hemosynthetic Filter System -

Immune to normal disease/toxin

36

Muscle Fiber Replacement I -

Effective +1 Str bonus on hit/dmg/Shock/checks

37

Muscle Fiber Replacement II -

Effective +2 Str bonus on hit/etc. and feats of strength

38

Stick Pads -

Climb sheer or vertical surfaces

39

Poseidon Implants -

Aquatic adaptation mods

GPT First Name (d150)

d150 Result

1

Neo

2

Cipher

3

Sable

4

Blaze

5

Nyx

6

Zero

7

Vortex

8

Nova

9

Chrome

10

Rogue

11

Zenith

12

Echo

13

Cyan

14

Axiom

15

Orion

16

Solstice

17

Enigma

18

Vector

19

Luna

20

Quantum

21

Tesla

22

Coda

23

Phoenix

24

Nexus

25

Flux

26

Havoc

27

Synth

28

Artemis

29

Gemini

30

Obsidian

31

Haze

32

Pulsar

33

Wraith

34

Mirage

35

Holo

36

Kairo

37

Astrid

38

Renegade

39

Zephyr

40

Zen

41

Helix

42

Seraph

43

Infinita

44

Maelstrom

45

Cipher

46

Zenith

47

Zenon

48

Neon

49

Astral

50

Quasar

51

Orion

52

Eclipse

53

Blade

54

Pixel

55

Arctica

56

Vapor

57

Chronos

58

Zenith

59

Nova

60

Vesper

61

Spark

62

Nyx

63

Nebula

64

Volt

65

Triton

66

Binary

67

Pandora

68

Quantum

69

Cyber

70

Apollo

71

Aurora

72

Draco

73

Zara

74

Tempest

75

Syren

76

Typhoon

77

Synapse

78

Vortex

79

Pheonix

80

Electron

81

Matrix

82

Vega

83

Onyx

84

Nebula

85

Xenon

86

Zenon

87

Pixel

88

Viper

89

Echo

90

Nova

91

Artemis

92

Riven

93

Astra

94

Quantum

95

Titan

96

Lexis

97

Obscura

98

Karma

99

Velocity

100

Cipher

101

Alex

102

Avery

103

Blair

104

Casey

105

Charlie

106

Dakota

107

Emerson

108

Finley

109

Harper

110

Jordan

111

Kai

112

Kendall

113

Lane

114

Lennon

115

Morgan

116

Oakley

117

Parker

118

Quinn

119

Reese

120

Riley

121

Rowan

122

Sage

123

Skylar

124

Sydney

125

Taylor

126

Avery

127

Blake

128

Cameron

129

Drew

130

Ellis

131

Frankie

132

Greer

133

Hayden

134

Indigo

135

Jules

136

Kennedy

137

Logan

138

Marlow

139

Nico

140

Orion

141

Peyton

142

Rowan

143

Sage

144

Tatum

145

Val

146

Wren

147

Xan

148

Yael

149

Zephyr

150

Zenith

GPT Sur Names (d250)

d250 Result

1

Smith

2

Johnson

3

Brown

4

Davis

5

Jones

6

Miller

7

Wilson

8

Moore

9

Taylor

10

Anderson

11

Thomas

12

Jackson

13

White

14

Harris

15

Martin

16

Thompson

17

Garcia

18

Martinez

19

Robinson

20

Clark

21

Rodriguez

22

Lewis

23

Lee

24

Walker

25

Hall

26

Allen

27

Young

28

Hernandez

29

King

30

Wright

31

Hill

32

Scott

33

Green

34

Adams

35

Baker

36

Gonzalez

37

Nelson

38

Carter

39

Mitchell

40

Perez

41

Roberts

42

Turner

43

Phillips

44

Campbell

45

Parker

46

Evans

47

Edwards

48

Collins

49

Stewart

50

Sanchez

51

Morris

52

Rogers

53

Reed

54

Cook

55

Morgan

56

Bell

57

Murphy

58

Bailey

59

Rivera

60

Cooper

61

Richardson

62

Cox

63

Howard

64

Ward

65

Torres

66

Peterson

67

Gray

68

Ramirez

69

James

70

Watson

71

Brooks

72

Kelly

73

Sanders

74

Price

75

Bennett

76

Wood

77

Barnes

78

Ross

79

Henderson

80

Coleman

81

Jenkins

82

Perry

83

Powell

84

Long

85

Patterson

86

Hughes

87

Flores

88

Washington

89

Butler

90

Simmons

91

Foster

92

Gonzales

93

Bryant

94

Alexander

95

Russell

96

Griffin

97

Diaz

98

Hayes

99

Myers

100

Ford

101

Hamilton

102

Graham

103

Sullivan

104

Wallace

105

Woods

106

Cole

107

West

108

Jordan

109

Owens

110

Reynolds

111

Fisher

112

Ellis

113

Harrison

114

Gibson

115

Mcdonald

116

Cruz

117

Marshall

118

Ortiz

119

Gomez

120

Murray

121

Freeman

122

Wells

123

Webb

124

Simpson

125

Stevens

126

Tucker

127

Porter

128

Hunter

129

Hicks

130

Crawford

131

Henry

132

Boyd

133

Mason

134

Morales

135

Kennedy

136

Warren

137

Dixon

138

Ramos

139

Reyes

140

Burns

141

Gordon

142

Shaw

143

Holmes

144

Rice

145

Robertson

146

Hunt

147

Black

148

Daniels

149

Palmer

150

Mills

151

Nichols

152

Grant

153

Knight

154

Ferguson

155

Rose

156

Stone

157

Hawkins

158

Dunn

159

Perkins

160

Hudson

161

Spencer

162

Gardner

163

Stephens

164

Payne

165

Pierce

166

Berry

167

Matthews

168

Arnold

169

Wagner

170

Willis

171

Ray

172

Watkins

173

Olson

174

Carroll

175

Duncan

176

Snyder

177

Hart

178

Cunningham

179

Bradley

180

Lane

181

Andrews

182

Ruiz

183

Harper

184

Fox

185

Riley

186

Armstrong

187

Carpenter

188

Weaver

189

Greene

190

Lawrence

191

Elliott

192

Chavez

193

Sims

194

Austin

195

Peters

196

Kelley

197

Franklin

198

Lawson

199

Fields

200

Gutierrez

201

Ryan

202

Schmidt

203

Carr

204

Vasquez

205

Castillo

206

Wheeler

207

Chapman

208

Oliver

209

Montgomery

210

Richards

211

Williamson

212

Johnston

213

Banks

214

Meyer

215

Bishop

216

Mccoy

217

Howell

218

Alvarez

219

Morrison

220

Hansen

221

Fernandez

222

Garza

223

Harvey

224

Little

225

Burton

226

Stanley

227

Nguyen

228

George

229

Jacobs

230

Reid

231

Kim

232

Fuller

233

Lynch

234

Dean

235

Gilbert

236

Garrett

237

Romero

238

Welch

239

Larson

240

Frazier

241

Burke

242

Hanson

243

Day

244

Mendoza

245

Moreno

246

Bowman

247

Medina

248

Fowler

249

Brewer

250

Hoffman