| d100 | Result |
|---|---|
1-25 |
Roll on "Weapon Category Subtable" |
26-35 |
Damaged Roll on "Weapon Category Subtable" and damaged Roll on "Weapon Category Subtable". Both items require repair. |
36-45 |
Damaged Roll on "Gear Subtable" and damaged Roll on "Gear Subtable". Both items require repair. |
46-65 |
Roll on "Gear Subtable" |
66-80 |
Roll on "Odds and Ends Subtable" |
81-100 |
Roll on "Rewards Subtable" |
| d100 | Result |
|---|---|
1-35 |
Roll on "Slug Weapons Subtable" |
36-50 |
Roll on "Energy Weapons Subtable" |
51-65 |
Roll on "Special Weapons Subtable" |
66-85 |
Roll on "Melee Weapons Subtable" |
86-100 |
Roll on "Grenade Weapons Subtable" |
| d100 | Result |
|---|---|
1-20 |
Hand Laser |
21-35 |
Beam Pistol |
36-55 |
Infantry Laser |
56-70 |
Blast Pistol |
71-90 |
Blast Rifle |
91-100 |
Hyper Blaster |
| d100 | Result |
|---|---|
1-5 |
Hold Out Pistol |
6-13 |
Hand Gun |
14-18 |
Scrap Pistol |
19-26 |
Machine Pistol |
27-32 |
Duelling Pistol |
33-37 |
Hand Cannon |
38-46 |
Colony Rifle |
47-56 |
Military Rifle |
57-65 |
Shotgun |
66-70 |
Flak Gun |
71-78 |
Hunting Rifle |
79-83 |
Marksman’s Rifle |
84-92 |
Auto Rifle |
93-100 |
Rattle Gun |
| d100 | Result |
|---|---|
1-20 |
Needle Rifle |
21-45 |
Plasma Rifle |
46-60 |
Fury Rifle |
61-75 |
Shell Gun |
76-90 |
Cling Fire Pistol |
91-100 |
Hand Flamer |
| d100 | Result |
|---|---|
1-20 |
Blade |
21-40 |
Brutal Melee Weapon |
41-55 |
Boarding Saber |
56-75 |
Ripper Sword |
76-85 |
Shatter Axe |
86-90 |
Power Claw |
91-95 |
Glare Sword |
96-100 |
Suppression Maul |
| d10 | Result |
|---|---|
1-5 |
3 Frakk Grenades |
6-10 |
3 Dazzle Grenades |
| d100 | Result |
|---|---|
1-20 |
Roll on "Gun Mods Subtable" |
21-40 |
Roll on "Gun Sights Subtable" |
41-75 |
Roll on "Protective Items Subtable" |
76-100 |
Roll on "Utility Items Subtable" |
| d100 | Result |
|---|---|
1-10 |
Assault Blade |
11-20 |
Beam Light |
21-35 |
Bipod |
36-55 |
Hot Shot Pack |
56-65 |
Cyber-configurable Nano-Sludge |
66-80 |
Stabilizer |
81-90 |
Shock Attachment |
91-100 |
Upgrade Kit |
| d100 | Result |
|---|---|
1-20 |
Laser Sight |
21-45 |
Quality Sight |
46-70 |
Seeker Sight |
71-85 |
Tracker Sight |
86-100 |
Unity Battle Sight |
| d100 | Result |
|---|---|
1-5 |
Battle Dress |
6-15 |
Camo Cloak |
16-40 |
Combat Armor |
41-50 |
Deflector Field |
51-65 |
Flak Screen |
66-75 |
Flex-Armor |
76-90 |
Frag Vest |
91-95 |
Screen Generator |
96-100 |
Stealth Gear |
| d100 | Result |
|---|---|
1-6 |
Auto Sensor |
7-11 |
Battle Visor |
12-17 |
Communicator |
18-23 |
Concealed Blade |
24-29 |
Displacer |
30-34 |
Distraction Bot |
35-38 |
Grapple Launcher |
39-43 |
Grav Dampener |
44-49 |
Hazard Suit |
50-54 |
Hover Board |
55-57 |
Insta-Wall |
58-63 |
Jump Belt |
64-70 |
Motion Tracker |
71-75 |
Multi-Cutter |
76-79 |
Robo-Rabbit’s Foot |
80-84 |
Scanner Bot |
85-89 |
Snooper Bot |
90-93 |
Sonic Emitter |
94-96 |
Steel Boots |
97-100 |
Time Distorter |
| d100 | Result |
|---|---|
1-55 |
Roll on "5PH Consumables Subtable" |
56-70 |
Roll on "Implants Subtable" |
71-100 |
Roll on "Ship Items Subtable" |
| d100 | Result |
|---|---|
1-20 |
Booster Pills |
21-30 |
Combat Serum |
31-40 |
Kiranin Crystals |
41-55 |
Rage Out |
56-70 |
Still |
71-100 |
Stimpack |
| d100 | Result |
|---|---|
1-10 |
AI Companion |
11-16 |
Body Wire |
17-28 |
Boosted Arm |
29-40 |
Boosted Leg |
41-50 |
Cyber Hand |
51-61 |
Genetic Defenses |
62-71 |
Health Boost |
72-79 |
Nerve Adjuster |
80-85 |
Neural Optimization |
86-94 |
Night Sight |
95-100 |
Pain Suppressor |
| d100 | Result |
|---|---|
1-4 |
Analyzer |
5-11 |
Colonist Ration Packs |
12-17 |
Duplicator |
18-24 |
Fake ID |
25-31 |
Fixer |
32-34 |
Genetic Reconfiguration Kit |
35-39 |
Loaded Dice |
40-44 |
Lucky Dice |
45-48 |
Mk II Translator |
49-56 |
Med-patch |
57-60 |
Meditation Orb |
61-67 |
Nano-doc |
68-71 |
Novelty Stuffed Animal |
72-74 |
Purifier |
75-78 |
Repair Bot |
79-83 |
Sector Permit |
84-91 |
Spare Parts |
92-96 |
Teach-Bot |
97-100 |
Transcender |
| d100 | Result | Result |
|---|---|---|
1-10 |
Documents |
1 Rumor |
11-20 |
Data Files |
2 Rumors |
21-25 |
Scrap |
3 credits |
26-40 |
Cargo Crate |
Roll 1d6 credits |
41-55 |
Valuable Materials |
Roll 1d6+2 credits |
56-70 |
Rare Substance |
Roll 2d6 credits |
71-85 |
Ship Parts |
Discount your next ship component purchase by Roll 1d6 credits. |
86-90 |
Military Ship Part |
Discount your next ship component purchase by Roll 1d6+2 credits. |
91-95 |
Mysterious Items |
2 story points |
96-100 |
Personal Item |
3 story points |