3-13 Playroom (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Magic darkness for 1 hour

2

(BLOCK) Creatures change to their natural size

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Flooded (2˝ of fruit juice)

DOOK QUIRK (d4)

d4 Result

1

(DOOR)Door opens to Stairway (3-14)

2

(DOOR)Blocked by webbing

3

(DOOR)Locked (Childproof)

4

(DOOR)Jammed (Raspberry)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Forgotten jump rope on floor. Save or fall prone.

2

(ACCIDENT WAITING TO HAPPEN) Hidden rotting snacks. 30´ cloud for 6D6 poison or save for half.

3

(ACCIDENT WAITING TO HAPPEN) Fruit juice spill on floor. 5´ area. Save or stuck to ground.

4

(ACCIDENT WAITING TO HAPPEN) Vibrations loosen forks stuck in ceiling. Everyone save or 2D6.

CREATURE (d12)

d12 Result

1

1D8 Dreamons (Minor)

2

1D4+1 Headless Dolls

3

3D4 Matchmakers

4

1D8 Mockeries

5

1D4 Gryphons

6

1D8+2 Custards

7

1D8+2 Jelly Cubes

8

1 Oracle

9

1D4×2 Lost Soles

10

1 Dreamon (Major)

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Heart King

2

2D4 Mice

3

1D8 House Geckos

4

1D8+1 Playing Cards

5

Cheshire Cat

6

The Tea Party

7

Tweedledee & Tweedledum

8

Banker

9

1D4 Executioners

10

Heart Queen

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")