1-16 Wasteland (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well or Mirror

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Filled with dense fog

2

(BLOCK) Creatures shrink to Very Small size

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Everything covered in dust

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Mundane)

2

(DOOR) Door opening is half width

3

(DOOR) Door disappears for 1 hour (door opening still exists)

4

(DOOR) Opens to White Rabbit's Cottage (1-17)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Sinkhole under junk. 30´ area. Save or fall 40´ and take 4D8.

2

(ACCIDENT WAITING TO HAPPEN) Avalanche of junk. First rumbling then 40´ area 4D6 or save for half.

3

(ACCIDENT WAITING TO HAPPEN) Forgotten rotting vegetables. 30´ cloud for 6D6 poison or save for half.

4

(ACCIDENT WAITING TO HAPPEN) Stray bag of food waste falls from above. Save or 2D6.

CREATURE (d12)

d12 Result

1

1D6 Moths

2

1D6 Mome Raths

3

1D6 Jubjub Birds

4

1D10 Grabbers (Belts, Ropes, Roots, or Branches)

5

2D4 Checkers

6

1D6 Mockeries

7

2D4 Mirror Spiders

8

1D6+1 Serpents

9

1D4 Looking-Glass Creatures

10

The Hand

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Jester

2

1D6 Sheep

3

2D4 Dominoes

4

1D4 Footmen

5

Cheshire Cat

6

The Tea Party

7

Crow

8

Dodo

9

Banker

10

3 Tongues

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")