2-03 Flower Garden (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well or Mirror

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Magic darkness for 1 hour

2

(BLOCK) Creatures change to their natural size

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Windy for 1 hour

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Mundane)

2

(DOOR) Door opening is half width

3

(DOOR) Door disappears for 1 hour (door opening still exists)

4

(DOOR) Opens to Fountains (2-04)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Slick walkway. Single target save or fall prone and 1D6.

2

(ACCIDENT WAITING TO HAPPEN) 2D4 irrigation system geysers erupt. Save or lifted 15´ for 2D6.

3

(ACCIDENT WAITING TO HAPPEN) Tossed shovel from over nearest hedge. Save or 2D6.

4

(ACCIDENT WAITING TO HAPPEN) Fertilizer bomb. Bad smell worsens then 30´ blast. 5D6 or save for half.

CREATURE (d12)

d12 Result

1

1D6 Dreamons (Minor)

2

2D6 Flowers or Weeds

3

1D8 Insects

4

1D8 Grabbers (Roots)

5

1D6 Slithy Toves or Crocodiles

6

1D4 Topiaries

7

1D6+1 Serpents

8

1D4×2 Humpty Dumpties

9

1 Dirtworm

10

The Head

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

White King

2

1D6 Sheep

3

1D8 Pawns

4

1D6+1 Playing Cards

5

Caterpillar

6

Dodo

7

1D6 Knights

8

1D6 Bishops

9

White Queen

10

Heart Queen

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")