d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Well or Mirror |
18-19 |
Stairs leading up or down |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) Filled with dense fog |
2 |
(BLOCK) Creatures shrink to Very Small size |
3 |
(BLOCK) Low gravity for 1 hour |
4 |
(BLOCK) Rainstorm for 1 hour |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Opens to Pool of Tears (1-14) |
2 |
(DOOR) Brick wall behind door |
3 |
(DOOR) Plays music while open |
4 |
(DOOR) Jammed (Fig) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Slick rocks or floor tile. Single target save or fall prone and 1D6. |
2 |
(ACCIDENT WAITING TO HAPPEN) Wall collapse. First rumbling then 30´ line save or 4D6. |
3 |
(ACCIDENT WAITING TO HAPPEN) Jagged rocks or floor tile. Save or shoe punctured (2D4 if barefoot). |
4 |
(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling rock or tile. 5´area save or 2D8. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
1D6 Moths |
2 |
1D6 Borogroves |
3 |
1D6 Mome Raths |
4 |
2D4 Bats |
5 |
1D6+1 Jubjub Birds |
6 |
2D4 Checkers |
7 |
1D6 Crocodiles |
8 |
1D6 Mockeries |
9 |
2D4 Mirror Spiders |
10 |
1D6 Looking-Glass Creatures |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
Bone King |
2 |
1D6 Birds |
3 |
1D6 Sheep |
4 |
2D6 Dominoes |
5 |
Cheshire Cat |
6 |
Caterpillar |
7 |
Crow |
8 |
1D4 Tortoises |
9 |
3 Tongues |
10 |
1 Bishop |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |