Midderlands Trinkets (d100)

d100 Result

1

A piece of an illuminated manuscript that appears to show an armourered knight sitting astride a giant snail.

2

A juvenile Mud Cow horn carved with strange swirling symbols.

3

A cloak that slowly changes colour from white (at sunrise) to mid-green (at midday) and finally black (at sunset).

4

A small silver bracelet fashioned in the style of a serpent with two small cyan-coloured stones for eyes.

5

A small doll made from rags, inside the head are two human teeth.

6

A battered chamber pot that emits a contented sigh after each time it is used.

7

A small stone with a circular hole in the centre of it, when the owner looks through it certain people appear to have an emerald-haze around them.

8

The preserved paw of a black cat.

9

A lucky, iron horse-shoe.

10

A rabbit's foot charm.

11

A piece of wood carved with a crude, leering human face.

12

A monocle with a frame fashioned from the bones of some unknown creature.

13

A glass jar containing the chemically preserved tentacle of some deep-dwelling beast, when a storm is near the tentacle sometimes twitches in the jar.

14

A prosthetic bronze nose, made to be attached by means of leather thonging.

15

The salted fin of a Great-green-three-finned Shark.

16

The recently removed lure of a Dangler fish, it will glow in the dark with the same light as a torch (albeit with a green hue) for 2 weeks before becoming a useless curiosity.

17

The preserved stinger of a Centidemonpede, it may be used as a dart and is particularly suitable to hold poison.

18

A dream-catcher made from the green and white feathers of a Midderland Magpie.

19

A slice of the fabled Alderwych Rhubarb pie, when eaten it heals HP as per a cure serious wound spell cast by a 4th level Druid.

20

A turnip, carved to look like the face of a frowning old man.

21

A large green and white mushroom, when eaten it causes hallucinations (roll on the chart on page 82 of the Midderlands rulebook).

22

The preserved and sharpened nose bone of a Lesser Havenland Night Goblin, it has been attached to a crude wooden handle and can be used as a particularly grim looking dagger.

23

A small clay pot containing the slug-like slime of a Green-crested Bottlejack.

24

A small iron cage containing two, tiny songbirds.

25

A small, bronze door-knocker crafter to resemble the face of a Hook-nosed Wart Goblin, when placed against a door and knocked, the door-knocker repeats the last sentence said by someone standing on either side of the door.

26

A small, polished silver mirror, anyone looking into the mirror sees their reflection as though they were a goblin, with the exception of goblins using it, who see themselves as humans.

27

The misty, over-sized, dead eye of an Ocular Goblin, on the night of a full moon the eye sheds a single large tear. If the tear is drunk it causes 1D4 damage but allows the imbiber to sense when people within 10' are carrying silver for the rest of the evening.

28

The fleshless skull of an Ommatophorian Half-Goblin, if placed on the ground it swivels to point in the direction of the nearest fresh (or living) rabbits.

29

The skinned face and trunk of a Trunked Saurian Halfogre, if worn this grim flesh-mask gives the wearer +2 to saves against any sort of gas.

30

A small bag of marbles, each carved with the rune of a Goman god or goddess.

31

A large flat, cloth cap, when worn it causes canines to not attack the wearer unless they the owner of the hat specifically does something to provoke them.

32

A large clay amphora, any liquid put into it comes out tasting like wine (although the other properties of the beverage are not altered).

33

A leather pouch containing 1D6+1 barbs from a Wing-gilled Landfish, these barbs could easily be used as darts.

34

A tiny metal statue of a goblin, when a key in the back of the statue is twisted the eyes of the figure glow briefly green.

35

A small club studded with green thorns that appear to have grown naturally from the weapon.

36

A small presentation barrel of ale from the Fullmead Brewery in Burnton.

37

A pot of gooseberry jam.

38

A small bag of Scrottish porridge oats.

39

An extremely large cabbage.

40

A twisted walking stick carved to resemble a dancing woman wearing flowing clothes.

41

A russet-coloured hood that--when worn--hides the wearers face in shadow, making them difficult to identify.

42

The tall, black hat of a Witchfinder, inside the hat is sewn the name Erasmus Pottingley.

43

A small silver tuning fork, when rung the sound it makes can only be heard by those who have spilt blood in the last 24 hours.

44

A silver dog-whistle.

45

A small neck-pouch containing trace amounts of the vivid blue woad used by Highland warriors.

46

A hat fashioned from the dark, emerald coloured shell of a Gloomcrab.

47

A small amulet showing an eye surrounded by entwined twin tentacles, the symbol of the Kraken.

48

A fist sized piece of tattooed skin flayed from a marsh-troll, the symbols contain a single cleric spell (determined by the GM) and can be used as a one-use scroll by someone of a divine bent.

