1-04 Dancehall (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Filled with dense fog

2

(BLOCK) Creatures shrink to Very Small size

3

(BLOCK) Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Ground covered in salt

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Mundane)

2

(DOOR) Door opening is half width

3

(DOOR) Door disappears for 1 hour (door opening still exists)

4

(DOOR) Opens to Domino Domain (1-05)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Fresh floor polish. Single target save or fall prone and 1D6.

2

(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling light. 5´area save or 2D8.

3

(ACCIDENT WAITING TO HAPPEN) Party punch spill on floor. 5´ area. Save or stuck to ground.

4

(ACCIDENT WAITING TO HAPPEN) Wall collapse. First rumbling then 10´ line save or 4D6.

CREATURE (d12)

d12 Result

1

2D6 Bats

2

2D6 Checkers

3

2D4 Matchmakers

4

1 Serpent

5

1D6+1 Serpents

6

1D6+1 Looking-Glass Creatures

7

1D4 Hall Monitors

8

1D6×2 Lost Soles

9

1 Spirit

10

1D4 Spirits

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

2D6 Birds

2

2D6 House Geckos or Sheep

3

1D8×2 Lobsters

4

1D6 Crabs & Daughters or Flamingos

5

2D4+1 Dominoes

6

Cheshire Cat

7

Dodo

8

Duchess

9

Banker

10

White Rabbit

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")