3-05 Dining Hall (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) All lights go out unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Flooded (2˝ of fruit juice)

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Opens to Dungeon (3-06)

2

(DOOR) Blocked by webbing

3

(DOOR) Sentient doorknob

4

(DOOR) Jammed (Fig)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Oil and vinegar spill on floor. Single target save or fall prone and 1D6.

2

(ACCIDENT WAITING TO HAPPEN) Hidden rotting vegetables. 30´ cloud for 6D6 poison or save for half.

3

(ACCIDENT WAITING TO HAPPEN) Old molasses spill on floor. 5´ area. Save or stuck to ground.

4

(ACCIDENT WAITING TO HAPPEN) Vibrations loosen knives stuck in ceiling. Everyone save or 4D6.

CREATURE (d12)

d12 Result

1

1D8 Dreamons (Minor)

2

1D6 Flowers or Weeds

3

2D6 Oysters

4

1D8 Mome Raths

5

3D4 Matchmakers

6

1D8 Mockeries

7

1D8+1 Serpents

8

1D8+2 Custards

9

1D8+2 Jelly Cubes

10

1D4×2 Humpty Dumpties

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Heart King

2

1D8 Mice

3

1D8 House Geckos

4

2D4 Lobsters

5

1D8+1 Cooks

6

1D8+1 Playing Cards

7

3 Tongues

8

1D4 Executioners

9

1D4 Knaves

10

Heart Queen

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")