Determining wind directions from the core rules of BFRPG, 4th edition.
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The wind is coming from a Roll on "Wind Direction" direction and is Roll on "WInd Conditions"
d12 | Result |
---|---|
1 |
northerly (N) |
2 |
northeasterly (NE) |
3 |
easterly (E) |
4 |
southeasterly (SE) |
5 |
southerly (S) |
6 |
southwesterly (SW) |
7 |
westerly (W) |
8 |
northwesterly (NW) |
9-12 |
locally prevailing |
d100 | Result |
---|---|
1-5 |
becalmed. Sailing: 0 | Tacking: 0 |
6-13 |
a very light breeze. Sailing: x1/3 | Tacking: x0 |
14-25 |
a light breeze. Sailing: x1/2 | Tacking: x1/3 |
26-40 |
a moderate breeze. Sailing: x2/3 | Tacking: x1/3 |
41-70 |
average. Sailing: x1 | Tacking: x1/2 |
71-85 |
strong. Sailing: x1 1/3 | Tacking: x2/3 |
86-96 |
very strong. Sailing: x1 1/2 | Tacking: x0 Sailing against the wind (tacking) is not possible. |
97-100 |
a gale force. Sailing: x2 | Tacking: x0 Sailing against the wind is not possible, and ships exposed to a gale may be damaged or sunk; apply 2d8 points of damage to any such ship, per hour sailed. |