1-11 Mill (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well or Mirror

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Magic darkness for 1 hour

2

(BLOCK) Creatures change to their natural size

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Ground covered in sawdust

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Opens to Mustard Mine (1-12)

2

(DOOR) Blocked by webbing

3

(DOOR) Sentient doorknob

4

(DOOR) Jammed (Cherry)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Slick rocks. Single target save or fall prone and 1D6.

2

(ACCIDENT WAITING TO HAPPEN) Rockslide. First rumbling then 40´ area 4D6 or save for half.

3

(ACCIDENT WAITING TO HAPPEN) Wall collapse. First rumbling then 20´ line save or 4D6.

4

(ACCIDENT WAITING TO HAPPEN) Small stalactite falls from above. First dust falls then 5´ area save or 4D6.

CREATURE (d12)

d12 Result

1

1D6 Insects

2

1D6 Moths

3

2D6 Oysters

4

1D6 Borogroves

5

2D6 Bats

6

1D6 Jubjub Birds

7

2D6 Checkers

8

1D6 Crocodiles

9

1D4 Sharks

10

The Hand

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

2D4 Birds

2

1D4 House Geckos

3

1D4 Sheep

4

1D4 Crabs & Daughters

5

2D6 Dominoes

6

1D4 Footmen

7

Cheshire Cat

8

Crow

9

Walrus & Carpenter

10

White Rabbit

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")