49

A gold coin of strange design, one one side of the coin are two crossed-swords and on the other a bulbous eye that appears to blink occasionally.

50

A large cooking-pot that automatically seasons any meats placed or cooked within it.

51

A fist-sized chunk of concealed gristle, when carried below ground it pulsates unnervingly when danger approaches.

52

A Peeker wanted poster containing a crude-drawing of a person that vaguely resembles the PC, the poster promises a 50 quid reward for capture.

53

A set of scrolls detailing the exaggerated antics of the infamous pirate Balgrot the Bloody.

54

A set of boots made from the scaly hide of a Lunden Sewer Crocodile.

55

A crate of dried, salted fish.

56

A long, thin stick with a nail fastened to the end, often used by Mudcrows in Lunden to wickle items worthy of selling from the mud of the great rivers.

57

A small pouch containing herbs and powerful spices made to be worn over the nose to lessen the foul odours of Midderland sewers.

58

A large staff with a Y shaped branch on the end, used for wrangling Mud Cows.

59

A bag of Lunden cockles and whelks.

60

A small book entitled 'Mr Grezzles Good Guide to the Rhyming Slang of Lunden and Surrounding Environs.'

61

A scorched parchment entitling the bearer to run a forge in the City of Great Lunden.

62

A roughly sketched map to part of an unexplored Goman sewer-system.

63

A slightly stale venison pie.

64

A block of Alum.

65

A bottle of ginger wine.

66

A large wicker basket of sweet apples.

67

A block of hard cheese.

68

A golden holy symbol of Gael, when taken into one of Gael's holy places it grows comfortingly warm to the touch.

69

A set of playing cards, with the picture cards depicting various noble dynasties.

70

A brass candle holder, any candle placed in it cannot be extinguished by wind or other air currents.

71

A tin bowl that renders any liquid placed in it transparent (other properties of the liquid are unaffected).

72

A small silver spoon that slight sweetens any liquid that it stirs.

73

A rusty pair of iron scissors that remain usable even if they are not sharpened.

74

A long metal toasting fork. Any bread cooked on a fire using the fork will have the vague impression of a human face charred into it after cooking is complete.

75

A clay drinking vessel with multiple holes on all sides, all the holes but one must be blocked or any liquid being drunk from the vessel will spill out drenching the user.

76

An old, wooden bucket, when filled with liquid anyone catching sight of their reflection will see themselves as though they were 20 years older.

77

A set of metal barber/surgeons tools.

78

An intricate metal ink-pen with peacock feathers attached to it.

79

An ostentatious hat in hues of most Royal purple.

80

A warm sheepskin cloak.

81

A lacquered wooden fishing rod, the line on the rod cannot be broken by a fish, no matter how much it struggles.

82

A large, curved clay pipe, when used the smoke from it has a veridian hue.

83

A strangely shaped, shard of emerald green glass.

84

A wooden, skull shaped mask that identifies the wearer as a member of the Guild of Gloombuggers.

85

A tiny, roughly carved and badly out of proportion figure crafted from driftwood, when a storm is about to break the figure emits a cry like a wailing newborn.

86

A headdress made from the antlers of a great deer.

87

A set of 1D6 oddly misshapen, metal keys.

88

A small marble statue depicting Gael.

89

A fist-sized wooden chest containing fragrant pipe tobacco.

90

6 rashers of smoked bacon wrapped in soot-smeared paper.

91

3 hard-boiled eggs.

92

An ancient drinking horn crafted from some extinct beast, those who drink from it have dreams of being a huge predator roaming unchallenged through a prehistoric landscape.

93

A metal mask resembling a deformed man with a protruding tongue, often worn by wrong-doers before they are paraded through the streets as punishment.

94

A finger-bone carefully containing in a small golden cage and worn around the neck via a chain, believed to be the bone of a great Saint.

95

A costume consisting of a fake horses head attached to a large sheet, this hobby-horse is worn and used in some old village ceremonies and celebrations around the Havenlands.

96

A small wooden replica of a sailing ship.

97

A metal helmet believed to have been worn by a great knight who participated in the holy wars.

98

A rolled up leather "board" and 10 ivory playing pieces from an ancient Goman boardgame, when the board is unrolled and set before a building in the dead of night and the playing pieces are put upon it, the same number of pieces as their are conscious people in the building will remain standing, the rest will topple over. If there are more than 10 people conscious in the building, all of the pieces remain standing.

99

A candle made from the grisly, severed hand of a hanged criminal, if lit it is believed to help people remain undetected as they enter an abode.

100

A rusty spearhead, when played on the ground and allowed to spin freely it points in the direction of the nearest weaponsmith.