d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Well, Mirror, or Mouse Hole |
18-19 |
Stairs leading up or down |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) Filled with dense fog |
2 |
(BLOCK) Creatures shrink to Very Small size |
3 |
(BLOCK) Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") of unusual size |
4 |
(BLOCK) Ground covered in salt |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Padlocked (Mundane) |
2 |
(DOOR) Door opening is half width |
3 |
(DOOR) Door disappears for 1 hour (door opening still exists) |
4 |
(DOOR) Opens to Domino Domain (1-05) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Fresh floor polish. Single target save or fall prone and 1D6. |
2 |
(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling light. 5´area save or 2D8. |
3 |
(ACCIDENT WAITING TO HAPPEN) Party punch spill on floor. 5´ area. Save or stuck to ground. |
4 |
(ACCIDENT WAITING TO HAPPEN) Wall collapse. First rumbling then 10´ line save or 4D6. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
2D6 Bats |
2 |
2D6 Checkers |
3 |
2D4 Matchmakers |
4 |
1 Serpent |
5 |
1D6+1 Serpents |
6 |
1D6+1 Looking-Glass Creatures |
7 |
1D4 Hall Monitors |
8 |
1D6×2 Lost Soles |
9 |
1 Spirit |
10 |
1D4 Spirits |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
2D6 Birds |
2 |
2D6 House Geckos or Sheep |
3 |
1D8×2 Lobsters |
4 |
1D6 Crabs & Daughters or Flamingos |
5 |
2D4+1 Dominoes |
6 |
Cheshire Cat |
7 |
Dodo |
8 |
Duchess |
9 |
Banker |
10 |
White Rabbit |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |