d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Well or Mirror |
18-19 |
Stairs leading up |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) Filled with dense fog |
2 |
(BLOCK) Creatures shrink to Very Small size |
3 |
(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size |
4 |
(BLOCK) Ground covered in salt |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Padlocked (Magical) |
2 |
(DOOR) Door opening is half width |
3 |
(DOOR) Door disappears for 1 hour (door opening still exists) |
4 |
(DOOR) Opens to Forge (3-07) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Escapee tunnel collapse. All in 60´ line save or falls 20´ for 2D8. |
2 |
(ACCIDENT WAITING TO HAPPEN) Fleeing prisoner (Matchmaker) falls through ceiling. Save or 3D6. |
3 |
(ACCIDENT WAITING TO HAPPEN) Stashed explosive. First a hiss then 40´ blast. 8D6 or save for half. |
4 |
(ACCIDENT WAITING TO HAPPEN) Artery (B) spits out blockage. 6D6 undead to 20´ area or save for half. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
2D4 Bats |
2 |
1D8+2 Grabbers (Chains) |
3 |
3D4 Matchmakers |
4 |
1D6 Mockeries |
5 |
2D6 Mirror Spiders |
6 |
1D8+1 Serpents |
7 |
1D8+2 Custards or Jelly Cubes |
8 |
1D4 Spirits |
9 |
1 Shuteye |
10 |
Bandersnatch |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
1D6 Mice |
2 |
1D6 House Geckos |
3 |
1D6 Cooks |
4 |
1D8+1 Playing Cards |
5 |
1D4 Kangaroos |
6 |
1D4 Knights |
7 |
1D4 Bishops |
8 |
1D6 Profits |
9 |
1D4 Executioners |
10 |
1D4 Heart Knaves |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |