3-10 Hedge Maze (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(AREA) Magic darkness for 1 hour

2

(AREA) Creatures change to their natural size

3

(AREA) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(AREA) Rainstorm for 1 hour

DOOK QUIRK (d4)

d4 Result

1

(GATE) Padlocked (Magical)

2

(GATE) Gate opening is half width

3

(GATE) Gate disappears for 1 hour (door opening still exists)

4

(GATE) Opens to Kitchen & Cellar (3-11)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Half-buried rake. Save or 1D8 and blind for 1 minute.

2

(ACCIDENT WAITING TO HAPPEN) Tossed shovel from over hedge (ahead). Save or 2D6.

3

(ACCIDENT WAITING TO HAPPEN) Tossed log from over hedge (behind). Save or 2D6.

4

(ACCIDENT WAITING TO HAPPEN) Stray potted plant (begonias) falls from above. Save or 3D6.

CREATURE (d12)

d12 Result

1

1D8 Flowers or Weeds

2

2D6 Insects or Moths

3

1D6 Mock Turtles or Jubjub Birds

4

1D10 Grabbers (Branches or Roots)

5

1D4 Gryphons or Topiaries

6

1D10 Mirror Spiders

7

1D8+1 Serpents

8

1D4×2 Humpty Dumpties

9

Bandersnatch

10

Jabberwock

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Jester

2

2D4 Mice

3

1D8+1 Playing Cards

4

1 Footman

5

Tweedledee & Tweedledum

6

1D4 Tortoises

7

White Rabbit

8

1D6 Knights

9

1D4 Executioners

10

1D4 Antipathies

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")