3-06 Dungeon (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well or Mirror

18-19

Stairs leading up

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Filled with dense fog

2

(BLOCK) Creatures shrink to Very Small size

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Ground covered in salt

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Magical)

2

(DOOR) Door opening is half width

3

(DOOR) Door disappears for 1 hour (door opening still exists)

4

(DOOR) Opens to Forge (3-07)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Escapee tunnel collapse. All in 60´ line save or falls 20´ for 2D8.

2

(ACCIDENT WAITING TO HAPPEN) Fleeing prisoner (Matchmaker) falls through ceiling. Save or 3D6.

3

(ACCIDENT WAITING TO HAPPEN) Stashed explosive. First a hiss then 40´ blast. 8D6 or save for half.

4

(ACCIDENT WAITING TO HAPPEN) Artery (B) spits out blockage. 6D6 undead to 20´ area or save for half.

CREATURE (d12)

d12 Result

1

2D4 Bats

2

1D8+2 Grabbers (Chains)

3

3D4 Matchmakers

4

1D6 Mockeries

5

2D6 Mirror Spiders

6

1D8+1 Serpents

7

1D8+2 Custards or Jelly Cubes

8

1D4 Spirits

9

1 Shuteye

10

Bandersnatch

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

1D6 Mice

2

1D6 House Geckos

3

1D6 Cooks

4

1D8+1 Playing Cards

5

1D4 Kangaroos

6

1D4 Knights

7

1D4 Bishops

8

1D6 Profits

9

1D4 Executioners

10

1D4 Heart Knaves

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")