d10 | Result |
---|---|
1 |
Soften shell: Each creature native to the biome has weaker resistance, on a critical attack roll the attack does triple a normal damage roll. |
2 |
Volatile guts: Upon killing native creature within the biome, there's a chance of self detonation (Proficiency * d6 fire damage) |
3 |
Haunted: Sometimes dead creatures haunt players till the end of the mission. |
4 |
Gigantism: Each creature native to the biome is one size larger. |
5 |
Regenerative: Each creature native to the biome has the ability to regenerate their biomass once damaged. |
6 |
Parasites: In some of the native creatures, there are parasites which are 1 size smaller than the creature itself. |
7 |
Plague Outbreak: Creatures native to the biome are weaker, however they are sick and can pass on the contagion. |
8 |
Cluster: Encounter double the amount of creatures. |
9 |
Airborne: Creatures gain the ability to fly equal to their walking speed. |
10 |
Cryptic Coloration: All creatures in the biome are perpetually under the invisibility spell. |