1 |
- TANGLE GRENADE [3EP]
Not available for an AUTOSAVANT operative. The operative can perform the following action during the battle:
TANGLE GRENADE1AP
Select one enemy operative Visible to and within 6" of this operative, then roll one D6, adding 1 to the result if that enemy operative is in this operative’s Line of Sight. On a 3+, that enemy operative is tangled until it performs the Pass action or the battle ends (whichever comes first). A tangled operative cannot perform any actions other than Pass.
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2 |
- PROMETHIUM ROUNDS [2EP]
Select one autopistol or extended stock autopistol the operative is equipped with (note that you cannot select a suppressed autopistol). That weapon gains the Splash 1 critical hit rule for the battle.
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3 |
DIGITAL LASER [3EP]
INQUISITION operative only. The operative is equipped with the following ranged weapon for the battle:
Name A BS/WS D Special Rules !
Digital laser 4 3+ 0/0 Rng 3", Lethal 3+, Limited MW2
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4 |
- INFRASCOPE [3EP]
Select one of the operative’s ranged weapons. That weapon gains the No Cover special rule for the battle. In addition, each time the operative makes a shooting attack with that weapon during the battle, enemy operatives are not Obscured for that shooting attack.
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5 |
- TRUESILVER WEAVE [2EP]
INQUISITION operative only. The operative gains the following ability for the battle:
Truesilver Weave: Each time an enemy operative fights in combat with or makes a shooting attack against this operative, subtract 1 from both Damage characteristics of that enemy operative’s weapons for that combat or shooting attack (to a minimum of 2).
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6 |
- SHROUDFIELD [2EP]
The operative gains the following ability for the battle:
Shroudfield: While this operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point).
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