Labyrinth Lord - Labyrinth Furnishings

Result

Atmospheric Details:

An odor of Roll on "Random Atmospheric Details" (columns: 1) permeates the surroundings. There is a noticable Roll on "Random Atmospheric Details" (columns: 2), the visibility is Roll on "Random Atmospheric Details" (columns: 3).
Sounds of Roll on "Random Sounds" can be heard.


The Room Content [3]:

Inside can be found Roll on "Miscellaneous Room Contents", Roll on "Miscellaneous Room Contents", and Roll on "Miscellaneous Room Contents".


Special Encounter:

One remarkable feature, Roll on "Random Features", has an unusual characteristic--it Roll on "Random Characteristics"!


Furnishings of an Alchemy Lab or a Magic-User Room [3]:

Inside this special room can be found Roll on "Alchemy or Magic-User Furnishings", Roll on "Alchemy or Magic-User Furnishings", and Roll on "Alchemy or Magic-User Furnishings".
Some of the containers therein hold Roll on "Random Container Contents", Roll on "Random Container Contents", and Roll on "Random Container Contents".


A Torture Chamber! What lurks within?

The grisly chamber contains Roll on "Torture Chamber Furnishings" (columns: 1), Roll on "Torture Chamber Furnishings" (columns: 1), and Roll on "Torture Chamber Furnishings" (columns: 1).
Among the implements are Roll on "Torture Chamber Furnishings" (columns: 2), Roll on "Torture Chamber Furnishings" (columns: 2), and Roll on "Torture Chamber Furnishings" (columns: 2).


Subcharts

Random Atmospheric Details (d12)

d12 Odors Tactile Visibility

1

dampness

cold breeze

dusty

2

decay

dry breeze

foggy

3

earth

humid breeze

misty

4

excrements

warm breeze

obscured (knats, etc.)

5

iron

wet breeze

smokey

6

leather

downdraft

steamy

7

mold

numbing wind

clear

8

musk

prickly draft

clear

9

ozone

side draft

clear

10

sea air

static charged air

clear

11

smoke

unnatural stillness

clear

12

sulphur

updraft

clear

Random Sounds (d100)

d100 Sound

1

barking

2

 a bell chiming

3-4

buzzing

5-6

cackling

7

chains rattling

8-9

choking

10-12

chuckling

13-14

coughing

15-16

creaking

17-19

a door breaking

20-21

a door shutting

22-23

a door slamming

24-25

dragging

26

a farm animal

27-28

a fire crackling

29-30

walking footsteps

31-32

running footsteps

33

giggling

34

glass breaking

35

a gong pounding

36-37

grating

38-39

gurgling

40-41

hissing

42

hooves clopping

43-45

laughing

46

leaves rustling

47-48

moaning

49

a musical instrument

50-52

a Name spoken

53-54

panting

55

paper crinkling

56

pounding

57-58

rattling

59-60

ripping

61-62

scratching

63

sizzling

64

slapping

65-67

slithering

68-69

snapping

70

sneezing

71

snorting

72-73

sobbing

74

spitting

75-76

stone sliding

77-78

indiscernible talking

79-80

tapping

81

thunder

82

wailing

83-84

bubbling water

85-86

dripping water

87-88

flowing water

89

splashing water

90-91

trickling water

92-94

whispering

95

whistling

96-97

wind whistling

98-99

splintering wood

100

indiscernible yelling

Miscellaneous Room Contents (d100)

d100 Contents

1

ashes

2

a bloody axe

3-4

bloody bandages

5-6

dried blood

7-8

a puddle of blood

9-10

wet smeared blood

11-12

broken bones

13-14

a chewed boot

15-16

burned candles

17-19

a broken cart

20-21

cobwebs

22-23

a dagger hilt

24

a desiccated corpse

25-26

excrements

27-28

a small wooden figurine

29-30

firewood

31

a rusty grappling hook

32-33

a grave marker

34

a cleaved helmet

35

a ruined holy symbol

36-37

incence and burner

38-39

a key

40-41

a broken lantern

42-43

rusty manacles

44-45

an illegible map

46

a small broken mirror

47-48

mold

49-50

moss

51-52

mushrooms (in offal)

53-54

an empty potion bottle

55

rotten hemp rope

56

a large rotten sack

57-58

a cracked shield

59-60

a stained shirt

61-62

a skeletal part

63

an animal skeleton

64-65

a human skeleton

66-67

dry furred skin

68-69

dry tattooed skin

70

an animal skull

71

a human skull

72-73

a humanoid skull

74

a slimy ceiling

75-76

a slimy floor

77-78

a slimy wall

79

rusty iron spikes

80-81

an indiscernable stain

82

a water stain

83-84

large stones

85-86

small stones

87-88

a broken longsword

89

a large sharp tooth

90-91

a partially burned torch

92-93

a warning (chalk on a wall)

94-95

a puddle of water

96-97

water droplets on a wall

98-99

an empty rotten waterskin

100

withered Resolve: {flowers|herbs}

Random Features (d100)

d100 Result

1-3

an alcove

4-5

a large altar

6-7

a small altar

8-10

an archway

11-12

an invisible barrier

13-14

a stone basin

15-17

a bust sculpture

18-20

the ceiling

21-22

the domed ceiling

23-25

a wooden chest

26-28

a container (jar, pot, etc.)

