d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Well or Mirror |
18-19 |
Stairs leading up or down |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) Magic darkness for 1 hour |
2 |
(BLOCK) Creatures change to their natural size |
3 |
(BLOCK) Low gravity for 1 hour |
4 |
(BLOCK) Ground covered in sawdust |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Opens to Mustard Mine (1-12) |
2 |
(DOOR) Blocked by webbing |
3 |
(DOOR) Sentient doorknob |
4 |
(DOOR) Jammed (Cherry) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Slick rocks. Single target save or fall prone and 1D6. |
2 |
(ACCIDENT WAITING TO HAPPEN) Rockslide. First rumbling then 40´ area 4D6 or save for half. |
3 |
(ACCIDENT WAITING TO HAPPEN) Wall collapse. First rumbling then 20´ line save or 4D6. |
4 |
(ACCIDENT WAITING TO HAPPEN) Small stalactite falls from above. First dust falls then 5´ area save or 4D6. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
1D6 Insects |
2 |
1D6 Moths |
3 |
2D6 Oysters |
4 |
1D6 Borogroves |
5 |
2D6 Bats |
6 |
1D6 Jubjub Birds |
7 |
2D6 Checkers |
8 |
1D6 Crocodiles |
9 |
1D4 Sharks |
10 |
The Hand |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
2D4 Birds |
2 |
1D4 House Geckos |
3 |
1D4 Sheep |
4 |
1D4 Crabs & Daughters |
5 |
2D6 Dominoes |
6 |
1D4 Footmen |
7 |
Cheshire Cat |
8 |
Crow |
9 |
Walrus & Carpenter |
10 |
White Rabbit |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |