https://www.drivethrurpg.com/product/449079/Cities-Without-Number
{% numberOfFoci = roll_chart cols:2 filter:"{$Level}" name:"Foci Number" %}
{% numberOfEdges = roll_chart cols:3 filter:"{$Level}" name:"Foci Number" %}
{% hitDie = roll_chart cols:2 filter:"{$Level}" name:"Hit Points, Attack Bonus, and Saves" %}
{% atkBouns = roll_chart cols:4 filter:"{$Level}" name:"Hit Points, Attack Bonus, and Saves" %}
{% saveTarget = roll_chart cols:6 filter:"{$Level}" name:"Hit Points, Attack Bonus, and Saves" %}
{% backGroun = roll_chart cols:1 name:"Background" %}
{% stat_block = create_stat_block max_point:18 min_point:3 skills:"Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma" total_points:63 %}
{% startingGearPick = roll_chart cols:6 filter:"{$backGroun}" name:"Background" %}
{% startingWeapon = roll_chart cols:2 filter:"{$startingGearPick}" name:"Starting Gear" %}
{% startingArmor = roll_chart cols:11 filter:"{$startingGearPick}" name:"Starting Gear" %}
{% startingMisc = roll_chart cols:16 filter:"{$startingGearPick}" name:"Starting Gear" %}
{{stat_block}}
Hit Dice | Attack Bonus | Save |
---|---|---|
{$hitDie} | {$atkBouns} | {$saveTarget} |
Roll on "Background" (cols="3", filter="{$backGroun}")
Motive Suggestion: Roll on "PC Wants"
Roll on "Background" (cols="5", filter="{$backGroun}")
Roll on "Growth Chart" (cols="2", filter="{$backGroun}")
Roll on "Growth Chart" (cols="2", filter="{$backGroun}")
Roll on "Growth Chart" (cols="2", filter="{$backGroun}")
JOIN("
", Roll on "Operator Edges" {$numberOfEdges} times (unique results only))
JOIN("
", Roll on "Foci" {$numberOfFoci} times (unique results only))
{$startingWeapon}
{$startingArmor}
{$startingMisc}
Overview: Roll on "CWN - Contacts Examples"
What Can They Do For You: Roll on "CWN - What Can They Do For You"
Social Circle: Roll on "CWN - Social Circle"
What Do They Get: Roll on "CWN - What Do They Get"
How Did You First Meet Them: Roll on "CWN - How Did You First Meet Them"
Start of Relationship: Roll on "CWN - Contacts Start of the Relationship"
How Well Do You Know Them: Roll on "CWN - How Did You First Meet Them"
Last Interaction Roll on "CWN - Last Significant Interaction"
Appearance Trait: JOIN(" and ", Roll on "Appearance Kind of Trait" 2 times (unique results only)))
Likes to Meet In: JOIN(" or ", Roll on "Likes To Meet In" 2 times (unique results only))
Conversation Habits: Roll on "Conversation Habits"
Overview: Roll on "CWN - Contacts Examples"
What Can They Do For You: Roll on "CWN - What Can They Do For You"
Social Circle: Roll on "CWN - Social Circle"
What Do They Get: Roll on "CWN - What Do They Get"
How Did You First Meet Them: Roll on "CWN - How Did You First Meet Them"
Start of Relationship: Roll on "CWN - Contacts Start of the Relationship"
How Well Do You Know Them: Roll on "CWN - How Did You First Meet Them"
Last Interaction Roll on "CWN - Last Significant Interaction"
Appearance Trait: JOIN(" and ", Roll on "Appearance Kind of Trait" 2 times (unique results only)))
Likes to Meet In: JOIN(" or ", Roll on "Likes To Meet In" 2 times (unique results only))
Conversation Habits: Roll on "Conversation Habits"
d10 | Level | Normal Hit Dice | Hard to Kill Hit Dice | Normal Attack Bonus | On Target Attack Bonus | Save |
---|---|---|---|---|---|---|
1 |
01 |
1d6 |
1d6+2 |
+0 |
+1 |
15+ |
2 |
02 |
2d6 |
2d6+4 |
+1 |
+2 |
14+ |
3 |
03 |
3d6 |
3d6+6 |
+1 |
+3 |
13+ |
4 |
04 |
4d6 |
4d6+8 |
+2 |
+4 |
12+ |
5 |
05 |
5d6 |
5d6+10 |
+2 |
+5 |
11+ |
6 |
06 |
6d6 |
6d6+12 |
+3 |
+6 |
10+ |
7 |
07 |
7d6 |
7d6+14 |
+3 |
+7 |
9+ |
8 |
08 |
8d6 |
8d6+16 |
+4 |
+8 |
8+ |
9 |
09 |
9d6 |
9d6+18 |
+4 |
+9 |
7+ |
10 |
10 |
10d6 |
10d6+20 |
+5 |
+10 |
6+ |
d7 | INDEX | Weapon | DamageWP1 | TraumaWP1 | TraumeWP1Mult | DamageWP2 | TraumaWP2 | TraumaMultWP2 | WeaponENC | AmmoENC | Armor | ACr | ACm | TraumaTragetBonus | ArmorENC | MISC | MISCENC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Gunslinger |
Heavy Pistol (1d8 dmg, Trauma 1d6/x3) |
1d8 |
1d6 |
x3 |
1d4 |
1d6 |
x3 |
2 |
3 |
Armored Clothing |
16 |
14 |
1 |
2 |
Smartphone, basic |
1 |
2 |
Tech |
Light Pistol (1d6 dmg, Trauma 1d8/x2) |
1d6 |
1d8 |
x2 |
1d4 |
1d6 |
x3 |
2 |
3 |
Clothing, ordinary (AC 10) |
10 |
10 |
0 |
0 |
Toolkit |
2 |
3 |
Face |
Light Pistol (1d6 dmg, Trauma 1d8/x2) |
1d6 |
1d8 |
x2 |
1d4 |
1d6 |
x3 |
2 |
3 |
Reinforced Clothing |
13 |
10 |
0 |
0 |
Smartphone, basic |
1 |
4 |
Badlander |
Rifle |
1d10+2 |
1d8 |
x3 |
1d4 |
1d6 |
x3 |
3 |
3 |
Clothing, ordinary (AC 10) |
10 |
10 |
0 |
0 |
Trauma Patch |
3 |
5 |
Medic |
Light Pistol (1d6 dmg, Trauma 1d8/x2) |
1d6 |
1d8 |
x2 |
1 |
3 |
Clothing, ordinary (AC 10) |
10 |
10 |
0 |
0 |
Cyberdoc Kit |
5 |
|||
6 |
Hacker |
Light Pistol (1d6 dmg, Trauma 1d8/x2) |
1d6 |
1d8 |
x2 |
1 |
3 |
Clothing, ordinary (AC 10) |
10 |
10 |
0 |
0 |
Scrap cyberdeck |
2 |
|||
7 |
Melee |
Advanced Sword (1d10 dmg, Trauma 1d8/x3) |
1d10 |
1d8 |
x3 |
1d6 |
1d8 |
x2 |
1 |
3 |
Armored Clothing |
16 |
14 |
1 |
2 |
Smartphone, basic |
1 |
d10 | Level | Number of Foci | Number of Edges |
---|---|---|---|
1 |
01 |
1 |
2 |
2 |
02 |
2 |
2 |
3 |
03 |
2 |
2 |
4 |
04 |
2 |
2 |
5 |
05 |
3 |
3 |
6 |
06 |
3 |
3 |
7 |
07 |
4 |
3 |
8 |
08 |
4 |
3 |
9 |
09 |
4 |
3 |
10 |
10 |
5 |
3 |
d26 | Description | Index |
---|---|---|
1 |
Ace Driver If it’s got wheels or wings, you can drive it. Your background may lend itself to a particular type of transport, but your natural talent lets you operate any vehicle with an almost instinctive aptitude. These Focus benefits do not apply to drone piloting, however. Level 1: Gain Drive as a bonus skill. You have “acquired” vehicles worth no more than the budget given on page 18, and can replace lost or destroyed gear at a rate of $10,000 per week. Once per scene, as an Instant action, reroll a failed skill check related to driving or vehicle maintenance and repair Level 2: Gain Fix as a bonus skill. The Speed of a vehicle you drive is increased by 1 point. Once per vehicle, you can add a mod to it for free, ignoring money and experimental component costs. Only you can effectively operate this mod, but it requires no Maintenance. You can change this free mod with a week of downtime. |
Ace Drive |
2 |
Alert You are keenly aware of your surroundings and virtually impossible to take unaware. You have an instinctive alacrity of response that helps you act before less wary persons can think to move Level 1: Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll. Level 2: In addition to the benefits of level 1, you always act first in a combat round unless someone else involved is also this Alert. |
Alert |
3 |
All Natural Your mind and body are superbly gifted, but this very excellence leaves you profoundly incompatible with most cyber. You cannot accept implants except for minor cosmetic ones with an unmodified System Strain cost of zero. If a GM is mixing rules from multiple Without Number games, this Focus should not be allowed unless cyberware is expected equipment for all PCs. If you’re using the deluxe version rules for magic, PCs with magical or psychic Edges such as Spellcaster, Summoner, or Graced cannot take this Focus. Level 1: Gain any skill as a bonus skill. Pick an attribute; its modifier increases by +1, up to a maximum of +3. You can make another such attribute pick at levels 3, 5, 7, and 10, choosing the same attribute or a different one. While you can still suffer Traumatic Hits, you never suffer major injuries |
All Natural |
4 |
Armsmaster You have an unusual competence with thrown weapons and melee attacks. This Focus’ benefits do not apply to unarmed attacks or non-thrown projectile weapons. This Focus’ bonuses also don’t stack with Deadeye or other Foci that add a skill’s level to your damage or Shock Level 1: Gain Stab as a bonus skill. You can Ready a Stowed melee or thrown weapon as an Instant action. You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with. |
Armsmaster |
5 |
Assassin You are practiced at sudden murder, and have certain advantages in carrying out an Execution Attack Level 1: Gain Sneak as a bonus skill. You can conceal an object no larger than a knife or pistol from anything less invasive than a strip search, including normal weapon detection devices. You can draw or produce this object as an On Turn action, and your point-blank ranged attacks made from surprise with it cannot miss the target |
Assassin |
6 |
Authority You have an uncanny kind of charisma about you, one that makes others instinctively follow your instructions and further your causes. Where this Focus refers to followers, it means NPCs who have voluntarily chosen to be in your service. PCs never count as followers Level 1: Gain Lead as a bonus skill. Once per day, you can make a request from an NPC who is not openly hostile to you, rolling a Cha/Lead skill check at a difficulty of the NPC’s Morale score. If you succeed, they will comply with the request, provided it is not harmful or very uncharacteristic. |
Authority |
7 |
Close Combatant You’ve had all too much practice at close-in fighting and desperate struggles with pistol or blade. You’re extremely skilled at avoiding injury in melee combat, and at level 2 you can dodge through a melee scrum without fear of being knifed in passing. Level 1: Gain any combat skill as a bonus skill. You can use pistol-sized ranged weapons in melee without suffering penalties for the proximity of melee attackers. You ignore Shock damage from melee assailants, even if you’re unarmored at the time |
