Result
Crew Template: Grunts: 4, Veterans: 2, Elites: 2, Boss: 1
{% gruntOneID = roll_chart cols:1 filter:"GruntRank" name:"{$Type}" %}{% gruntOneTemplate = roll_chart cols:2 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneHD = roll_chart cols:3 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneAC = roll_chart cols:4 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneAtk = roll_chart cols:5 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneTT = roll_chart cols:6 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneSave = roll_chart cols:10 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneMorale = roll_chart cols:11 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneDangerValue = roll_chart cols:12 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneArmor = roll_chart cols:13 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneWeapon1 = roll_chart cols:14 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneWeapon2 = roll_chart cols:15 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneWeapon3 = roll_chart cols:16 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneCombatCyber = roll_chart cols:17 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneSkillCyber = roll_chart cols:18 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneFocus = roll_chart cols:19 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneEdge1 = roll_chart cols:20 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneEdge2 = roll_chart cols:21 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntOneEdge3 = roll_chart cols:22 filter:"{$gruntOneID}" name:"{$Type}" %}{% gruntTwoID = roll_chart cols:1 filter:"GruntRank" name:"{$Type}" %}{% gruntTwoTemplate = roll_chart cols:2 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoHD = roll_chart cols:3 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoAC = roll_chart cols:4 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoAtk = roll_chart cols:5 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoTT = roll_chart cols:6 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoSave = roll_chart cols:10 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoMorale = roll_chart cols:11 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoDangerValue = roll_chart cols:12 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoArmor = roll_chart cols:13 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoWeapon1 = roll_chart cols:14 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoWeapon2 = roll_chart cols:15 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoWeapon3 = roll_chart cols:16 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoCombatCyber = roll_chart cols:17 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoSkillCyber = roll_chart cols:18 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoFocus = roll_chart cols:19 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoEdge1 = roll_chart cols:20 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoEdge2 = roll_chart cols:21 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntTwoEdge3 = roll_chart cols:22 filter:"{$gruntTwoID}" name:"{$Type}" %}{% gruntThreeID = roll_chart cols:1 filter:"GruntRank" name:"{$Type}" %}{% gruntThreeTemplate = roll_chart cols:2 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeHD = roll_chart cols:3 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeAC = roll_chart cols:4 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeAtk = roll_chart cols:5 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeTT = roll_chart cols:6 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeSave = roll_chart cols:10 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeMorale = roll_chart cols:11 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeDangerValue = roll_chart cols:12 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeArmor = roll_chart cols:13 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeWeapon1 = roll_chart cols:14 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeWeapon2 = roll_chart cols:15 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeWeapon3 = roll_chart cols:16 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeCombatCyber = roll_chart cols:17 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeSkillCyber = roll_chart cols:18 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeFocus = roll_chart cols:19 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeEdge1 = roll_chart cols:20 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeEdge2 = roll_chart cols:21 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntThreeEdge3 = roll_chart cols:22 filter:"{$gruntThreeID}" name:"{$Type}" %}{% gruntFourID = roll_chart cols:1 filter:"GruntRank" name:"{$Type}" %}{% gruntFourTemplate = roll_chart cols:2 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourHD = roll_chart cols:3 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourAC = roll_chart cols:4 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourAtk = roll_chart cols:5 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourTT = roll_chart cols:6 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourSave = roll_chart cols:10 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourMorale = roll_chart cols:11 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourDangerValue = roll_chart cols:12 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourArmor = roll_chart cols:13 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourWeapon1 = roll_chart cols:14 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourWeapon2 = roll_chart cols:15 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourWeapon3 = roll_chart cols:16 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourCombatCyber = roll_chart cols:17 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourSkillCyber = roll_chart cols:18 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourFocus = roll_chart cols:19 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourEdge1 = roll_chart cols:20 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourEdge2 = roll_chart cols:21 filter:"{$gruntFourID}" name:"{$Type}" %}{% gruntFourEdge3 = roll_chart cols:22 filter:"{$gruntFourID}" name:"{$Type}" %}{% vetOneID = roll_chart cols:1 filter:"VeteranRank" name:"{$Type}" %}{% vetOneTemplate = roll_chart cols:2 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneHD = roll_chart cols:3 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneAC = roll_chart cols:4 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneAtk = roll_chart cols:5 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneTT = roll_chart cols:6 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneSave = roll_chart cols:10 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneMorale = roll_chart cols:11 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneDangerValue = roll_chart cols:12 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneArmor = roll_chart cols:13 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneWeapon1 = roll_chart cols:14 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneWeapon2 = roll_chart cols:15 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneWeapon3 = roll_chart cols:16 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneCombatCyber = roll_chart cols:17 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneSkillCyber = roll_chart cols:18 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneFocus = roll_chart cols:19 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneEdge1 = roll_chart cols:20 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneEdge2 = roll_chart cols:21 filter:"{$vetOneID}" name:"{$Type}" %}{% vetOneEdge3 = roll_chart cols:22 filter:"{$vetOneID}" name:"{$Type}" %}{% vetTwoID = roll_chart cols:1 filter:"VeteranRank" name:"{$Type}" %}{% vetTwoTemplate = roll_chart cols:2 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoHD = roll_chart cols:3 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoAC = roll_chart cols:4 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoAtk = roll_chart cols:5 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoTT = roll_chart cols:6 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoSave = roll_chart cols:10 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoMorale = roll_chart cols:11 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoDangerValue = roll_chart cols:12 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoArmor = roll_chart cols:13 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoWeapon1 = roll_chart cols:14 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoWeapon2 = roll_chart cols:15 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoWeapon3 = roll_chart cols:16 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoCombatCyber = roll_chart cols:17 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoSkillCyber = roll_chart cols:18 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoFocus = roll_chart cols:19 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoEdge1 = roll_chart cols:20 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoEdge2 = roll_chart cols:21 filter:"{$vetTwoID}" name:"{$Type}" %}{% vetTwoEdge3 = roll_chart cols:22 filter:"{$vetTwoID}" name:"{$Type}" %}{% eliOneID = roll_chart cols:1 filter:"EliteRank" name:"{$Type}" %}{% eliOneTemplate = roll_chart cols:2 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneHD = roll_chart cols:3 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneAC = roll_chart cols:4 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneAtk = roll_chart cols:5 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneTT = roll_chart cols:6 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneSave = roll_chart cols:10 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneMorale = roll_chart cols:11 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneDangerValue = roll_chart cols:12 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneArmor = roll_chart cols:13 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneWeapon1 = roll_chart cols:14 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneWeapon2 = roll_chart cols:15 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneWeapon3 = roll_chart cols:16 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneCombatCyber = roll_chart cols:17 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneSkillCyber = roll_chart cols:18 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneFocus = roll_chart cols:19 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneEdge1 = roll_chart cols:20 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneEdge2 = roll_chart cols:21 filter:"{$eliOneID}" name:"{$Type}" %}{% eliOneEdge3 = roll_chart cols:22 filter:"{$eliOneID}" name:"{$Type}" %}{% eliTwoID = roll_chart cols:1 filter:"EliteRank" name:"{$Type}" %}{% eliTwoTemplate = roll_chart cols:2 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoHD = roll_chart cols:3 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoAC = roll_chart cols:4 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoAtk = roll_chart cols:5 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoTT = roll_chart cols:6 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoSave = roll_chart cols:10 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoMorale = roll_chart cols:11 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoDangerValue = roll_chart cols:12 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoArmor = roll_chart cols:13 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoWeapon1 = roll_chart cols:14 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoWeapon2 = roll_chart cols:15 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoWeapon3 = roll_chart cols:16 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoCombatCyber = roll_chart cols:17 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoSkillCyber = roll_chart cols:18 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoFocus = roll_chart cols:19 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoEdge1 = roll_chart cols:20 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoEdge2 = roll_chart cols:21 filter:"{$eliTwoID}" name:"{$Type}" %}{% eliTwoEdge3 = roll_chart cols:22 filter:"{$eliTwoID}" name:"{$Type}" %}{% bossOneID = roll_chart cols:1 filter:"BossRank" name:"{$Type}" %}{% bossOneTemplate = roll_chart cols:2 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneHD = roll_chart cols:3 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneAC = roll_chart cols:4 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneAtk = roll_chart cols:5 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneTT = roll_chart cols:6 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneSave = roll_chart cols:10 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneMorale = roll_chart cols:11 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneDangerValue = roll_chart cols:12 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneArmor = roll_chart cols:13 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneWeapon1 = roll_chart cols:14 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneWeapon2 = roll_chart cols:15 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneWeapon3 = roll_chart cols:16 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneCombatCyber = roll_chart cols:17 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneSkillCyber = roll_chart cols:18 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneFocus = roll_chart cols:19 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneEdge1 = roll_chart cols:20 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneEdge2 = roll_chart cols:21 filter:"{$bossOneID}" name:"{$Type}" %}{% bossOneEdge3 = roll_chart cols:22 filter:"{$bossOneID}" name:"{$Type}" %}
Grunt 1: {$gruntOneTemplate}
HD | AC | Weapon | Atk | TT | Moral |
---|---|---|---|---|---|
{$gruntOneHD} | {$gruntOneArmor} {$gruntOneAC} | {$gruntOneWeapon1} | {$gruntOneAtk} | {$gruntOneTT} | {$gruntOneMorale} |
Other Weapon: {$gruntOneWeapon2} {$gruntOneWeapon3}
JOIN("
", Roll on "NPC Combat Cyber" {$gruntOneCombatCyber} times (unique results only))
JOIN("
", Roll on "NPC Combat Cyber" {$gruntOneSkillCyber} times (unique results only))
Grunt 2: {$gruntTwoTemplate}
HD | AC | Weapon | Atk | TT | Moral |
---|---|---|---|---|---|
{$gruntTwoHD} | {$gruntTwoArmor} {$gruntTwoAC} | {$gruntTwoWeapon1} | {$gruntTwoAtk} | {$gruntTwoTT} | {$gruntTwoMorale} |
Other Weapon: {$gruntTwoWeapon2} {$gruntTwoWeapon3}
JOIN("
", Roll on "NPC Combat Cyber" {$gruntTwoCombatCyber} times (unique results only))
JOIN("
", Roll on "NPC Combat Cyber" {$gruntTwoSkillCyber} times (unique results only))
Grunt 3: {$gruntThreeTemplate}
HD | AC | Weapon | Atk | TT | Moral |
---|---|---|---|---|---|
{$gruntThreeHD} | {$gruntThreeArmor} {$gruntThreeAC} | {$gruntThreeWeapon1} | {$gruntThreeAtk} | {$gruntThreeTT} | {$gruntThreeMorale} |
Other Weapon: {$gruntThreeWeapon2} {$gruntThreeWeapon3}
JOIN("
", Roll on "NPC Combat Cyber" {$gruntThreeCombatCyber} times (unique results only))
JOIN("
", Roll on "NPC Combat Cyber" {$gruntThreeSkillCyber} times (unique results only))
Grunt 4: {$gruntFourTemplate}
HD | AC | Weapon | Atk | TT | Moral |
---|---|---|---|---|---|
{$gruntFourHD} | {$gruntFourArmor} {$gruntFourAC} | {$gruntFourWeapon1} | {$gruntFourAtk} | {$gruntFourTT} | {$gruntFourMorale} |
Other Weapon: {$gruntFourWeapon2} {$gruntFourWeapon3}
JOIN("
", Roll on "NPC Combat Cyber" {$gruntFourCombatCyber} times (unique results only))
JOIN("
", Roll on "NPC Combat Cyber" {$gruntFourSkillCyber} times (unique results only))
Veteran 1: {$vetOneTemplate}
HD | AC | Weapon | Atk | TT | Moral |
---|---|---|---|---|---|
{$vetOneHD} | {$vetOneArmor} {$vetOneAC} | {$vetOneWeapon1} | {$vetOneAtk} | {$vetOneTT} | {$vetOneMorale} |
Other Weapon: {$vetOneWeapon2} {$vetOneWeapon3}
JOIN("
", Roll on "NPC Combat Cyber" {$vetOneCombatCyber} times (unique results only))
JOIN("
", Roll on "NPC Combat Cyber" {$vetOneSkillCyber} times (unique results only))
Veteran 2: {$vetTwoTemplate}
HD | AC | Weapon | Atk | TT | Moral |
---|---|---|---|---|---|
{$vetTwoHD} | {$vetTwoArmor} {$vetTwoAC} | {$vetTwoWeapon1} | {$vetTwoAtk} | {$vetTwoTT} | {$vetTwoMorale} |
Other Weapon: {$vetTwoWeapon2} {$vetTwoWeapon3}
JOIN("
", Roll on "NPC Combat Cyber" {$vetTwoCombatCyber} times (unique results only))
JOIN("
", Roll on "NPC Combat Cyber" {$vetTwoSkillCyber} times (unique results only))
Roll on "GPT First Name" Roll on "GPT Sur Names": {$eliOneTemplate}
Elite
HD | AC | Weapon | Atk | TT | Moral |
---|---|---|---|---|---|
{$eliOneHD} | {$eliOneArmor} {$eliOneAC} | {$eliOneWeapon1} | {$eliOneAtk} | {$eliOneTT} | {$eliOneMorale} |
Other Weapon: {$eliOneWeapon2} {$eliOneWeapon3}
JOIN("
", Roll on "NPC Combat Cyber" {$eliOneCombatCyber} times (unique results only))
JOIN("
", Roll on "NPC Combat Cyber" {$eliOneSkillCyber} times (unique results only))
{$eliOneFocus}
{$eliOneEdge1}
{$eliOneEdge2}
{$eliOneEdge3}
Roll on "GPT First Name" Roll on "GPT Sur Names": {$eliTwoTemplate}
Elite
HD | AC | Weapon | Atk | TT | Moral |
---|---|---|---|---|---|
{$eliTwoHD} | {$eliTwoArmor} {$eliTwoAC} | {$eliTwoWeapon1} | {$eliTwoAtk} | {$eliTwoTT} | {$eliTwoMorale} |
Other Weapon: {$eliTwoWeapon2} {$eliTwoWeapon3}
JOIN("
", Roll on "NPC Combat Cyber" {$eliTwoCombatCyber} times (unique results only))
JOIN("
", Roll on "NPC Combat Cyber" {$eliTwoSkillCyber} times (unique results only))
{$eliTwoFocus}
{$eliTwoEdge1}
{$eliTwoEdge2}
{$eliTwoEdge3}
Boss Roll on "GPT First Name" Roll on "GPT Sur Names": {$bossOneTemplate}
HD | AC | Weapon | Atk | TT | Moral |
---|---|---|---|---|---|
{$bossOneHD} | {$bossOneArmor} {$bossOneAC} | {$bossOneWeapon1} | {$bossOneAtk} | {$bossOneTT} | {$bossOneMorale} |
Other Weapon: {$bossOneWeapon2} {$bossOneWeapon3}
JOIN("
", Roll on "NPC Combat Cyber" {$bossOneCombatCyber} times (unique results only))
JOIN("
", Roll on "NPC Combat Cyber" {$bossOneSkillCyber} times (unique results only))
{$bossOneFocus}
{$bossOneEdge1}
{$bossOneEdge2}
{$bossOneEdge3}
Subcharts
Corp_Guards_and_Law_Enforcement (d16)
d16 | Rank | Template | HD | AC | Atk | TT | Shock | Skill | Move | Save | Morale | Danger Value | Armor | Weapon1 | Weapon2 | Weapon3 | Combat Cyber | Other Cyber | Focus | Edge1 | Edge2 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
VeteranRank1 |
Cybered Attack Beast |
5 (25 HP) |
13r/13m |
+8m x 2 |
7+ |
4/- |
3 |
20m |
13+ |
10 |
15 |
Body |
Cybernetic Claws (1d8+4, Tr 1d8/x3, Shock 4/- |
0 |
0 |
|||||
2 |
EliteRank3 |
Experimental Bioweapon |
8 (50 HP) |
13r/13m |
+12m x 3 |
9+ |
8/- |
4 |
20m |
20m |
12 |
48 |
Body |
Body Weaponry (2d6+8, Tr 1d10+1/x3, Shock 8/-) |
0 |
0 |
|||||
3 |
GruntRank5 |
Street Muscle |
1 (5+1 HP) |
10r/10m |
+1r/+1m |
6+ |
1/15` |
1 |
10m |
15+ |
7 |
1 |
Ordinary Clothing |
Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag) |
Knife (1d4, Shock 1/15, Trauma 1d6/x3) |
0 |
0 |
||||
4 |
GruntRank6 |
Low-End Private Security |
1 (5 HP+2) |
13r/10m |
+1r/+1m |
6+ |
1/18 non-leth |
1 |
10m |
14+ |
8 |
1 |
Reinforced Clothing |
Semi-Auto Shotgun (3d4, Traume 1d10 x3, 6mag) |
Light Pistol (1d6, Trauma 1d8 X3, 15 mag) |
0 |
0 |
||||
5 |
GruntRank4 |
Low-End Private Security |
1 (5 HP+2) |
13r/10m |
+1r/+1m |
6+ |
1/18 non-leth |
1 |
10m |
14+ |
8 |
1 |
Reinforced Clothing |
Big Club (1d10, Trauma 1d8 x3, Shack 2/18 |
Light Pistol (1d6, Trauma 1d8 X3, 15 mag) |
0 |
0 |
||||
6 |
GruntRank1 |
Low-End Private Security |
1 (5 HP+2) |
13r/10m |
+1r/+1m |
6+ |
1/18 non-leth |
1 |
10m |
14+ |
8 |
1 |
Reinforced Clothing |
Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag |
Club (1d4, Shock 1/18, non-lethal) |
0 |
0 |
||||
7 |
GruntRank2 |
Basic Corp Guard or City Cop |
2 (10 HP+5) |
16r/13m |
+3r/+3m |
8+ |
2/18 non-leth |
1 |
10m |
14+ |
8 |
3 |
Light Armored Suit |
Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag) |
Advanced Club (1d8, Shock 2/18, non-lethal) |
1 |
1 |
||||
8 |
GruntRank3 |
Veteran Corp Guard/City Cop or SWAT Team |
3 (15 HP+5) |
17r/14m |
+5r/+4m |
8+ |
2/18 non-leth |
2 |
10m |
14+ |
9 |
5 |
Light Armored Suit |
Heavy Pistol (1d8+1, Trauma 1d6/x3, 8 mag) |
Advanced Club (1d8, Shock 2/18, non-lethal) |
3 |
1 |
||||
9 |
VeteranRank2 |
Response Team Commander or SWAT Captain |
4 (20 HP+10) |
19r/15m |
+7r/+6m |
8+ |
3/15` |
2 |
10m |
13+ |
10 |
16 |
Medium Armored Suit |
Combat Rifle (1d12+1, Tr. 1d8/x3, 30 mag, burst) |
Advanced Knife (1d6+1, Shock 3/15, Tr. 1d8/x3) |
3 |
1 |
||||
10 |
VeteranRank3 |
Breaching Team Member |
3 (15 HP+15) |
21r/19m |
+5r/+6m |
9+ |
5/15` |
2 |
10m |
14+ |
9 |
12 |
Heavy Armored Suit |
Combat Shotgun (3d4, Tr. 1d10/x3, 12 mag, burst) |
3 flash grenades/3 frag (2d6, Trauma 1d8/x3) |
4 |
2 |
||||
11 |
VeteranRank4 |
Breaching Team Member |
3 (15 HP+15) |
21r/19m |
+5r/+6m |
9+ |
5/15` |
2 |
10m |
14+ |
9 |
12 |
Heavy Armored Suit |
Submachine Gun (1d8 +2, Tr 1d6 x2, 20 mag) |
3 flash grenades/3 frag (2d6, Trauma 1d8/x3) |
4 |
2 |
||||
12 |
VeteranRank5 |
Breaching Team Member |
3 (15 HP+15) |
21r/19m |
+5r/+6m |
9+ |
5/15` |
2 |
10m |
14+ |
9 |
12 |
Heavy Armored Suit |
Submachine Gun (1d8 +2, Tr 1d6 x2, 20 mag) |
3 flash grenades/3 frag (2d6, Trauma 1d8/x3) |
4 |
2 |
||||
13 |
EliteRank4 |
Breaching Team Commander |
5 (25 HP+15) |
21r/19m |
+8r/+10m |
9+ |
8/Any |
2 |
10m |
13+ |
10 |
45 |
Heavy Armored Suit |
Advanced Sword (1d10, tr. 1d8 x3, Shock 3/15) |
3 flash grenades/3 frag (2d6, Trauma 1d8/x3) |
4 |
2 |
Armsmaster (Focus): The Shock from your melee attacks always treats the target as if they have AC 10. Gain a +1 bonus to hit with all thrown or melee attacks. |
Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit |
||
14 |
EliteRank3 |
Senior Corp Veteran |
6 (30 HP+5) |
18r/16m |
+11r/+9m |
7+ |
2/15` |
3 |
10m |
12+ |
10 |
45 |
Armored Clothing |
Modded Combat Rifle (1d12+9, Tr. 1d8/x3, 30 mag, burst) |
Advanced Knife (1d6+3, Trauma 1d8+1/x3) |
3 |
1 |
Deadeye (Focus): Once per scene, as an On Turn action when target shooting at an inanimate, non-creature target, you automatically hit unless you roll a 2 on your Shoot skill check or the shot is physically impossible |
Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit |
||
15 |
EliteRank2 |
Corp or LEO Elite Sniper |
6 (30 HP+10) |
21r/19m |
+11r/+8m |
8+ |
4/15` |
3 |
10m |
12+ |
10 |
54 |
Medium Armored Suit |
Modded Sniper Rifle (2d8+7, Tr. 1d10/x4, 1 mag) |
Modded Heavy Pistol (1d8+7, Tr. 1d6/x3, 8 mag) |
Advanced Knife (1d6+2, Shock 4/15, Tr. 1d8/x3) |
4 |
2 |
Deadeye (Focus): Once per scene, as an On Turn action when target shooting at an inanimate, non-creature target, you automatically hit unless you roll a 2 on your Shoot skill check or the shot is physically impossible |
Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit |
|
16 |
BossRank1 |
Megacorp CEO’s Personal Guard |
10 (80 HP) |
22r/22m |
+17r/+19m |
8+ |
15/Any |
4 |
20m |
10+ |
12 |
200 |
Ridiculously Expensive Suit |
Modded Light Pistol (1d6+10, Tr. 1d8+1/x2, 15 mag) |
Advanced Sword (1d10, tr. 1d8 x3, Shock 3/15) |
3 flash grenades/3 frag (2d6+5, Trauma 1d8+1/x3) |
8 |
4 |
Armsmaster (Focus): The Shock from your melee attacks always treats the target as if they have AC 10. Gain a +1 bonus to hit with all thrown or melee attacks. |
Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit |
Killing Blow (Edge): +1 to Trauma Dice, +5 to all damage |
Gangers_and_Criminals (d15)
d15 | Rank | Template | HD | AC | Atk | TT | Shock | Skill | Move | Save | Morale | Danger Value | Armor | Weapon1 | Weapon2 | Weapon3 | Combat Cyber | Other Cyber | Focus | Edge1 | Edge2 | Edge3 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
GruntRank1 |
Vicious Guard Dog |
2 (10 HP) |
13r/13m |
+3m |
6+ |
None |
2 |
15m |
14+ |
9 |
2 |
Body |
Bite (1d6+1 dmg, Trauma 1d6/x2) |
0 |
0 |
||||||
2 |
GruntRank2 |
Boomkitty |
1 (3 HP) |
16r/16m |
None |
5+ |
None |
3 |
20m |
15+ |
6 |
Cute |
Body |
Boom! 2d6 |
0 |
0 |
||||||
3 |
GruntRank3 |
Unaffiliated Street Thug |
1 (5 HP) |
10r/10m |
+1r/+1m |
6+ |
1/15` |
1 |
10m |
15+ |
7 |
1 |
Ordinary Clothing |
Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag) |
Knife (1d4, Shock 1/15, Trauma 1d6/x3) |
0 |
0 |
|||||
4 |
GruntRank4 |
Gang Member |
1 (5 HP+3) |
13r/12m |
+1r/+1m |
6+ |
1/15` |
1 |
10m |
15+ |
8 |
2 |
Street Leathers |
Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag |
Knife (1d4, Shock 1/15, Trauma 1d6/x3) |
1 |
1 |
|||||
5 |
GruntRank6 |
AWOL Corp Private |
1 (5 HP+2) |
13r/10m |
+1r/+1m |
6+ |
1/18 non-leth |
1 |
10m |
14+ |
8 |
1 |
Reinforced Clothing |
Semi-Auto Shotgun (3d4, Traume 1d10 x3, 6mag) |
Light Pistol (1d6, Trauma 1d8 X3, 15 mag) |
0 |
0 |
|||||
6 |
GruntRank5 |
AWOL Corp Private |
1 (5 HP+2) |
13r/10m |
+1r/+1m |
6+ |
1/18 non-leth |
1 |
10m |
14+ |
8 |
1 |
Reinforced Clothing |
Big Club (1d10, Trauma 1d8 x3, Shack 2/18 |
Light Pistol (1d6, Trauma 1d8 X3, 15 mag) |
0 |
0 |
|||||
7 |
VeteranRank3 |
Veteran Gang Gunman |
3 (15 HP+5) |
14r/13m |
+6r/+6m |
6+ |
2/15` |
2 |
10m |
14+ |
8 |
4 |
Street Leathers |
Combat Rifle (1d12+1, Tr. 1d8/x3, 30 mag, burst) |
Knife (1d4+1, Shock 2/15, Trauma 1d6/x3) |
2 |
0 |
|||||
8 |
VeteranRank1 |
Veteran Gang Bruiser |
3 (15 HP+5) |
13r/14m |
+4r/+6m |
6+ |
3/15` |
2 |
10m |
14+ |
8 |
4 |
War Harness |
Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag |
2 |
0 |
||||||
9 |
VeteranRank2 |
Gang Lieutenant or Minor Boss |
6 (30 HP+5) |
16r/14m |
+9r/+10m |
7+ |
8/Any |
3 |
10m |
12+ |
10 |
18 |
Armored Clothing |
Heavy Pistol (1d8, Trauma 1d6/x3, 8 mag) |
3 |
0 |
Deadeye (Focus): Once per scene, as an On Turn action when target shooting at an inanimate, non-creature target, you automatically hit unless you roll a 2 on your Shoot skill check or the shot is physically impossible |
Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit |
- |
|||
10 |
VeteranRank4 |
AWOL Corp Veteran |
3 (15 HP+15) |
17r/14m |
+5r/+6m |
8+ |
5/15` |
2 |
10m |
14+ |
9 |
12 |
Light Armored Suit |
Submachine Gun (1d8 +2, Tr 1d6 x2, 20 mag) |
3 flash grenades/3 frag (2d6, Trauma 1d8/x3) |
4 |
2 |
Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit |
||||
11 |
EliteRank4 |
AWOL Corp Commander |
5 (25 HP+15) |
21r/19m |
+8r/+10m |
9+ |
8/Any |
2 |
10m |
13+ |
10 |
45 |
Heavy Armored Suit |
Advanced Sword (1d10, tr. 1d8 x3, Shock 3/15) |
3 flash grenades/3 frag (2d6, Trauma 1d8/x3) |
4 |
2 |
Armsmaster (Focus): The Shock from your melee attacks always treats the target as if they have AC 10. Gain a +1 bonus to hit with all thrown or melee attacks. |
Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit |
|||
12 |
EliteRank3 |
Veteran Enforcer |
6 (30 HP+5) |
18r/16m |
+11r/+9m |
7+ |
2/15` |
3 |
10m |
12+ |
10 |
45 |
Armored Clothing |
Modded Combat Rifle (1d12+9, Tr. 1d8/x3, 30 mag, burst) |
Advanced Knife (1d6+3, Trauma 1d8+1/x3) |
3 |
1 |
Deadeye (Focus): Once per scene, as an On Turn action when target shooting at an inanimate, non-creature target, you automatically hit unless you roll a 2 on your Shoot skill check or the shot is physically impossible |
Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit |
|||
13 |
EliteRank1 |
Major Gang Enforcer |
8 (40 HP+10) |
21r/19m |
+13r/+11m |
7+ |
7/15` |
3 |
20m |
11+ |
11 |
48 |
Modded Armored Clothing |
Modded Heavy Pistol (1d8+8, Tr. 1d6+1/x3, 8 mag) |
Advanced Knife (1d6+3, Trauma 1d8+1/x3) |
3 |
1 |
Deadeye (Focus): Once per scene, as an On Turn action when target shooting at an inanimate, non-creature target, you automatically hit unless you roll a 2 on your Shoot skill check or the shot is physically impossible |
Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit |
|||
14 |
EliteRank2 |
Mid-Level Professional Assassin |
6 (30 HP+5) |
18r/16m |
+11r/+9m |
7+ |
4/15` |
3 |
10m |
12+ |
10 |
54 |
Armored Clothing |
Modded Light Pistol (1d6+8, Tr. 1d8+1/x2, 15 mag) |
Advanced Knife (1d6+2, Shock 4/15, Tr. 1d8/x3) |
3 |
3 |
Deadeye (Focus): Once per scene, as an On Turn action when target shooting at an inanimate, non-creature target, you automatically hit unless you roll a 2 on your Shoot skill check or the shot is physically impossible |
Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit |
|||
15 |
BossRank1 |
Legendary Hired Killer |
10 (80 HP) |
21r/19m |
+17r/+15m |
8+ |
9/15` |
4 |
20m |
10+ |
12 |
200 |
Modded Armored Clothing |
Modded Light Pistol (1d6+14, Tr. 1d8+1/x2, 15 mag) |
Advanced Sword (1d10, tr. 1d8 x3, Shock 3/15) |
3 flash grenades/3 frag (2d6+5, Trauma 1d8+1/x3) |
3 |
6 |
Armsmaster (Focus): The Shock from your melee attacks always treats the target as if they have AC 10. Gain a +1 bonus to hit with all thrown or melee attacks. |
Veteran’s Luck (Edge): Once per scene, as an Instant action: an attack roll that just hit you is instead treated as a miss, or an attack roll you just made that missed is instead treated as a hit |
Killing Blow (Edge): +1 to Trauma Dice, +5 to all damage |
Hard to Kill (Edge): +2 HP/HD, +1 Trauma Targe |
NPC Combat Cyber (d25)
d25 | Cyber | Effect |
---|---|---|
1 |
Dermal Armor/Trauma Shielding - |
Add +1 to user’s Trauma Target |
2 |
Retribution Shield - |
1/scene On Turn to do 2d6 dmg to chosen melee foes |
3 |
Viper Sting - |
Hidden drug injector for 1d12 dmg, Trauma 1d10/x3 |
4 |
Eye Mod/Flechette Launcher - |
Surprise light pistol attack |
5 |
Neural Buffer - |
Gain 3 HP/level vs Stun or Kill cyberspace damage |
6 |
Skull Citadel - |
Armor the brain against harm |
7 |
Body Blades I - |
ase 1d8 dmg, Shock 2/15, Trauma 1d8/x3 |
8 |
Body Blades II - |
Base 2d6 dmg, Shock 4/15, Trauma 1d10/x3 |
9 |
Iron Hand Aegis - |
Deflect one ranged hit per scene |
10 |
Limbgun - |
Implanted gun in a limb; 2 mags and +1 to hit |
11 |
Shock Fists - |
Do 1d8 bonus elec damage in punch combat |
12 |
Firewalled - |
-2 penalty to all rolls to hack this cybersystem |
13 |
Enhanced Reflexes I - |
1/scene, bonus Main Action |
14 |
Enhanced Reflexes II - |
1/scene, bonus Main and Move |
15 |
Enhanced Reflexes  - |
2/scene, bonus Main and Move |
16 |
Reaction Booster - |
+2 to Initiative, 1/scene ignore Snap Attack penalty |
17 |
Reaction Booster II - |
+2 to Initiative, 1/scene ignore Snap Attack penalty, +2 to Initiative, 1/scene ignore Snap Attack penalty, Automatically win initiative |
18 |
Trajectory Optimization Node - |
1/scene turn a miss into a hit |
19 |
Gunlink - |
-2 range/cover penalties, 1/scene reroll gun miss |
20 |
Dermal Armor I - |
AC 16, +1 to Trauma Target |
21 |
Dermal Armor II - |
AC 18, +1 to Trauma Target, Shock resist |
22 |
Dermal Armor III - |
AC 20, +2 to Trauma Target, Shock resist |
23 |
Banshee Module - |
1/day Main Action to 2d6 sonic blast in 10m line |
24 |
Eye Mod/Dazzler - |
Dazzle enemies within 5m |
25 |
Sharkskin Electrodes - |
Do 2d6 non-lethal dmg/round when grappling |
NPC Skill Cyber (d39)
d39 | Cyber | Effect |
---|---|---|
1 |
Deadman Circuit - |
Fry cyber without access codes |
2 |
Courier Memory - |
Carry locked Memory data |
3 |
Discretion Insurance Unit - |
Cranial bomb with remote key |
4 |
Medusa Implant - |
Prehensile hair implants |
5 |
Cyberlimb - |
Prosthetic with storage space |
6 |
Neolimb - |
Add a new additional limb |
7 |
Prosthetic Cyber I - |
Mitigates a Major Injury |
8 |
Prosthetic Cyber II - |
Mitigates a Major Injury |
9 |
Synthlimb - |
Lifelike artificial limb |
10 |
Zombie Wires - |
Keep acting at 0 HP for 6 rnds or until +25% max dmg |
11 |
Synthears (pair) - |
Lifelike artificial ears |
12 |
Syntheyes (pair) - |
Lifelike artificial eyes |
13 |
Medical Support Readout - |
Gain +2 to Heal checks on you |
14 |
Redundant Systems - |
Sacrifice to avoid Major Injury |
15 |
Funes Complex - |
1/day reroll Int skill check; autofail on natural 2 |
16 |
Omnihand - |
Toolkit hand, +1 check 1/day |
17 |
Coordination Augment I - |
Effective +1 mod to Dex AC/hit/dmg/Shock/skills |
18 |
Coordination Augment II - |
Effective +2 mod to Dex AC/etc and +10m Move |
19 |
Active Sense Processor - |
Gain +1 Wis mod for senses |
20 |
Cyberears (pair) - |
Noise-filtering synthetic ears |
21 |
Cybereyes (pair) - |
Flash-protected synthetic eyes |
22 |
Ear Mod/Filter - |
Get +2 on hearing skill checks |
23 |
Ear Mod/Positional Detection - |
Map all sound positions nearby |
24 |
Ear Mod/Sonar - |
Sense surrounds as if visually |
25 |
Ear Mod/Tracer - |
Eavesdrop on specific targets |
26 |
Eye Mod/Impostor - |
Mimic retinal patterns |
27 |
Eye Mod/Infrared Vision - |
See heat patterns in the area |
28 |
Eye Mod/Low Light Vision - |
See in low-light conditions |
29 |
Eye Mod/Tactical View - |
Get transmission, search better |
30 |
Eye Mod/Zoom - |
500m telescopic vision |
31 |
Aesthetic Augmentation Suite - |
Body sculpt for effective +1 mod on all Cha checks |
32 |
Assisted Glide System - |
Glide from high launch points w/30m Move speed |
33 |
Cybernetic Infrastructure Baseline - |
Gain Con 12 for cyber purposes |
34 |
Emergency Stabilization Factor - |
Automatically stabilize |
35 |
Hemosynthetic Filter System - |
Immune to normal disease/toxin |
36 |
Muscle Fiber Replacement I - |
Effective +1 Str bonus on hit/dmg/Shock/checks |
37 |
Muscle Fiber Replacement II - |
Effective +2 Str bonus on hit/etc. and feats of strength |
38 |
Stick Pads - |
Climb sheer or vertical surfaces |
39 |
Poseidon Implants - |
Aquatic adaptation mods |
GPT First Name (d150)
d150 | Result |
---|---|
1 |
Neo |
2 |
Cipher |
3 |
Sable |
4 |
Blaze |
5 |
Nyx |
6 |
Zero |
7 |
Vortex |
8 |
Nova |
9 |
Chrome |
10 |
Rogue |
11 |
Zenith |
12 |
Echo |
13 |
Cyan |
14 |
Axiom |
15 |
Orion |
16 |
Solstice |
17 |
Enigma |
18 |
Vector |
19 |
Luna |
20 |
Quantum |
21 |
Tesla |
22 |
Coda |
23 |
Phoenix |
24 |
Nexus |
25 |
Flux |
26 |
Havoc |
27 |
Synth |
28 |
Artemis |
29 |
Gemini |
30 |
Obsidian |
31 |
Haze |
32 |
Pulsar |
33 |
Wraith |
34 |
Mirage |
35 |
Holo |
36 |
Kairo |
37 |
Astrid |
38 |
Renegade |
39 |
Zephyr |
40 |
Zen |
41 |
Helix |
42 |
Seraph |
43 |
Infinita |
44 |
Maelstrom |
45 |
Cipher |
46 |
Zenith |
47 |
Zenon |
48 |
Neon |
49 |
Astral |
50 |
Quasar |
51 |
Orion |
52 |
Eclipse |
53 |
Blade |
54 |
Pixel |
55 |
Arctica |
56 |
Vapor |
57 |
Chronos |
58 |
Zenith |
59 |
Nova |
60 |
Vesper |
61 |
Spark |
62 |
Nyx |
63 |
Nebula |
64 |
Volt |
65 |
Triton |
66 |
Binary |
67 |
Pandora |
68 |
Quantum |
69 |
Cyber |
70 |
Apollo |
71 |
Aurora |
72 |
Draco |
73 |
Zara |
74 |
Tempest |
75 |
Syren |
76 |
Typhoon |
77 |
Synapse |
78 |
Vortex |
79 |
Pheonix |
80 |
Electron |
81 |
Matrix |
82 |
Vega |
83 |
Onyx |
84 |
Nebula |
85 |
Xenon |
86 |
Zenon |
87 |
Pixel |
88 |
Viper |
89 |
Echo |
90 |
Nova |
91 |
Artemis |
92 |
Riven |
93 |
Astra |
94 |
Quantum |
95 |
Titan |
96 |
Lexis |
97 |
Obscura |
98 |
Karma |
99 |
Velocity |
100 |
Cipher |
101 |
Alex |
102 |
Avery |
103 |
Blair |
104 |
Casey |
105 |
Charlie |
106 |
Dakota |
107 |
Emerson |
108 |
Finley |
109 |
Harper |
110 |
Jordan |
111 |
Kai |
112 |
Kendall |
113 |
Lane |
114 |
Lennon |
115 |
Morgan |
116 |
Oakley |
117 |
Parker |
118 |
Quinn |
119 |
Reese |
120 |
Riley |
121 |
Rowan |
122 |
Sage |
123 |
Skylar |
124 |
Sydney |
125 |
Taylor |
126 |
Avery |
127 |
Blake |
128 |
Cameron |
129 |
Drew |
130 |
Ellis |
131 |
Frankie |
132 |
Greer |
133 |
Hayden |
134 |
Indigo |
135 |
Jules |
136 |
Kennedy |
137 |
Logan |
138 |
Marlow |
139 |
Nico |
140 |
Orion |
141 |
Peyton |
142 |
Rowan |
143 |
Sage |
144 |
Tatum |
145 |
Val |
146 |
Wren |
147 |
Xan |
148 |
Yael |
149 |
Zephyr |
150 |
Zenith |
GPT Sur Names (d250)
d250 | Result |
---|---|
1 |
Smith |
2 |
Johnson |
3 |
Brown |
4 |
Davis |
5 |
Jones |
6 |
Miller |
7 |
Wilson |
8 |
Moore |
9 |
Taylor |
10 |
Anderson |
11 |
Thomas |
12 |
Jackson |
13 |
White |
14 |
Harris |
15 |
Martin |
16 |
Thompson |
17 |
Garcia |
18 |
Martinez |
19 |
Robinson |
20 |
Clark |
21 |
Rodriguez |
22 |
Lewis |
23 |
Lee |
24 |
Walker |
25 |
Hall |
26 |
Allen |
27 |
Young |
28 |
Hernandez |
29 |
King |
30 |
Wright |
31 |
Hill |
32 |
Scott |
33 |
Green |
34 |
Adams |
35 |
Baker |
36 |
Gonzalez |
37 |
Nelson |
38 |
Carter |
39 |
Mitchell |
40 |
Perez |
41 |
Roberts |
42 |
Turner |
43 |
Phillips |
44 |
Campbell |
45 |
Parker |
46 |
Evans |
47 |
Edwards |
48 |
Collins |
49 |
Stewart |
50 |
Sanchez |
51 |
Morris |
52 |
Rogers |
53 |
Reed |
54 |
Cook |
55 |
Morgan |
56 |
Bell |
57 |
Murphy |
58 |
Bailey |
59 |
Rivera |
60 |
Cooper |
61 |
Richardson |
62 |
Cox |
63 |
Howard |
64 |
Ward |
65 |
Torres |
66 |
Peterson |
67 |
Gray |
68 |
Ramirez |
69 |
James |
70 |
Watson |
71 |
Brooks |
72 |
Kelly |
73 |
Sanders |
74 |
Price |
75 |
Bennett |
76 |
Wood |
77 |
Barnes |
78 |
Ross |
79 |
Henderson |
80 |
Coleman |
81 |
Jenkins |
82 |
Perry |
83 |
Powell |
84 |
Long |
85 |
Patterson |
86 |
Hughes |
87 |
Flores |
88 |
Washington |
89 |
Butler |
90 |
Simmons |
91 |
Foster |
92 |
Gonzales |
93 |
Bryant |
94 |
Alexander |
95 |
Russell |
96 |
Griffin |
97 |
Diaz |
98 |
Hayes |
99 |
Myers |
100 |
Ford |
101 |
Hamilton |
102 |
Graham |
103 |
Sullivan |
104 |
Wallace |
105 |
Woods |
106 |
Cole |
107 |
West |
108 |
Jordan |
109 |
Owens |
110 |
Reynolds |
111 |
Fisher |
112 |
Ellis |
113 |
Harrison |
114 |
Gibson |
115 |
Mcdonald |
116 |
Cruz |
117 |
Marshall |
118 |
Ortiz |
119 |
Gomez |
120 |
Murray |
121 |
Freeman |
122 |
Wells |
123 |
Webb |
124 |
Simpson |
125 |
Stevens |
126 |
Tucker |
127 |
Porter |
128 |
Hunter |
129 |
Hicks |
130 |
Crawford |
131 |
Henry |
132 |
Boyd |
133 |
Mason |
134 |
Morales |
135 |
Kennedy |
136 |
Warren |
137 |
Dixon |
138 |
Ramos |
139 |
Reyes |
140 |
Burns |
141 |
Gordon |
142 |
Shaw |
143 |
Holmes |
144 |
Rice |
145 |
Robertson |
146 |
Hunt |
147 |
Black |
148 |
Daniels |
149 |
Palmer |
150 |
Mills |
151 |
Nichols |
152 |
Grant |
153 |
Knight |
154 |
Ferguson |
155 |
Rose |
156 |
Stone |
157 |
Hawkins |
158 |
Dunn |
159 |
Perkins |
160 |
Hudson |
161 |
Spencer |
162 |
Gardner |
163 |
Stephens |
164 |
Payne |
165 |
Pierce |
166 |
Berry |
167 |
Matthews |
168 |
Arnold |
169 |
Wagner |
170 |
Willis |
171 |
Ray |
172 |
Watkins |
173 |
Olson |
174 |
Carroll |
175 |
Duncan |
176 |
Snyder |
177 |
Hart |
178 |
Cunningham |
179 |
Bradley |
180 |
Lane |
181 |
Andrews |
182 |
Ruiz |
183 |
Harper |
184 |
Fox |
185 |
Riley |
186 |
Armstrong |
187 |
Carpenter |
188 |
Weaver |
189 |
Greene |
190 |
Lawrence |
191 |
Elliott |
192 |
Chavez |
193 |
Sims |
194 |
Austin |
195 |
Peters |
196 |
Kelley |
197 |
Franklin |
198 |
Lawson |
199 |
Fields |
200 |
Gutierrez |
201 |
Ryan |
202 |
Schmidt |
203 |
Carr |
204 |
Vasquez |
205 |
Castillo |
206 |
Wheeler |
207 |
Chapman |
208 |
Oliver |
209 |
Montgomery |
210 |
Richards |
211 |
Williamson |
212 |
Johnston |
213 |
Banks |
214 |
Meyer |
215 |
Bishop |
216 |
Mccoy |
217 |
Howell |
218 |
Alvarez |
219 |
Morrison |
220 |
Hansen |
221 |
Fernandez |
222 |
Garza |
223 |
Harvey |
224 |
Little |
225 |
Burton |
226 |
Stanley |
227 |
Nguyen |
228 |
George |
229 |
Jacobs |
230 |
Reid |
231 |
Kim |
232 |
Fuller |
233 |
Lynch |
234 |
Dean |
235 |
Gilbert |
236 |
Garrett |
237 |
Romero |
238 |
Welch |
239 |
Larson |
240 |
Frazier |
241 |
Burke |
242 |
Hanson |
243 |
Day |
244 |
Mendoza |
245 |
Moreno |
246 |
Bowman |
247 |
Medina |
248 |
Fowler |
249 |
Brewer |
250 |
Hoffman |