Rare Equipment: Inquisition (d6)

d6 Result

1

  1. TANGLE GRENADE [3EP]
    Not available for an AUTOSAVANT operative. The operative can perform the following action during the battle:

TANGLE GRENADE1AP
Select one enemy operative Visible to and within 6" of this operative, then roll one D6, adding 1 to the result if that enemy operative is in this operative’s Line of Sight. On a 3+, that enemy operative is tangled until it performs the Pass action or the battle ends (whichever comes first). A tangled operative cannot perform any actions other than Pass.

2

  1. PROMETHIUM ROUNDS [2EP]
    Select one autopistol or extended stock autopistol the operative is equipped with (note that you cannot select a suppressed autopistol). That weapon gains the Splash 1 critical hit rule for the battle.

3

  1. DIGITAL LASER [3EP]
    INQUISITION operative only. The operative is equipped with the following ranged weapon for the battle:

    Name A BS/WS D Special Rules !
    Digital laser 4 3+ 0/0 Rng 3", Lethal 3+, Limited MW2

4

  1. INFRASCOPE [3EP]
    Select one of the operative’s ranged weapons. That weapon gains the No Cover special rule for the battle. In addition, each time the operative makes a shooting attack with that weapon during the battle, enemy operatives are not Obscured for that shooting attack.

5

  1. TRUESILVER WEAVE [2EP]
    INQUISITION operative only. The operative gains the following ability for the battle:

Truesilver Weave: Each time an enemy operative fights in combat with or makes a shooting attack against this operative, subtract 1 from both Damage characteristics of that enemy operative’s weapons for that combat or shooting attack (to a minimum of 2).

6

  1. SHROUDFIELD [2EP]
    The operative gains the following ability for the battle:

Shroudfield: While this operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point).