Close Combatant |
8 |
Cyberdoc Any skilled medic can implant and maintain cyber systems, but you have a special aptitude for the work. Level 1: Gain Fix and Heal as bonus skills. You start play with a cyberdoc kit, and you can implant cyberware even if your Heal skill is level-0. You gain a +2 bonus on all cyber implant surgery skill checks. If you perform cyber maintenance for a person, the delicacy of your adjustments decreases the total System Strain cost of their implants by one point until their next maintenance interval. |
Cyberdoc |
9 |
Diplomat You know how to get your way in personal negotiations, and can manipulate the attitudes of those around you. Even so, while smooth words are versatile, they’ll only work if your interlocutor is actually willing to listen to you. Level 1: Gain Talk as a bonus skill. You speak all the languages common to the city and can learn new ones to a workable level in a week, becoming fluent in a month. Reroll 1s on any skill check dice related to negotiation or diplomacy. |
Diplomat |
10 |
Drone Pilot While anyone can drive a drone under casual circumstances, your knack for it is something unusual. Level 1: Gain Drive and Fix as bonus skills. You acquire or start play with a Remote Control Unit cybersystem and its installation. Through connections, scavenging, and parts repurpose, you have free drones and their weapons and fittings worth no more than the budget given on page 18. You can repair these drones without needing spare parts, and destroyed drones can be replaced with a week’s work. You always have the equivalent of a drone repair kit on you at no Encumbrance cost. |
Drone Pilot |
11 |
Deadeye You have a gift with ranged weapons. While this talent most commonly applies to guns, it is also applicable to thrown weapons or other ranged weapons that can be used with the Shoot skill. For thrown weapons, you can’t use the benefits of the Armsmaster Focus at the same time as Deadeye Level 1: Gain Shoot as a bonus skill. You can Ready a Stowed ranged weapon as an Instant action. You may use a rifle or two-handed ranged weapon even when an enemy is within melee range, albeit at a -4 hit penalty. You may add your Shoot skill level to a ranged weapon’s damage roll. |
Deadeye |
12 |
Expert Programmer A skilled hacker can program their own utilities, but you take this expertise far beyond the norm. Level 1: Gain Program as a bonus skill. You can create and maintain an additional number of program elements equal to your character level+2, split among Verbs and Subjects as you see fit as explained on page 96. You can change your choices with a week’s work. Once per day, as an On Turn action, you can make an on-the-fly edit to a Subject program element to turn it into any other Subject program element you need. The element remains altered until you change it again. |
Expert Programmer |
13 |
Healer Healing comes naturally to you, and you’re particularly gifted at preventing the quick bleed-out of wounded allies and comrades. Level 1: Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die. |
Healer |
14 |
Henchkeeper You have a distinct knack for picking up lost souls who willingly do your bidding. You might induce them with promises of money, power, excitement, sex, or some other prize that you may or may not eventually grant. A henchman obtained with this Focus will serve in loyal fashion until clearly betrayed or placed in unacceptable danger. Henchmen are not “important” people, and are usually marginal sorts, criminals, the desperate, or other persons with few options. You can use more conventional pay or inducements to acquire additional henchmen, but these extra hirelings are no more loyal or competent than your pay and treatment can purchase. Leavel 1: Gain Lead as a bonus skill. You can acquire henchmen within 24 hours of arriving in a community, assuming anyone is suitable hench material. These henchmen will not fight except to save their own lives, but will go with you on missions and risk great danger to help you. Most corper henchmen will have 5 HP, a +0 attack bonus, and a Morale of 7, plus whatever gear they’re given. Slum-dwellers and other natives of harsh societies will fight as Street Thugs per page 188 if pressed. You can have one henchmen at a time for every three character levels you have, rounded up. You can release henchmen with no hard feelings at any plausible time and pick them back up later should you be without a current henchman |
Henchkeeper |
15 |
Many Faces You have multiple usable identities registered with corporate and governmental databases. These identities are so deeply embedded in the systems that they’re almost impossible to pry out unless you do something to compromise them. Level 1: Level 1: Gain Sneak as a bonus skill. You can maintain one alternate identity at a time per three character levels, rounded up. These identities have their own names, backgrounds, criminal records, financial dealings, and bank accounts, and will register as authentic to all normal corporate and governmental checks. If an identity is compromised or you want a different one, you can replace it with a week’s work. False identities cannot be important people or involve corporations you don’t have a Contact in already |
Many Faces |
16 |
Pop Idol Whether a street musician, graffiti artist, underground journalist, cam girl, folk singer, or Robin Hood-esque thief, you have a devoted following of enthusiasts who are willing to help you when you need them Level 1: Gain Perform as a bonus skill. Once per game week, with an hour or so of messaging, you can mobilize about a hundred of your fans to perform some act of your choice, provided it’s no more than mildly criminal or slightly dangerous. Flash mobs, getaway drivers, scouting reports, tailing people, or instant parties might all qualify as services. Your fans don’t have any special skills, but they’ll do anything ordinary workers or civilians could do. If you mobilize them for donations or merch purchases, you get $1,000 per character level, doubled at fifth level and quadrupled at tenth. You can’t mobilize them to buy your content more than once per month. |
Pop Idol |
17 |
Roamer You might be a footloose bum with a knack for stowing aboard cargo shipments, a hard-bitten outlander smuggler, or a restless seeker of the horizon. Either way, you’ve seen more of the world with your own two eyes than any common corper ever will. |
Roamer |
18 |
Safe Haven |
Safe Haven |
19 |
Shocking Assault You’re extremely dangerous to enemies around you. The ferocity of your melee attacks stresses and distracts enemies even when your blows don’t draw blood. Level 1: Gain Punch or Stab as a bonus skill. The Shock damage of your weapon treats all targets as if they were AC 10, assuming your weapon is capable of harming the target in the first place and the target is not immune to Shock |
Shocking Assault |
20 |
Sniper’s Eye |
|
21 |
Specialist |
Specialist |
22 |
Tinker You have a natural talent for modifying and improving equipment Level 1: Gain Fix as a bonus skill. Your Maintenance score is doubled, allowing you to maintain twice as many mods. Vehicle, cyber, and gear mods cost only half their usual price in dollars, though experimental component requirements remain the same |
Tinker |
23 |
Unarmed Combatant Your empty hands are more dangerous than knives in the grip of the less gifted. Your unarmed attacks are counted as melee weapons when it comes to binding up opponents wielding pistols, rifles and similar ranged arms, though you need at least one hand free to do so |
Unarmed Combatant |
24 |
Unique Gift Your PC has a unique piece of cyberware, an exceptional human ability, or some experimental genetic modification that grants them some benefit that isn’t covered under existing options. |
Unique Gift |
25 |
Unregistered |
Unregistered |
26 |
Whirlwind Assault |
Whirlwind Assault |
d14 | Result | Result |
---|---|---|
1 |
Educated: |
Educated |
2 |
Face: |
Face |
3 |
Focused: You begin play with an extra Focus pick. You may choose this Edge more than once. |
Focused |
4 |
Ghost: |
Ghost |
5 |
Wired: |
Wired |
6 |
Hacker: |
Hacker |
7 |
Hard To Kill: |
Hard To Kill |
8 |
Killing Blow: |
Killing Blow |
9 |
Masterful Expertise: |
Masterful Expertise |
10 |
On Target: |
On Target |
11 |
Prodigy: |
Prodigy |
12 |
Operator’s Fortune: |
Operator’s Fortune |
13 |
Veteran’s Luck: |
Veteran’s Luck |
14 |
Voice of the People: |
Voice of the People |
d40 | Result | Result | Result | Result | Result | Result |
---|---|---|---|---|---|---|
1 |
Laborer |
finding day labor where you can |
You’re one of the faceless millions forced to make a living with day labor and menial toil. Small businesses without the capital to mechanize their work often enlist such laborers, finding it cheaper to discard the injured than pay a street doc. For many laborers, the distinction between crime and legal work is too small to be worth distinguishing. Choose a general line of work for your laborer, be it construction, dock work, trucking, or the like. When you roll or pick the Work skill, you can substitute another skill for Work if a different one more perfectly reflects your usual labor. |
Exert |
Free Skill Quick Skills |
Gunslinger |
2 |
Bum |
a hard-bitten street survivor |
Vagrant, junkie, wino... sometimes “homeless person” if somebody’s trying to coax donations. Most in your situation are treated as nothing more than human detritus one step away from a welcome grave. Maybe you were born to a poverty indistinguishable from professional indigence or maybe some event threw you down from a better life, but you don’t intend to go quietly. Being a societal castoff in a dystopia like this one is something only the strongest survive for long. With the skills you have, you mean to do far more than just survive. |
Survive |
Free Skill Quick Skills |
Gunslinger |
3 |
Bureaucrat |
for a local government agency |
Somebody had to keep the wheels of government turning, and you were as good as any. The city governments may be little more than shells for corp exploitation, but they and their army of functionaries keep the power on, the slums contained, and some pretense of civic order in place. It can be a very lucrative line of work for those positioned to demand bribes and other inducement, but you’re going to need to collect your bonus pay in a more direct fashion. You know how the machine works, and that can be worth more than any sum of bullets. |
Administer |
Free Skill Know-0 |
Face |
4 |
Clergy |
whether formal or informal |
In the slums, people have little to rely upon but their own strength and God’s good mercy. Amid the desperation and desolation of the modern era, thousands of different faiths and sects have sprouted to give solace to their believers. Most of them are corp-sponsored marketing channels for selling spiritual retreats, blessed artifacts, and prestigious church ranks, but a few clergy still stubbornly serve God before Mammon. Such renegades are often thrown on their own devices, forced to collect their own tithes and deliver the Lord’s righteous judgment with their own right hands. |
Lead |
Free Skill Talk-0 |
Face |
5 |
Coder |
grinding code for somebody |
The corporate world runs on code, and you’re one of the people that keep it turning. High-ranking corporate coders are too tightly monitored to work as operators, but the ecosystem of freelancers, selftaught prodigies, and desperate climbers is always churning with new possibilities. You may be a true hacker, skilled at running code under the most stressful situations, or you might focus your operator skills in a more physical direction, keeping your programming knowledge as a backup tool for when your preferred weapon doesn’t suit the job |
Program |
Free Skill Quick Skills |
Hacker |
6 |
Corp Security |
muscle for a local corp |
There are people hated more than corp security, but most of them are involved in blood feuds, religious wars, or undying gang vendettas. You’ve almost certainly left the uniform behind, but you still remember how the corporate world works, and more importantly, how its security units operate. You might still have a contact back in the corp you left, or a special reason to resent them. As ex-security, everyone knows that you’re never going back. They’d never let you live |
Combat |
Free Skill Quick Skills |
Gunslinger |
7 |
Corper |
a faceless cog in their machine |
Once one of the fortunate millions, those lucky enough to have a formal job contract with a megacorp. You were above the petty roil of subsidiaries, street shops, and freelancers that clawed for every day’s meal. Even the worst-paid corper could have something resembling a civilized life if they toed the corporate line. You didn’t, for one reason or another, and now you’re on the outside. This is not your world and these are not your people, but you’re going to have to learn to cope with this new life, because there’s no going back after what happened to you… or what it made you do |
Work |
Free Skill Quick Skills |
Gunslinger |
8 |
Criminal |
be it thief, mugger, or worse |
It’s theoretically possible to live in the slums without breaking a law, but nobody’s ever seen it done. You, however, weren’t just a criminal by necessity. You were a criminal as a calling, as a profession. Doing what the cops and the corps and the gangs forbade was how you made your living, either as a thief, a con man, an enforcer, or some other variety of lawbreaker. You violated the rules that mattered, breaking the customary detente of fear that keeps the streets functional. You’ve managed to stay ahead of the consequences so far, but there’s no telling how long your luck will last. |
Sneak |
Free Skill Quick Skills |
Badlander |
9 |
Doctor |
whether corp med or street doc |
It was inevitable that the rise of cybernetic tech should have thrown off a host of second-order medical marvels. It’s thanks to these wonders that a street doc can do good even with nothing more than a battered medkit and a semi-clean table. You might have practiced as part of a corp-backed hospital, or served in a private clinic, or been something else that had a place in “good society” once. Perhaps you were always part of the street, a local who learned what was needed for their own reasons. Now you’re on your own. It’s not a problem, though; in a world like this, you’ll never lack work. |
Heal |
Free Skill Quick Skills |
Medic |
10 |
Drone Jockey |
running overwatch |
With as much lead flying around as it does these days, drones are a popular substitute for expensive, trained human flesh. Most drone pilots are corp-employed, running security rigs for corp facilities or keeping a border watch up on isolated regions. Gang bosses and powerful locals also have use for their services, as an armed drone is much less concerned about being shot than a human flunky is. You might make drone piloting the main thrust of your work as an operator, but it could also be a sideline for the job you prefer to do now |
Drive |
Free Skill Quick Skills |
Hacker |
11 |
Ganger |
rank and file of the street legions |
One of the lesser nobility of the street, most districts are ruled by one or more gangs. With enough tribute in cash and fearful reverence, a gang boss can hold the local violence down to a dull roar and make sure that thieves and troublemakers get dealt with quickly. There’s an endless need for ambitious, eager new recruits to handle these jobs, and if the mortality rate is high, well, nothing’s as cheap as human lives. You’ve had to cut ties with your old crew, either because they’re no longer around or because you did something that couldn’t be overlooked. Hopefully no hard feelings remain |
Combat |
Free Skill Quick Skills |
Gunslinger |
12 |
Law Enforcement |
such as cops are now |
Once one of the city enforcers, whether a beat cop, a detective, or a paper-pusher back at the precinct. There’s too much violence for the city cops to pay attention to anything but the most egregious street murder, and the only time they ever hurry is when big money is upset. Even so, a few idealists keep stubbornly trying to prevent their savage wards from killing each other with impunity. Maybe you felt that way once, but something happened that forced you to leave. The good news is that the street locals have nothing against you; cops aren’t nearly as brutal as the gangs are. The bad news is that you’re out here alone now. |
Administer |
Free Skill Quick Skills |
Gunslinger |
13 |
Manager |
a maintainer of cogs |
You ran things. If you were lucky, you ran things for a megacorp, one of the legion of petty middle-managers who kept the machine from binding up on itself. If you were less fortunate, you worked for a subsidiary corp, or a freelance organization, or a community co-op. In either case, you learned how to deal with the friction that human contact creates and the innumerable problems that crop up in a world where destruction is so much easier than order. You’re out of things to manage right now, but you still know how to make something out of a whole lot of confused nothing. |
Administer |
Free Skill Quick Skills |
Face |
14 |
Outlander |
born beyond the city |
Everybody lives in cities because cities are where everything is. Everybody except you. Despite all the pollution, all the toxins, all the outcasts too violent or too crazy to exist within city limits, you made your life in the outlands. Maybe you were born in a dying rural town, or maybe you run contraband between isolated city-states, or maybe you just couldn’t stand living in a human hive any more. Whatever the reason, you know how to survive where there isn’t a convenience store every two blocks, and how to deal with dangers that don’t wear a human face. |
Survive |
Free Skill Quick Skills |
Badlander |
15 |
Performer |
musician, or artist |
Everybody wants to forget where they are, and you helped them do that. Whether singing, dancing, VR recordings, cam shows, comedy, or some other art, you’re good enough at it not to have starved yet, which is a considerable accomplishment. You still haven’t made it to the big time, and for one reason or another you’ve found it necessary to take up an operator’s work as well as that of an artist. It could be that stand-up’s not paying the rent, or you might have a performance in mind that a particular audience won’t ever forget |
Perform |
Free Skill Quick Skills |
Face |
16 |
Soldier |
working for a government |
A soldier’s work is never done, whether they’re wearing the patches of one of the remaining national governments or working under the colors of a corporate military division. Most corps prefer to resolve their differences through buyouts, legal action, and targeted assassinations, but some people just won’t listen to reason, and that’s where the hovertanks come in. For one reason or another, you’ve found it necessary to move on from that life. While you may not be as well-supported now as you were then, your familiarity with violence and quick death is something valuable to an operator. |
Combat |
Free Skill Quick Skills |
Gunslinger |
17 |
Spy |
in deep for your real employer |
There’s never been a perfect substitute for human intelligence, and you made your living as a source of it. Whether a gang mole, a corp infiltrator, a spy for a rival government department, or an actual agent of a foreign power, you kept your mouth shut and your eyes open, learning what others would keep hidden. Every resource gets spent sooner or later, however, and now you find yourself cut loose. An operator’s life isn’t so different from the one you’ve lived so far, and your professional talents will still find use in your new life |
Sneak |
Free Skill Quick Skills |
Tech |
18 |
Trader |
peddler, hawker, or the like |
Everyone’s looking for a good deal, and you made your living out of finding those deals first. You might’ve been a small shopkeeper, a street peddler, a struggling business owner, or one of the countless other small fry trying to make a living in the shadow of the megacorps and their pet subsidiaries. Something happened that left your old plans in ruins, and now you’ve got to use your skills in a different line of work. Fortunately, the average operator is every bit as interested in the flow of money as any trader, and your talents will serve you well. |
Trade |
Free Skill Quick Skills |
Face |
19 |
Streetwalker |
whether cheap or high-class |
Once a professional distraction from the world, you might have been an ordinary streetwalker, an expensive companion, or some artistic jewel far above the tawdry business of physical contact. The work pays better than street labor, though the danger is often considerably greater. Professional experience has given you a talent for negotiation and diplomacy that can sometimes be more valuable than any amount of firepower, and as an operator, your value will be recognized in your achievements rather than your face. |
Talk |
Free Skill Quick Skills |
Face |
20 |
Technician |
freelance or corp-hired |
You know how to fix what’s broken, patch what’s damaged, and jailbreak what’s locked. With the megacorps preferring profitable obsolescence to active repair, anyone who can turn legal scrap into illegal gear has a role on the streets, and you’re good at it. Maybe you worked for a small shop, or freelanced for a subsidiary, or even made your own living out of piecework and favors done. An operator team always needs somebody to keep the guns firing and the armor intact, and your talents are critical for that work. |
Fix |
Free Skill Quick Skills |
Tech |
21 |
Wild One |
born primitive and wild |
Standards of barbarism vary, but your operator comes from savagery and high violence. They may have survived an all-consuming war, or been deprived of critical materials or energy resources. Wild Ones are drawn from the impoverished underclass and technologically-impoverished inheritors of some former glory. (from Starts Without Number) |
Survive |
Free Skill Quick Skills |
Melee |
22 |
Courtesan |
trading on pleasurable company |
Your operator’s career was one of proffered pleasure. Refined artists of conversation and grace command high fees in some societies, while others pay well for the simple company of certain people with the right bloodlines, special appearance, or auspicious personal qualities esteemed by their culture. (from Starts Without Number) |
Perform |
Free Skill Quick Skills |
Face |
23 |
Dilettante |
with money if not purpose |
Your operator never had a profession, strictly speaking, but spent their formative years in travel, socializing, and a series of engaging hobbies. They might have been the scion of a wealthy industrialist, a planetary noble’s younger offspring, or a hanger-on to someone with the money and influence they lacked. By the time your operator’s start, they’ve run through the money that once fueled their lifestyle. Extreme measures may be necessary to acquire further funding. (from Starts Without Number) |
Connect |
Free Skill Quick Skills |
Face |
24 |
Entertainer |
artful and beguiling |
Singers, dancers, actors, poets, writers… the city teems with artists of unnumbered styles and mediums, some of which are only physically possible with advanced technological support. Your operator was a dedicated entertainer, one likely focused in a particular form of art. Patrons and talent scouts can be temperamental, however, and sometimes a budding artist needs to take steps to find their audience. Or at least, to find their audience’s money. (from Starts Without Number) |
Perform |
Free Skill Quick Skills |
Face |
25 |
Merchant |
whether peddler or far trader |
Your operator was or is a trader. The nature of trade varies. For some, it’s a business of soberly-dressed people ticking off trades on virtual terminals, while on others it is a more active pursuit requirng the judicious application of monoblades and deniable gunfire against competitors. Sometimes a deal goes bad or capital needs to be raised, and a merchant’s natural talents are turned toward the perils of adventure. (from Stars Without Number) |
Trade |
Free Skill Quick Skills |
Face |
26 |
Noble |
by blood or social capital |
Many places are ruled by a class of nobles, and your operator was a member of one such exalted group. Your operator has done something or been the victim of something to dislodge them from their comfortable place at court. Without their familiar allies, wealth, or influence, they must take a new place in the world, however distasteful that claiming might be (from Stars Without Number) |
Lead |
Free Skill Connect-0 |
Badlander |
27 |
Peasant |
whether primitive or high-tech |
A technologically-advanced city can usually produce all its necessary foodstuffs and basic resources with a handful of workers, the bulk of the labor being performed by agricultural bots. In more primitive places, or those with a natural environment that requires close personal attention to foodstuffs, a class of peasants will emerge. Thesepeople often become chattel, part and parcel of the area they occupy and traded among their betters like equipment. Your operator was not satisfied with that life and has done something to break free from their dirty, toilsome past. (from Starts Without Number) |
Exert |
Free Skill Quick Skills |
Gunslinger |
28 |
Traveler |
wunderlusted cyberpunk gunslinger |
This enigmatic figure is a nomadic gunslinger, forever on the move, navigating the sprawling concrete jungles and virtual realms with unmatched grace and precision. Adorned in a fusion of leather and high-tech armor, they're a master of both traditional firearms and cutting-edge cybernetic enhancements, making them a formidable force in a world where every shadow conceals a threat. Fuelled by a relentless wanderlust, they seek adventure in the darkest corners of the digital frontier, where danger and opportunity collide. (chatGPT Homebrew) |
Combat |
Free Skill Quick Skills |
Badlander |
29 |
Vigilante |
relentless force of nature |
This character is cloaked in the shadows and armed with a dizzying array of high-tech melee weapons and cybernetic enhancements. Their body is a canvas of chrome and neon, adorned with circuitry that enhances their physical abilities to superhuman levels. (chatGPT Homebrew) |
Combat |
Free Skill Quick Skills |
Gunslinger |
30 |
Mechanic |
freelance or corp-hired |
You possess the expertise to mend the fractured, mend the battered, and liberate the restricted. In a world where megacorporations prioritize profits over fixing things, individuals who can transform lawful scrap into illicit tech are invaluable on the urban streets, and you excel in this craft. Perhaps you were employed by a modest workshop, operated as a freelancer under a subsidiary, or established your own livelihood by trading in patchwork and fulfilling favors. Within an operator team, there's always a need for someone to ensure that the weapons keep firing and the armor remains in pristine condition, and your unique skills are indispensable for this crucial role. (chatGPT Homebrew) |
Fix |
Free Skill Quick Skills |
Tech |
31 |
Hacker |
grinding code for somebody |
In the corporate realm, the backbone is comprised of lines of code, and you are a vital cog in this intricate machine. Those in high-ranking corporate coding positions are subjected to rigorous surveillance, rendering them unsuitable for operational roles. However, the dynamic landscape of freelancers, self-taught prodigies, and ambitious strivers continually spawns fresh opportunities. You may fall into the category of a genuine hacker, adept at executing code seamlessly even in the most intense scenarios. Alternatively, you might channel your operator talents in a more tangible direction, reserving your coding expertise as a secondary tool for situations where your primary weapon isn't the best fit for the task at hand. (chatGPT Homebrew) |
