Creature Mutations Modifier (d10)

d10 Result

1

Soften shell: Each creature native to the biome has weaker resistance, on a critical attack roll the attack does triple a normal damage roll.

2

Volatile guts: Upon killing native creature within the biome, there's a chance of self detonation (Proficiency * d6 fire damage)

3

Haunted: Sometimes dead creatures haunt players till the end of the mission.

4

Gigantism: Each creature native to the biome is one size larger.

5

Regenerative: Each creature native to the biome has the ability to regenerate their biomass once damaged.

6

Parasites: In some of the native creatures, there are parasites which are 1 size smaller than the creature itself.

7

Plague Outbreak: Creatures native to the biome are weaker, however they are sick and can pass on the contagion.

8

Cluster: Encounter double the amount of creatures.

9

Airborne: Creatures gain the ability to fly equal to their walking speed.

10

Cryptic Coloration: All creatures in the biome are perpetually under the invisibility spell.