1-09 Hallway (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) All lights go out unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Flooded (2˝ of water)

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Opens to King Row (1-10)

2

(DOOR) Brick wall behind door

3

(DOOR) Plays music while open

4

(DOOR) Jammed (Boysenberry)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Small area rug over 5´ wide pit. Save or fall 10´ and take 1D8.

2

(ACCIDENT WAITING TO HAPPEN) Upturned nail in floor. Save or shoe punctured (2D4 if barefoot).

3

(ACCIDENT WAITING TO HAPPEN) Cleaning chemical reaction. Everyone 6D6 poison or save for half.

4

(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling light. 5´area save or 2D8.

CREATURE (d12)

d12 Result

1

1D4 Dreamons (Minor)

2

1D6 Flowers or Weeds

3

1D4 Borogroves

4

2D4 Bats

5

1D6 Matchmakers

6

1D8 Checkers

7

1D4 Crocodiles

8

1D6 Mirror Spiders

9

1D4+1 Hall Monitors

10

The Hand

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

1D4 Mice

2

2 Hedgehogs + 2 Flamingos

3

1D4 Dominoes

4

1D4 Footmen

5

Cheshire Cat

6

Caterpillar

7

Dodo

8

Duchess

9

White Rabbit

10

3 Tongues

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")