Program |
Free Skill Quick Skills |
Hacker |
32 |
Artisan |
Maker of things |
Your character was a creator, skilled in various trades such as fabricating, engineering, constructing, or crafting unique and unconventional items. In modest, isolated communities, artisans often complement their livelihood with the same sustenance farming as their fellow residents. However, within the bustling metropolises, they might have become full-time professionals, possibly affiliating with exclusive guilds or brotherhoods devoted to their specific craft. While an artisan's craftsmanship primarily pertains to their original discipline, they often possess enough knowledge and adaptability to produce proficient results in other fields of work when required. (Worlds Without Number) |
Fix |
Free Skill Quick Skills |
Tech |
33 |
Carter |
hauling goods or people |
These individuals may serve as transport specialists, embarking on treacherous journeys through unforgiving landscapes. They could be caravan workers responsible for safeguarding precious cargo over vast distances, or independent couriers, maintaining vital connections between isolated outposts. These relentless transporters may also serve as messenger riders, braving significant risks to ensure the secure delivery of small parcels. Originating from humble origins, a carter might come from the ranks of low-born peasants, yet their profession often takes them far beyond the horizons known to the privileged elite of their homelands. In their extensive travels, these rugged haulers swiftly acquire the necessary skills to navigate the most dangerous situations. (Worlds Without Number) |
Drive |
Free Skill Quick Skills |
Hacker |
34 |
Hunter |
trapper, lone hermit, or recluse |
Both primitive tribals and bored nobles require hunts for their table and their pleasures, and such efforts often require professional hunters to help in the work. Hunger or greed has also been known to send poor peasants into the game preserves of their lords or deep into dangerous wilderness. The marksmanship and stealth of a well-practiced hunter tend to be useful skills in an adventurer’s line of work. (Worlds Without Number) |
Combat |
Free Skill Quick Skills |
Badlander |
35 |
Hacker |
grinding code for somebody |
Within the corporate dystopia, the digital code forms the very foundation, and you play a pivotal role in this complex mechanism. Those occupying high-ranking corporate coding positions find themselves under stringent surveillance, making them ill-suited for hands-on operational tasks. Nonetheless, the ever-evolving landscape of independent contractors, self-taught prodigies, and ambitious up-and-comers consistently generates new possibilities. You may belong to the ranks of true hackers, highly skilled in executing code flawlessly even in the most intense circumstances. Alternatively, you might choose to channel your operator skills towards more tangible objectives, reserving your coding expertise as a secondary resource for situations where your primary weapon proves inadequate for the job at hand.. (chatGPT Homebrew) |
Program |
Free Skill Quick Skills |
Hacker |
36 |
Drone Jockey |
running overwatch |
Given the constant hail of bullets in our contemporary world, drones have emerged as a cost-effective alternative to highly trained human operatives. The majority of drone operators work under corporate employment, overseeing security measures for corporate installations or patrolling remote, desolate territories. Notably, gang leaders and influential individuals within the community also find value in their services, as armed drones exhibit far less trepidation about gunfire compared to their human counterparts. You could choose to specialize in drone piloting as the primary focus of your role as an operator, or it could serve as an auxiliary responsibility while you pursue your current preferred line of work, (chatGPT Homebrew) |
Drive |
Free Skill Quick Skills |
Hacker |
37 |
Doctor |
whether corp med or street doc |
It was inevitable that the rise of cybernetic tech should have thrown off a host of second-order medical marvels. It’s thanks to these wonders that a street doc can do good even with nothing more than a battered medkit and a semi-clean table. You might have practiced as part of a corp-backed hospital, or served in a private clinic, or been something else that had a place in “good society” once. Perhaps you were always part of the street, a local who learned what was needed for their own reasons. Now you’re on your own. It’s not a problem, though; in a world like this, you’ll never lack work. |
Heal |
Free Skill Quick Skills |
Medic |
38 |
Doctor |
whether corp med or street doc |
It was inevitable that the rise of cybernetic tech should have thrown off a host of second-order medical marvels. It’s thanks to these wonders that a street doc can do good even with nothing more than a battered medkit and a semi-clean table. You might have practiced as part of a corp-backed hospital, or served in a private clinic, or been something else that had a place in “good society” once. Perhaps you were always part of the street, a local who learned what was needed for their own reasons. Now you’re on your own. It’s not a problem, though; in a world like this, you’ll never lack work. |
Heal |
Free Skill Quick Skills |
Medic |
39 |
Doctor |
whether corp med or street doc |
It was inevitable that the rise of cybernetic tech should have thrown off a host of second-order medical marvels. It’s thanks to these wonders that a street doc can do good even with nothing more than a battered medkit and a semi-clean table. You might have practiced as part of a corp-backed hospital, or served in a private clinic, or been something else that had a place in “good society” once. Perhaps you were always part of the street, a local who learned what was needed for their own reasons. Now you’re on your own. It’s not a problem, though; in a world like this, you’ll never lack work. |
Heal |
Free Skill Quick Skills |
Medic |
40 |
Slave |
indentured laborer, runaway prentice |
Slavery in this world varies from the pampered life of some favored house slave to a short, brutal existence in the mines and manufactories. It’s not unknown for the same slave to experience both ends of the spectrum as their charm fades or financial need forces a slimming of the household staff. In some lands a former slave can have hope of attaining honor and status, while in others they might expect an even worse state, without even the assurance of sufficient bread for their labor. Runaways, rebels, and ex-slaves are all well-represented among the desperate class of adventurers. (Worlds Without Number) |
Sneak |
Free Skill Quick Skills |
Gunslinger |
d150 | Result |
---|---|
1 |
Neo |
2 |
Cipher |
3 |
Sable |
4 |
Blaze |
5 |
Nyx |
6 |
Zero |
7 |
Vortex |
8 |
Nova |
9 |
Chrome |
10 |
Rogue |
11 |
Zenith |
12 |
Echo |
13 |
Cyan |
14 |
Axiom |
15 |
Orion |
16 |
Solstice |
17 |
Enigma |
18 |
Vector |
19 |
Luna |
20 |
Quantum |
21 |
Tesla |
22 |
Coda |
23 |
Phoenix |
24 |
Nexus |
25 |
Flux |
26 |
Havoc |
27 |
Synth |
28 |
Artemis |
29 |
Gemini |
30 |
Obsidian |
31 |
Haze |
32 |
Pulsar |
33 |
Wraith |
34 |
Mirage |
35 |
Holo |
36 |
Kairo |
37 |
Astrid |
38 |
Renegade |
39 |
Zephyr |
40 |
Zen |
41 |
Helix |
42 |
Seraph |
43 |
Infinita |
44 |
Maelstrom |
45 |
Cipher |
46 |
Zenith |
47 |
Zenon |
48 |
Neon |
49 |
Astral |
50 |
Quasar |
51 |
Orion |
52 |
Eclipse |
53 |
Blade |
54 |
Pixel |
55 |
Arctica |
56 |
Vapor |
57 |
Chronos |
58 |
Zenith |
59 |
Nova |
60 |
Vesper |
61 |
Spark |
62 |
Nyx |
63 |
Nebula |
64 |
Volt |
65 |
Triton |
66 |
Binary |
67 |
Pandora |
68 |
Quantum |
69 |
Cyber |
70 |
Apollo |
71 |
Aurora |
72 |
Draco |
73 |
Zara |
74 |
Tempest |
75 |
Syren |
76 |
Typhoon |
77 |
Synapse |
78 |
Vortex |
79 |
Pheonix |
80 |
Electron |
81 |
Matrix |
82 |
Vega |
83 |
Onyx |
84 |
Nebula |
85 |
Xenon |
86 |
Zenon |
87 |
Pixel |
88 |
Viper |
89 |
Echo |
90 |
Nova |
91 |
Artemis |
92 |
Riven |
93 |
Astra |
94 |
Quantum |
95 |
Titan |
96 |
Lexis |
97 |
Obscura |
98 |
Karma |
99 |
Velocity |
100 |
Cipher |
101 |
Alex |
102 |
Avery |
103 |
Blair |
104 |
Casey |
105 |
Charlie |
106 |
Dakota |
107 |
Emerson |
108 |
Finley |
109 |
Harper |
110 |
Jordan |
111 |
Kai |
112 |
Kendall |
113 |
Lane |
114 |
Lennon |
115 |
Morgan |
116 |
Oakley |
117 |
Parker |
118 |
Quinn |
119 |
Reese |
120 |
Riley |
121 |
Rowan |
122 |
Sage |
123 |
Skylar |
124 |
Sydney |
125 |
Taylor |
126 |
Avery |
127 |
Blake |
128 |
Cameron |
129 |
Drew |
130 |
Ellis |
131 |
Frankie |
132 |
Greer |
133 |
Hayden |
134 |
Indigo |
135 |
Jules |
136 |
Kennedy |
137 |
Logan |
138 |
Marlow |
139 |
Nico |
140 |
Orion |
141 |
Peyton |
142 |
Rowan |
143 |
Sage |
144 |
Tatum |
145 |
Val |
146 |
Wren |
147 |
Xan |
148 |
Yael |
149 |
Zephyr |
150 |
Zenith |
d250 | Result |
---|---|
1 |
Smith |
2 |
Johnson |
3 |
Brown |
4 |
Davis |
5 |
Jones |
6 |
Miller |
7 |
Wilson |
8 |
Moore |
9 |
Taylor |
10 |
Anderson |
11 |
Thomas |
12 |
Jackson |
13 |
White |
14 |
Harris |
15 |
Martin |
16 |
Thompson |
17 |
Garcia |
18 |
Martinez |
19 |
Robinson |
20 |
Clark |
21 |
Rodriguez |
22 |
Lewis |
23 |
Lee |
24 |
Walker |
25 |
Hall |
26 |
Allen |
27 |
Young |
28 |
Hernandez |
29 |
King |
30 |
Wright |
31 |
Hill |
32 |
Scott |
33 |
Green |
34 |
Adams |
35 |
Baker |
36 |
Gonzalez |
37 |
Nelson |
38 |
Carter |
39 |
Mitchell |
40 |
Perez |
41 |
Roberts |
42 |
Turner |
43 |
Phillips |
44 |
Campbell |
45 |
Parker |
46 |
Evans |
47 |
Edwards |
48 |
Collins |
49 |
Stewart |
50 |
Sanchez |
51 |
Morris |
52 |
Rogers |
53 |
Reed |
54 |
Cook |
55 |
Morgan |
56 |
Bell |
57 |
Murphy |
58 |
Bailey |
59 |
Rivera |
60 |
Cooper |
61 |
Richardson |
62 |
Cox |
63 |
Howard |
64 |
Ward |
65 |
Torres |
66 |
Peterson |
67 |
Gray |
68 |
Ramirez |
69 |
James |
70 |
Watson |
71 |
Brooks |
72 |
Kelly |
73 |
Sanders |
74 |
Price |
75 |
Bennett |
76 |
Wood |
77 |
Barnes |
78 |
Ross |
79 |
Henderson |
80 |
Coleman |
81 |
Jenkins |
82 |
Perry |
83 |
Powell |
84 |
Long |
85 |
Patterson |
86 |
Hughes |
87 |
Flores |
88 |
Washington |
89 |
Butler |
90 |
Simmons |
91 |
Foster |
92 |
Gonzales |
93 |
Bryant |
94 |
Alexander |
95 |
Russell |
96 |
Griffin |
97 |
Diaz |
98 |
Hayes |
99 |
Myers |
100 |
Ford |
101 |
Hamilton |
102 |
Graham |
103 |
Sullivan |
104 |
Wallace |
105 |
Woods |
106 |
Cole |
107 |
West |
108 |
Jordan |
109 |
Owens |
110 |
Reynolds |
111 |
Fisher |
112 |
Ellis |
113 |
Harrison |
114 |
Gibson |
115 |
Mcdonald |
116 |
Cruz |
117 |
Marshall |
118 |
Ortiz |
119 |
Gomez |
120 |
Murray |
121 |
Freeman |
122 |
Wells |
123 |
Webb |
124 |
Simpson |
125 |
Stevens |
126 |
Tucker |
127 |
Porter |
128 |
Hunter |
129 |
Hicks |
130 |
Crawford |
131 |
Henry |
132 |
Boyd |
133 |
Mason |
134 |
Morales |
135 |
Kennedy |
136 |
Warren |
137 |
Dixon |
138 |
Ramos |
139 |
Reyes |
140 |
Burns |
141 |
Gordon |
142 |
Shaw |
143 |
Holmes |
144 |
Rice |
145 |
Robertson |
146 |
Hunt |
147 |
Black |
148 |
Daniels |
149 |
Palmer |
150 |
Mills |
151 |
Nichols |
152 |
Grant |
153 |
Knight |
154 |
Ferguson |
155 |
Rose |
156 |
Stone |
157 |
Hawkins |
158 |
Dunn |
159 |
Perkins |
160 |
Hudson |
161 |
Spencer |
162 |
Gardner |
163 |
Stephens |
164 |
Payne |
165 |
Pierce |
166 |
Berry |
167 |
Matthews |
168 |
Arnold |
169 |
Wagner |
170 |
Willis |
171 |
Ray |
172 |
Watkins |
173 |
Olson |
174 |
Carroll |
175 |
Duncan |
176 |
Snyder |
177 |
Hart |
178 |
Cunningham |
179 |
Bradley |
180 |
Lane |
181 |
Andrews |
182 |
Ruiz |
183 |
Harper |
184 |
Fox |
185 |
Riley |
186 |
Armstrong |
187 |
Carpenter |
188 |
Weaver |
189 |
Greene |
190 |
Lawrence |
191 |
Elliott |
192 |
Chavez |
193 |
Sims |
194 |
Austin |
195 |
Peters |
196 |
Kelley |
197 |
Franklin |
198 |
Lawson |
199 |
Fields |
200 |
Gutierrez |
201 |
Ryan |
202 |
Schmidt |
203 |
Carr |
204 |
Vasquez |
205 |
Castillo |
206 |
Wheeler |
207 |
Chapman |
208 |
Oliver |
209 |
Montgomery |
210 |
Richards |
211 |
Williamson |
212 |
Johnston |
213 |
Banks |
214 |
Meyer |
215 |
Bishop |
216 |
Mccoy |
217 |
Howell |
218 |
Alvarez |
219 |
Morrison |
220 |
Hansen |
221 |
Fernandez |
222 |
Garza |
223 |
Harvey |
224 |
Little |
225 |
Burton |
226 |
Stanley |
227 |
Nguyen |
228 |
George |
229 |
Jacobs |
230 |
Reid |
231 |
Kim |
232 |
Fuller |
233 |
Lynch |
234 |
Dean |
235 |
Gilbert |
236 |
Garrett |
237 |
Romero |
238 |
Welch |
239 |
Larson |
240 |
Frazier |
241 |
Burke |
242 |
Hanson |
243 |
Day |
244 |
Mendoza |
245 |
Moreno |
246 |
Bowman |
247 |
Medina |
248 |
Fowler |
249 |
Brewer |
250 |
Hoffman |
d476 | INDEX | Result |
---|---|---|
1 |
Bum |
+1 Any Stat |
2 |
Bum |
+2 Physical |
3 |
Bum |
+2 Physical |
4 |
Bum |
+2 Mental |
5 |
Bum |
+1 Survive |
6 |
Bum |
+1 Any Skill |
7 |
Bum |
+1 Any Combat |
8 |
Bum |
Survive |
9 |
Bum |
Connect |
10 |
Bum |
Sneak |
11 |
Bum |
Notice |
12 |
Bum |
Talk |
13 |
Bum |
Fix |
14 |
Bum |
Trade |
15 |
Bureaucrat |
+1 Any Stat |
16 |
Bureaucrat |
+2 Mental |
17 |
Bureaucrat |
2 Mental |
18 |
Bureaucrat |
2 Mental |
19 |
Bureaucrat |
Administer |
20 |
Bureaucrat |
Any Skill |
21 |
Bureaucrat |
Administer |
22 |
Bureaucrat |
Know |
23 |
Bureaucrat |
Talk |
24 |
Bureaucrat |
Program |
25 |
Bureaucrat |
Lead |
26 |
Bureaucrat |
Trade |
27 |
Bureaucrat |
Notice |
28 |
Bureaucrat |
Any Skill |
29 |
Clergy |
+1 Any Stat |
30 |
Clergy |
+2 Mental |
31 |
Clergy |
+2 Mental |
32 |
Clergy |
+2 Mental |
33 |
Clergy |
Connect |
34 |
Clergy |
Any Skill |
35 |
Clergy |
Lead |
36 |
Clergy |
Talk |
37 |
Clergy |
Connect |
38 |
Clergy |
Perform |
39 |
Clergy |
Know |
40 |
Clergy |
Heal |
41 |
Clergy |
Notice |
42 |
Clergy |
Any Skill |
43 |
Coder |
+1 Any Stat |
44 |
Coder |
+2 Mental |
45 |
Coder |
+2 Mental |
46 |
Coder |
+2 Mental |
47 |
Coder |
Program |
48 |
Coder |
Any Skill |
49 |
Coder |
Program |
50 |
Coder |
Administer |
51 |
Coder |
Fix |
52 |
Coder |
Talk |
53 |
Coder |
Connect |
54 |
Coder |
Know |
55 |
Coder |
Notice |
56 |
Coder |
Any Skill |
57 |
Corp Security |
+1 Any Stat |
58 |
Corp Security |
+2 Physical |
59 |
Corp Security |
+2 Physical |
60 |
Corp Security |
+2 Physical |
61 |
Corp Security |
Any Combat |
62 |
Corp Security |
Any Skill |
63 |
Corp Security |
Any Combat |
64 |
Corp Security |
Administer |
65 |
Corp Security |
Connect |
66 |
Corp Security |
Notice |
67 |
Corp Security |
Exert |
68 |
Corp Security |
Heal |
69 |
Corp Security |
Sneak |
70 |
Corp Security |
Lead |
71 |
Corper |
+1 Any Stat |
72 |
Corper |
+1 Any Stat |
73 |
Corper |
+2 Physical |
74 |
Corper |
+2 Mental |
75 |
Corper |
Any Skill |
76 |
Corper |
Any Skill |
77 |
Corper |
Work |
78 |
Corper |
Talk |
79 |
Corper |
Connect |
80 |
Corper |
Any Combat |
81 |
Corper |
Notice |
82 |
Corper |
Sneak |
83 |
Corper |
Fix |
84 |
Corper |
Any Skill |
85 |
Criminal |
+1 Any Stat |
86 |
Criminal |
+1 Any Stat |
87 |
Criminal |
+2 Physical |
88 |
Criminal |
+2 Mental |
89 |
Criminal |
Sneak |
90 |
Criminal |
Any Skill |
91 |
Criminal |
Any Combat |
92 |
Criminal |
Sneak |
93 |
Criminal |
Notice |
94 |
Criminal |
Connect |
95 |
Criminal |
Talk |
96 |
Criminal |
Survive |
97 |
Criminal |
Exert |
98 |
Criminal |
Lead |
99 |
Doctor |
+1 Any Stat |
100 |
Doctor |
+2 Physical |
101 |
Doctor |
+2 Menta |
102 |
Doctor |
+2 Menta |
103 |
Doctor |
Heal |
104 |
Doctor |
Any Skill |
105 |
Doctor |
Heal |
106 |
Doctor |
Notice |
107 |
Doctor |
Know |
108 |
Doctor |
Talk |
109 |
Doctor |
Administer |
110 |
Doctor |
Connect |
111 |
Doctor |
Fix |
112 |
Doctor |
Any Skill |
113 |
Drone Jockey |
+1 Any Stat |
114 |
Drone Jockey |
+2 Physical |
115 |
Drone Jockey |
+2 Physical |
116 |
Drone Jockey |
+2 Menta |
117 |
Drone Jockey |
Drive |
118 |
Drone Jockey |
Any Skill |
119 |
Drone Jockey |
Drive |
120 |
Drone Jockey |
Fix |
121 |
Drone Jockey |
Shoot |
122 |
Drone Jockey |
Notice |
123 |
Drone Jockey |
Sneak |
124 |
Drone Jockey |
Exert |
125 |
Drone Jockey |
Program |
126 |
Drone Jockey |
Any Skill |
127 |
Ganger |
+1 Any Stat |
128 |
Ganger |
+2 Physical |
129 |
Ganger |
+2 Physical |
130 |
Ganger |
+2 Menta |
131 |
Ganger |
Any Combat |
132 |
Ganger |
Any Skill |
133 |
Ganger |
Any Combat |
134 |
Ganger |
Connect |
135 |
Ganger |
Survive |
136 |
Ganger |
Notice |
137 |
Ganger |
Sneak |
138 |
Ganger |
Talk |
139 |
Ganger |
Fix |
140 |
Ganger |
Any Skill |
141 |
Laborer |
+1 Any Stat |
142 |
Laborer |
+2 Physical |
143 |
Laborer |
+2 Physical |
144 |
Laborer |
+2 Physical |
145 |
Laborer |
Exert |
146 |
Laborer |
Any Skill |
147 |
Laborer |
Exert |
148 |
Laborer |
Work |
149 |
Laborer |
Sneak |
150 |
Laborer |
Trade |
151 |
Laborer |
Survive |
152 |
Laborer |
Fix |
153 |
Laborer |
Any Combat |
154 |
Laborer |
Any Skill |
155 |
Law Enforcement |
+1 Any Stat |
156 |
Law Enforcement |
+2 Physical |
157 |
Law Enforcement |
+2 Physical |
158 |
Law Enforcement |
+2 Menta |
159 |
Law Enforcement |
Administer |
160 |
Law Enforcement |
Any Skill |
161 |
Law Enforcement |
Administer |
162 |
Law Enforcement |
Any Combat |
163 |
Law Enforcement |
Notice |
164 |
Law Enforcement |
Sneak |
165 |
Law Enforcement |
Talk |
166 |
Law Enforcement |
Connect |
167 |
Law Enforcement |
Heal |
168 |
Law Enforcement |
Any Skill |
169 |
Manager |
+1 Any Stat |
170 |
Manager |
+2 Mental |
171 |
Manager |
+2 Mental |
172 |
Manager |
+2 Mental |
173 |
Manager |
Administer |
174 |
Manager |
Any Skill |
175 |
Manager |
Administer |
176 |
Manager |
Talk |
177 |
Manager |
Trade |
178 |
Manager |
Connect |
179 |
Manager |
Notice |
180 |
Manager |
Lead |
181 |
Manager |
Program |
182 |
Manager |
Any Skill |
183 |
Outlander |
+1 Any Stat |
184 |
Outlander |
+2 Mental |
185 |
Outlander |
+2 Physical |
186 |
Outlander |
+2 Physical |
187 |
Outlander |
Survive |
188 |
Outlander |
Any Skill |
189 |
Outlander |
Survive |
190 |
Outlander |
Drive |
191 |
Outlander |
Fix |
192 |
Outlander |
Trade |
193 |
Outlander |
Sneak |
194 |
Outlander |
Connect |
195 |
Outlander |
Any Combat |
196 |
Outlander |
Any Skill |
197 |
Performer |
+1 Any Stat |
198 |
Performer |
+1 Any Stat |
199 |
Performer |
+2 Mental |
200 |
Performer |
+2 Physical |
201 |
Performer |
Perform |
202 |
Performer |
Any Skill |
203 |
Performer |
Perform |
204 |
Performer |
Lead |
205 |
Performer |
Connect |
206 |
Performer |
Talk |
207 |
Performer |
Trade |
208 |
Performer |
Sneak |
209 |
Performer |
Any Combat |
210 |
Performer |
Any Skill |
211 |
Soldier |
+1 Any Stat |
212 |
Soldier |
+2 Mental |
213 |
Soldier |
+2 Physical |
214 |
Soldier |
+2 Physical |
215 |
Soldier |
Any Combat |
216 |
Soldier |
Any Skill |
217 |
Soldier |
Any Combat |
218 |
Soldier |
Exert |
219 |
Soldier |
Lead |
220 |
Soldier |
Notice |
221 |
Soldier |
Survive |
222 |
Soldier |
Heal |
223 |
Soldier |
Administer |
224 |
Soldier |
Any Skill |
225 |
Spy |
+1 Any Stat |
226 |
Spy |
+1 Any Stat |
227 |
Spy |
+2 Mental |
228 |
Spy |
+2 Physical |
229 |
Spy |
Sneak |
230 |
Spy |
Any Skill |
231 |
Spy |
Sneak |
232 |
Spy |
Notice |
233 |
Spy |
Talk |
234 |
Spy |
Connect |
235 |
Spy |
Program |
236 |
Spy |
Exert |
237 |
Spy |
Any Combat |
238 |
Spy |
Any Skill |
239 |
Trader |
+1 Any Stat |
240 |
Trader |
+2 Mental |
241 |
Trader |
+2 Mental |
242 |
Trader |
+2 Physical |
243 |
Trader |
Trade |
244 |
Trader |
Any Skill |
245 |
Trader |
Trade |
246 |
Trader |
Notice |
247 |
Trader |
Connect |
248 |
Trader |
Fix |
249 |
Trader |
Talk |
250 |
Trader |
Administer |
251 |
Trader |
Any Combat |
252 |
Trader |
Any Skill |
253 |
Streetwalker |
+1 Any Stat |
254 |
Streetwalker |
+1 Any Stat |
255 |
Streetwalker |
+2 Physical |
256 |
Streetwalker |
+2 Menta |
257 |
Streetwalker |
Talk |
258 |
Streetwalker |
Any Skill |
259 |
Streetwalker |
Talk |
260 |
Streetwalker |
Perform |
261 |
Streetwalker |
Connect |
262 |
Streetwalker |
Trade |
263 |
Streetwalker |
Sneak |
264 |
Streetwalker |
Notice |
265 |
Streetwalker |
Heal |
266 |
Streetwalker |
Any Skill |
267 |
Technician |
+1 Any Stat |
268 |
Technician |
+2 Physical |
269 |
Technician |
+2 Mental |
270 |
Technician |
+2 Mental |
271 |
Technician |
Fix |
272 |
Technician |
Any Skill |
273 |
Technician |
Fix |
274 |
Technician |
Program |
275 |
Technician |
Exert |
276 |
Technician |
Trade |
277 |
Technician |
Notice |
278 |
Technician |
Connect |
279 |
Technician |
Drive |
280 |
Technician |
Any Skill |
281 |
Wild One |
+1 Any Stat |
282 |
Wild One |
+2 Physical |
283 |
Wild One |
+2 Physical |
284 |
Wild One |
+2 Mental |
285 |
Wild One |
Exert |
286 |
Wild One |
Any Skill |
287 |
Wild One |
Any Combat |
288 |
Wild One |
Connect |
289 |
Wild One |
Exert |
290 |
Wild One |
Lead |
291 |
Wild One |
Notice |
292 |
Wild One |
Any Combat |
293 |
Wild One |
Sneak |
294 |
Wild One |
Survive |
295 |
Courtesan |
+1 Any Stat |
296 |
Courtesan |
+2 Mental |
297 |
Courtesan |
+2 Mental |
298 |
Courtesan |
+2 Physical |
299 |
Courtesan |
Connect |
300 |
Courtesan |
Any Skill |
301 |
Courtesan |
Any Combat |
302 |
Courtesan |
Connect |
303 |
Courtesan |
Exert |
304 |
Courtesan |
Notice |
305 |
Courtesan |
Perform |
306 |
Courtesan |
Survive |
307 |
Courtesan |
Talk |
308 |
Courtesan |
Trade |
309 |
Dilettante |
+1 Any Stat |
310 |
Dilettante |
+1 Any Stat |
311 |
Dilettante |
+1 Any Stat |
312 |
Dilettante |
+1 Any Stat |
313 |
Dilettante |
Connect |
314 |
Dilettante |
Any Skill |
315 |
Dilettante |
Any Skill |
316 |
Dilettante |
Connect |
317 |
Dilettante |
Know |
318 |
Dilettante |
Perform |
319 |
Dilettante |
Drive |
320 |
Dilettante |
Talk |
321 |
Dilettante |
Trade |
322 |
Dilettante |
Any Skill |
323 |
Entertainer |
+1 Any Stat |
324 |
Entertainer |
+2 Mental |
325 |
Entertainer |
+2 Mental |
326 |
Entertainer |
+2 Physical |
327 |
Entertainer |
Connect |
328 |
Entertainer |
Any Skill |
329 |
Entertainer |
Any Combat |
330 |
Entertainer |
Connect |
331 |
Entertainer |
Exert |
332 |
Entertainer |
Notice |
333 |
Entertainer |
Perform |
334 |
Entertainer |
Sneak |
335 |
Entertainer |
Talk |
336 |
Entertainer |
Perform |
337 |
Merchant |
+1 Any Stat |
338 |
Merchant |
+2 Mental |
339 |
Merchant |
+2 Mental |
340 |
Merchant |
+2 Mental |
341 |
Merchant |
Connect |
342 |
Merchant |
Any Skill |
343 |
Merchant |
Administer |
344 |
Merchant |
Connect |
345 |
Merchant |
Know |
346 |
Merchant |
Lead |
347 |
Merchant |
Notice |
348 |
Merchant |
Drive |
349 |
Merchant |
Talk |
350 |
Merchant |
Any Combat |
351 |
Noble |
+1 Any Stat |
352 |
Noble |
+2 Mental |
353 |
Noble |
+2 Mental |
354 |
Noble |
+2 Mental |
355 |
Noble |
Connect |
356 |
Noble |
Any Skill |
357 |
Noble |
Administer |
358 |
Noble |
Connect |
359 |
Noble |
Know |
360 |
Noble |
Lead |
361 |
Noble |
Notice |
362 |
Noble |
Drive |
363 |
Noble |
Talk |
364 |
Noble |
Any Combat |
365 |
Peasant |
+1 Any Stat |
366 |
Peasant |
+2 Physical |
367 |
Peasant |
+2 Physical |
368 |
Peasant |
+2 Physical |
369 |
Peasant |
Exert |
370 |
Peasant |
Connect |
371 |
Peasant |
Exert |
372 |
Peasant |
Fix |
373 |
Peasant |
Notice |
374 |
Peasant |
Sneak |
375 |
Peasant |
Survive |
376 |
Peasant |
Trade |
377 |
Peasant |
Exert |
378 |
Peasant |
Work |
379 |
Traveler |
+1 Any Stat |
380 |
Traveler |
+2 Mental |
381 |
Traveler |
+2 Physical |
382 |
Traveler |
+2 Physical |
383 |
Traveler |
Any Combat |
384 |
Traveler |
Any Skill |
385 |
Traveler |
Any Combat |
386 |
Traveler |
Exert |
387 |
Traveler |
Lead |
388 |
Traveler |
Notice |
389 |
Traveler |
Survive |
390 |
Traveler |
Heal |
391 |
Traveler |
Administer |
392 |
Traveler |
Any Skill |
393 |
Vigilante |
+1 Any Stat |
394 |
Vigilante |
+2 Mental |
395 |
Vigilante |
+2 Physical |
396 |
Vigilante |
+2 Physical |
397 |
Vigilante |
Any Combat |
398 |
Vigilante |
Any Skill |
399 |
Vigilante |
Any Combat |
400 |
Vigilante |
Exert |
401 |
Vigilante |
Lead |
402 |
Vigilante |
Notice |
403 |
Vigilante |
Survive |
404 |
Vigilante |
Heal |
405 |
Vigilante |
Administer |
406 |
Vigilante |
Any Skill |
407 |
Mechanic |
+1 Any Stat |
408 |
Mechanic |
+2 Physical |
409 |
Mechanic |
+2 Mental |
410 |
Mechanic |
+2 Mental |
411 |
Mechanic |
Fix |
412 |
Mechanic |
Any Skill |
413 |
Mechanic |
Fix |
414 |
Mechanic |
Program |
415 |
Mechanic |
Exert |
416 |
Mechanic |
Trade |
417 |
Mechanic |
Notice |
418 |
Mechanic |
Connect |
419 |
Mechanic |
Drive |
420 |
Mechanic |
Any Skill |
421 |
Artisan |
+1 Any Stat |
422 |
Artisan |
+1 Any Stat |
423 |
Artisan |
+2 Mental |
424 |
Artisan |
+2 Physical |
425 |
Artisan |
Perform |
426 |
Artisan |
Any Skill |
427 |
Artisan |
Perform |
428 |
Artisan |
Lead |
429 |
Artisan |
Connect |
430 |
Artisan |
Talk |
431 |
Artisan |
Trade |
432 |
Artisan |
Sneak |
433 |
Artisan |
Any Combat |
434 |
Artisan |
Any Skill |
435 |
Carter |
+1 Any Stat |
436 |
Carter |
+2 Physical |
437 |
Carter |
+2 Mental |
438 |
Carter |
+2 Mental |
439 |
Carter |
Fix |
440 |
Carter |
Any Skill |
441 |
Carter |
Fix |
442 |
Carter |
Program |
443 |
Carter |
Exert |
444 |
Carter |
Trade |
445 |
Carter |
Notice |
446 |
Carter |
Connect |
447 |
Carter |
Drive |
448 |
Carter |
Any Skill |
449 |
Hunter |
+1 Any Stat |
450 |
Hunter |
+2 Mental |
451 |
Hunter |
+2 Physical |
452 |
Hunter |
+2 Physical |
453 |
Hunter |
Any Combat |
454 |
Hunter |
Any Skill |
455 |
Hunter |
Any Combat |
456 |
Hunter |
Exert |
457 |
Hunter |
Lead |
458 |
Hunter |
Notice |
459 |
Hunter |
Survive |
460 |
Hunter |
Heal |
461 |
Hunter |
Administer |
462 |
Hunter |
Any Skill |
463 |
Slave |
+1 Any Stat |
464 |
Slave |
+2 Physical |
465 |
Slave |
+2 Physical |
466 |
Slave |
+2 Physical |
467 |
Slave |
Exert |
468 |
Slave |
Any Skill |
469 |
Slave |
Exert |
470 |
Slave |
Work |
471 |
Slave |
Sneak |
472 |
Slave |
Trade |
473 |
Slave |
Survive |
474 |
Slave |
Fix |
475 |
Slave |
Any Combat |
476 |
Slave |
Any Skill |
d20 | Result |
---|---|
1 |
Augmented Reality Artifacts: Collect rare AR artifacts, like immersive simulations or interactive art pieces. |
2 |
Leadership: Rise to leadership within a street gang or criminal organization. |
3 |
Wealth: Accumulate gold, jewels, and treasures beyond imagination. |
4 |
Revenge: Settle a score with a long-time enemy or rival. |
5 |
Cyberware Upgrades: Enhance their physical or mental abilities with cybernetic enhancements. |
6 |
Reputation: Build a notorious or respected reputation in the criminal underworld or among corporate elites. |
7 |
Rescue a Loved One: Save a family member or close friend from danger. |
8 |
Justice: Right a wrong, bring a villain to justice, or protect the innocent. |
9 |
Wealth: Accumulate credits, cryptocurrencies, or valuable assets through illegal or corporate means. |
10 |
Redemption: Seek forgiveness for past sins or mistakes. |
11 |
Freedom: Escape from captivity or a life of servitude. |
12 |
Ascension: Attain godhood, immortality, or a higher state of existence. |
13 |
Tech Gadgets: Collect advanced gadgets, hacking tools, or surveillance equipment. |
14 |
Information: Acquire sensitive data, corporate secrets, or classified government files. |
15 |
Escape: Find a way to leave the dystopian city and start a new life elsewhere. |
16 |
A Hideout: Secure a safe place, like an underground bunker or off-the-grid apartment. |
17 |
Notoriety: Gain recognition as a skilled hacker or cybercriminal. |
18 |
Mastery of a Craft: Become a master of your craft |
19 |
End a Prophecy or Curse: Prevent a dire prophecy from coming true or break a curse that afflicts them or others. |
20 |
Liberation: Lead others to shake off their chains |
d20 | Contact_Example |
---|---|
1 |
street arms deals |
2 |
black market cyberdoc |
3 |
middle manager for a specific corp |
4 |
gang enforcer |
5 |
experienced vehicle mechanic |
6 |
owner of a popular club owner |
7 |
popular drug dealer |
8 |
thrill-seeking corp scion |
9 |
watchful neighborhood elder |
10 |
well-connected streetwalker |
11 |
antisocial freelance hacker |
12 |
capable drone pilot |
13 |
shopkeeper who fences goods |
14 |
security officer working for a specific corp |
15 |
City Hall bureaucrat |
16 |
fashionable model or public personality |
17 |
well-known musician or artist |
18 |
outlander smuggler |
19 |
dealer in restricted goods |
20 |
reliable criminal fixer |
d20 | Result |
---|---|
1 |
Saved them during sudden street violence |
2 |
Disposed of blackmail material for them |
3 |
Protected them from a violent ex or partner |
4 |
Loaned them direly-needed cash or goods |
5 |
Did a criminal favor for them |
6 |
Was a former lover or fling |
7 |
Knew them growing up |
8 |
Helped each other survive a dire situation |
9 |
Learned embarrassing facts about them |
10 |
Is some sort of blood relation |
11 |
Both once shared the same boss |
12 |
Killed somebody they happened to hate |
13 |
Both participate in the same hobby or scene |
14 |
Once worked together on a heist or crime |
15 |
Spared them despite their crime against PC |
16 |
PC did work for them in a crisis situation |
17 |
Convinced PC is a good luck charm |
18 |
They took a personal liking to you |
19 |
Saved them when they screwed up badly |
20 |
They’re highly attracted to PC |
d6 | Result |
---|---|
1 |
Street people, gangs, and criminal types |
2 |
Corpers and other “respectable people” |
3 |
Soldiers, mercs, or martial professionals |
4 |
Entertainers, artists, or the demimonde |
5 |
Badlanders, backwoodsmen, and ruralists |
6 |
Docs, techs, hackers, or other skilled pros |
d8 | Result |
---|---|
1 |
PC bailed them out of a bad situation |
2 |
a wild carouse from a shared payday |
3 |
a minor job gone wrong |
4 |
PC got a problem person off their back |
5 |
PC used their Edges to solve Contact's problem |
6 |
a minor argument over different ideals |
7 |
helped them with their day job a bit |
8 |
did a favor for someone important to them |
d10 | Result |
---|---|
1 |
Their day job has a use for your skills |
2 |
They know your parents or family well |
3 |
They think you’re good company |
4 |
There is or was a romantic relationship |
5 |
They owe you big for an old favor |
6 |
They think you’re going to make it big |
7 |
They trust you to a rare degree for them |
8 |
You shared an idealistic cause in the past |
9 |
You’re a relative or childhood friend |
10 |
You take care of an important task for them |
d4 | Result |
---|---|
1 |
just met them within the past month |
2 |
known them for several jobs so far |
3 |
go back a long time together |
4 |
known them since you were young |
d12 | Result |
---|---|
1 |
Encountered each other as youths |
2 |
Were on opposite sides of a job once |
3 |
Pulled them out of a fight or disaster |
4 |
Hit it off at a club or social venue |
5 |
Were hired with them on a prior job |
6 |
A fixer sent you to them for help before |
7 |
Covered up a major mistake they made |
8 |
Introduced by a mutual friend |
9 |
You shared a hobby or interest group |
10 |
Met during your professional duties |
11 |
They were a landlord or neighbor |
12 |
They were an employer or fellow worker |
d20 | Result |
---|---|
1 |
Sell you not-too-very-illegal weaponry |
2 |
Get you pharmaceutical and street drugs |
3 |
Get you an inside line on a local corp |
4 |
Drive you around or loan you a vehicle |
5 |
Stitch you up or do cyberdoc work |
6 |
Smuggle you or objects in and out |
7 |
Help you find profitable operator jobs |
8 |
Get you some clemency from city police |
9 |
Make a local gang play nice with you |
10 |
Find you nice used cyberware |
11 |
Acquire useful street information |
12 |
Give you a safehouse for a while |
13 |
Broker contracts with a type of skilled pro |
14 |
Fence stolen goods without too big a cut |
15 |
Charm information out of a given target |
16 |
Maintain or fix your gear for you |
17 |
Get you in touch with a type of criminal |
18 |
Sell you specialized or unique programs |
19 |
Get you permits or city gov information |
20 |
Find people who don’t want to be found |
d60 | Result |
---|---|
1 |
sleazy brothel with a discreet back room |
2 |
dive bar with violent local patrons |
3 |
grimy back alleyway known only to locals |
4 |
dirty union or brotherhood social hall |
5 |
rough but excellent local eatery |
6 |
abandoned factory or industrial building |
7 |
park full of homeless and petty criminals |
8 |
illicit drug parlor with private rooms |
9 |
shabby residential hotel room |
10 |
sewer tunnel or maintenance area |
11 |
affiliated gang headquarters or owned turf |
12 |
in an abandoned house or squat |
13 |
chic local dining establishment |
14 |
loud and gaudy dance club |
15 |
discreet and high-end brothel |
16 |
spacious public park |
17 |
public library with meeting rooms |
18 |
unremarkable hotel room |
19 |
quiet local bar at a back table |
20 |
temple or religious building's grounds |
21 |
a particular public bench on a street corner |
22 |
an art museum or cultural center |
23 |
a local food stand or drink booth |
24 |
at a local art performance |
25 |
a remote forest glade |
26 |
a cave in nearby hills or mountains |
27 |
an isolated bluff or cliff edge |
28 |
a particular lake-shore spot |
29 |
small country bar |
30 |
abandoned or affiliated farm or ranch |
31 |
local waterfall or spring |
32 |
well-known local scenic vista |
33 |
remote country estate |
34 |
the end of a dead-end road |
35 |
an unusual local rock formation |
36 |
local store or mercantile center |
37 |
raucous spacer bar |
38 |
visitor information center |
39 |
taxi stand or mass transport pickup zone |
40 |
by a particular parked ship |
41 |
abandoned or empty hangar |
42 |
machinist shop or repair depot |
43 |
fueling center or fuel processing area |
44 |
by a wrecked and long-scavenged ship |
45 |
the starport's control tower |
46 |
near the entrance to the starport |
47 |
the starport medical clinic |
48 |
short-stay spacer hotel room |
49 |
landing bay near parked ships |
50 |
discreet maintenance corridor |
51 |
observation deck or lounge |
52 |
hydroponics area or garden zone |
53 |
private cabin or quarters |
54 |
atmosphere processing area |
55 |
station bar or nightclub |
56 |
bulk storage holds |
57 |
illicit shop run from a private cabin |
58 |
station chapel or religious area |
59 |
rented privacy room |
60 |
gym or exercise area |
d48 | Result |
---|---|
1 |
dresses far too young or old for their apparent age |
2 |
has numerous group-loyalty brands/marks |
3 |
has a notable physical form or frame |
4 |
has tics and odd motion styles |
5 |
has hair or eyes with exceptional qualities |
6 |
is blind, deaf, or mute and uses technology to compensate |
7 |
is superficial magical effects |
8 |
has prominent scar or disfigurement |
9 |
has intricate magical tattoos |
10 |
is wearing religious iconography or clothing style |
11 |
is missing a hand or arm |
12 |
is missing a leg |
13 |
is missing an eye or facial feature |
14 |
is unusually shabby or ill-kept clothing |
15 |
wears loud offworld clothing style |
16 |
has high visibly high-tech integrated clothing |
17 |
has cutting-edge fashion as they can afford |
18 |
has culturally-specific sexualized clothing |
19 |
is abnormally fat or thin in build |
20 |
has a feature or limb has been badly scarred |
21 |
is overtly feminine/masculine presentation |
22 |
is extremely muscular or spindly form |
23 |
has disproportionate body part or parts |
24 |
is bald |
25 |
has no neck to speak of, or giraffe-like |
26 |
has elongated fingers or limbs |
27 |
has oddly-textured skin |
28 |
is unusually short or tall |
29 |
has a distinctive scent |
30 |
talks extremely slowly or quickly |
31 |
has a voice which is grating and unpleasant |
32 |
has elaborate tattoos or skin-paintings |
33 |
has hair color abnormal for the area |
34 |
has a constant air of suspicion |
35 |
makes sure to display their expensive-to-them accessories |
36 |
is distinctly unkempt |
37 |
has a voice which is melodious and pleasant |
38 |
wears prominent religious tokens |
39 |
always seems semi-drugged, but isn't |
40 |
has a speech impediment |
41 |
is visibly devoted to some consumer brand |
42 |
has a compad constantly going off |
43 |
has have a drink or drug close to hand |
44 |
has an unusual accent |
45 |
is an uncommon race for the area |
46 |
extremely laconic or voluble |
47 |
laughs at inappropriate moments |
48 |
has flushed, choleric features |
d32 | Result |
---|---|
1 |
constantly fiddles with small objects |
2 |
can't talk without gesturing |
3 |
moves with floating grace |
4 |
taps toe or fingers constantly |
5 |
all motions are rough and vigorous |
6 |
never looks directly at interlocutor |
7 |
licks lips disturbingly often |
8 |
plays with hair incessantly |
9 |
always wearing a particular expression |
10 |
moves in quick, darting fashion |
11 |
limps or moves in hindered ways |
12 |
constantly glancing around |
13 |
likes to tell stories about their past deeds |
14 |
treats men and women very differently |
15 |
enjoys asking about the pcs' own lives |
16 |
complains about local politics or events |
17 |
talks about the place they're meeting at |
18 |
shares gossip about mutual acquaintances |
19 |
blames a particular group for their woes |
20 |
encourages pcs to join their religion |
21 |
wants to hear about prior pc adventures |
22 |
has strange ideas about outworlder habits |
23 |
practically interrogates pc interlocutors |
24 |
seeks pc opinions about peripheral affairs |
25 |
drones on incessantly about trivia |
26 |
tends to point and gesture in pc's faces |
27 |
only explains things when prompted |
28 |
fascinated about something the pcs have |
29 |
makes comments about pc appearances |
30 |
complains about prior employees |
31 |
expresses doubt about the pcs' abilities |
32 |
dwells on the horrors of their problem |