BRFPG - Treasure Table (Individuals)

4th edition of the Basic Fantasy Role-Playing Game, (C) by Chris Gonnerman 2006-2023

Generating individual treasure for the core rules of BFRPG, 4th edition.
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This chart uses input variables
  • Type
Result

Treasure

{%if Type == "none"%}
Nobody around to loot...
(Select a Type)
{%end%}

{%if Type == "P"%}
Coins:
Roll 3d8 cp
{%end%}

{%if Type == "Q"%}
Coins:
Roll 3d6 sp
{%end%}

{%if Type == "R"%}
Coins:
Roll 2d6 ep
{%end%}

{%if Type == "S"%}
Coins:
Roll 2d4 gp
{%end%}

{%if Type == "T"%}
Coins:
Roll 1d6 pp
{%end%}

{%if Type == "U"%}
Coins:
Resolve: {1-50?Roll 1d20 cp|51-100?\-}
Resolve: {1-50?Roll 1d20 sp|51-100?\-}
Resolve: {1-25?Roll 1d20 gp|26-100?\-}

Gems: Resolve: {1-5?Roll 1d4|6-100?none}
Jewelry: Resolve: {1-5?Roll 1d4|6-100?none}
Magic Items: Resolve: {1-2?any 1|3-100?none}
{%end%}

{%if Type == "V"%}
Coins:
Resolve: {1-25?Roll 1d20 sp|26-100?\-}
Resolve: {1-25?Roll 1d20 ep|26-100?\-}
Resolve: {1-50?Roll 1d20 gp|51-100?\-}
Resolve: {1-25?Roll 1d20 pp|26-100?\-}

Gems: Resolve: {1-10?Roll 1d4|11-100?none}
Jewelry: Resolve: {1-10?Roll 1d4|11-100?none}
Magic Items: Resolve: {1-5?any 1|6-100?none}
{%end%}