Labyrinth Lord - Random Trap Determination (d100)

d100 Result

1-6

Arrow trap (Resolve: {1-9?to-hit roll: Roll 1d20+1, Roll 1d6 damage|10?to-hit roll: Roll 1d20+1, Roll 1d6 damage +_posion_})

7-8

Collapsing ceiling (each character in 10' radius must save vs petrify or suffer 2d6 damage, Resolve: {1-3?blocks passage ahead)|4-6?blocks passage behind)}

9-10

Compacting ceiling (Labyrinth Lord's decision)

11-12

Compacting walls (Labyrinth Lord's decision)

13-14

Dropping ceiling (Labyrinth Lord's decision)

15-19

False door (Resolve: {1-2?pit trap)|3?_poisoned_ needle)|4-10?ordinary, no trap)}

20-23

Falling stones (each character in 10' radius must save vs petrify or suffer 2d6 damage)

24-25

Flooding passage (Labyrinth Lord's decision)

26-27

Flooding room (Labyrinth Lord's decision)

28-30

Fire ball (caster level 5, Roll 5d6 points of damage in a 20' radius, save for half)

31-40

Gas (Resolve: {1-2?blindness)|3-4?confusion)|5?fear)|6?poison)|7-8?sleep)|9-10?slow)}

41-43

Lightning bolt (caster level 5, Roll 5d6 points of damage in an arc 60' long and 5' wide, save for half)

44-53

Pit (10' deep, 1d6 points of falling damage, Resolve: {1?1d4 spikes  (1d6 damage each)_+ poison_)|2-3?1d4 spikes (1d6 damage each)|4?flooding)|5-10?normal})

54-63

Pit (locks shut, 1d6 points of falling damage per 10' fallen, Resolve: {1?Roll 1d4 spikes  (1d6 damage each) + _poison_)|2-3?Roll 1d4 spikes (1d6 damage each)|4?flooding)|5-10?normal})

64-67

Portcullis trap (character(s) underneath must make DEX check or suffer 3d6 points of damage, Resolve: {1-3?blocks passage ahead)|4-6?blocks passage behind})

68-72

Room (Resolve: {1-2?flooding)|3-4?elevator)|5-6?collapsing)|7-8?spiked)|9-10?compacting)}

73-78

Scything blade (character(s) must save vs. petrify or suffer 1d8 points of damage)

79-83

Sliding pit (Resolve: {1?_poison_ spikes)|2-3?spikes)|4?flooding)|5-10?normal)}

84-88

Sliding pit (locks shut, Resolve: {1?_poison_ spikes)|2-3?spikes)|4?flooding)|5-10?normal)}

89-94

Spear trap (character(s) must save vs petrify or suffer 1d6 points of damage, Resolve: {1-9?normal|10?+ _posion_})

95-98

Swinging ball/block (Labyrinth Lord's decision)

99-100

Teleporter (Labyrinth Lord's decision)