29-31

a Resolve: {50%?secret|} door

32-33

a fireplace

34-36

the floor

37-38

a fountain

39-40

some fungus

41-42

an iron gate

43-45

an idol

46-48

a large mirror

49-50

a monster

51-53

a painting

54-56

a passage

57-59

a pedestal

60-61

a Resolve: {pillar|column}

62-65

a pit

66-67

a stone platform

68-70

an artificial pool

71-72

a natural pool

73-74

a portcullis

75-76

a room

77-78

a rug

79-80

a shelf, inset to a wall

81-82

a glass sphere

83-84

a stairway

85-87

a statue

88-89

a tapestry

90-92

a vault

93-94

some vegetation

95-97

a wall

98-100

a well

Random Characteristics (d100)

d100 Characteristic

1-2

Resolve: {25%?decreases|increases} age

3-4

alters alignment

5-6

animates an object

7-8

attracts

9-10

attacks

11-12

bestows a curse

13-14

burns

15-16

causes fear

17-18

causes a geas

19-20

changes Resolve: {skin color|eye color|hair color|race|sex|height}

21-22

collapses

23-24

condenses

25-26

consumes

27-28

decreases Resolve: {STR|DEX|CON|INT|WIS|CHA}

29-30

decreases gravity

31

disintegrates

32-33

duplicates an object

34

duplicates a person

35-36

emits a gas

37-38

emits Resolve: {a slime|an ooze}

39

enlarges

40-41

is fake

42

casts Flesh to Stone

43-44

freezes

45

grants a language

46

grants an opposite wish

47

grants a wish

48

heals

49-50

heats

51

is illusionary

52

increases Resolve: {STR|DEX|CON|INT|WIS|CHA}

53

increases gravity

54-55

is invisible

56-57

levitates

58-59

moves

60

nullifies magic

61-62

pivots

63

points

64

poisons

65

polymorphs

66-67

produces Resolve: {gold coins|fools gold|a magic item|food|gems|water|wine|oil}

68-69

reduces

70-71

replaces

72-73

repulses

74-75

reveals lies

76-77

reverses gravity

78-79

sinks

80-81

is sliding

82-83

slopes Resolve: {up|down}

84-85

speaks Resolve: {with intelligence|a preprogrammed message|and tries to convince party to take an action|and tries to lead the party into a trap}

86-87

spins

88-89

steals

90-91

casts Stone to Flesh

92-93

stretches

94

suspends animation

95-96

teleports

97-98

twists

99-100

withers a body part

Alchemy or Magic-User Furnishings (d100)

d100 Item

1-2

an alembic

3

an aludel

4

an anthanor

5-6

glass beakers

7-8

a bellows

9-10

glass bottles

11-12

glass bowls

13

wooden bowls

14-15

a brazier

16

a calcinary furnace

17-18

a large cage

19-20

a small cage

21-22

candles

23-24

a cauldron

25

a protection circle

26

a summoning circle

27-28

coal

29-30

a crucible

31

quartz crystals

32-33

a cucurbit (Resolve: {melon|pumpkin|squash|cucumber})

34

a cupel

35-36

measuring cups

37

glass cylinders

38-39

glass dishes

40

a dissolving furnace

41-42

glass flasks

43

glass funnels

44

a furnace

45-46

an hourglass

47-48

incense

49-50

ink vials

51-52

glass jars

53

wall-mounted manacles

54-55

casting molds

56-57

mortar and pestle

58-59

an oil lamp

60-61

Resolve: {parchment|paper}

62

pelicans

63

pentagram

64

a Philospher's stone

65-66

pipettes

67

ceramic pots

68-69

copper pots

70

iron pots

71-72

a prism

73-74

quills

75

a retort

76-77

iron stirring rods

78

a sand bath

79

a balanced weight scale

80-81

a spatula

82-83

measuring spoons

84-85

stands (for hot glass)

86

a glass still

87-88

stoppers

89-90

sealing tar

91-92

tongs

93-94

a tripod

95

glass tubing

96-97

tweezers

98-99

glass vials

100

a water clock

Random Container Contents (d100)

d100 Contents

1-3

amber

4-6

ashes

7-9

bark

10-12

powdered blood

13-15

Resolve: {chips|hunks} of bone

16-18

small animal bones

19-21

charcoal

22-24

cotton cloth

25-27

exotic pickled eggs

28-31

pickled entrails

32-35

dried eyes

36-38

Resolve: {fat|grease}

39-41

dried Resolve: {fingers|toes}

42-44

dried flower petals

45-47

a putrid fluid

48-50

humanoid hair

51-53

leaves

54-56

locusts

57-60

powdered minerals

61-64

essential oils

65-67

a powder

68-70

a small animal mummy

71-73

bone needles

74-76

Resolve: {sap|resin}

77-79

crystal salt

80-82

seeds

83-85

sinew

86-88

dried skin

89-91

slime

92-94

teeth

95-97

a pickled tongue

98-100

urine

Torture Chamber Furnishings (d20)

d20 Devices Implements

1

a breaking wheel

a brazier

2

a large cauldron

a large cage

3

a spiked chair

chains

4

a copper boot

clamps

5

crocodile shears

a cleaver

6

a crocodile tube

garrotes

7

a guillotine

iron hooks

8

a head crusher

a branding iron

9

a heretic fork

large iron balls

10

an iron coffin

various knives

11

an iron maiden

manacles

12

a Judas cradle

nails

13

a knee splitter

a barrel of oil

14

a lead sprinkler

pliers

15

a pear of anguish

rope

16

a pendulum

a large saw

17

a rack

iron spikes

18

a Spanish tickler

iron wedges

19

thumb screws

wooden wedges

20

a tongue tearer

whips