1-03 Bridge (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Mirror

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) All lights go out unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Windy for 1 hour

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Opens to Dance Hall (1-04)

2

(DOOR) Blocked by webbing

3

(DOOR) Sentient doorknob

4

(DOOR) Jammed (Apricot)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Slick rocks. Single target save or fall prone and 1D6.

2

(ACCIDENT WAITING TO HAPPEN) Small glass shard on floor. Save or shoe punctured (1D8 if barefoot).

3

(ACCIDENT WAITING TO HAPPEN) Stray bidding paddle falls from above. Save or 1D4.

4

(ACCIDENT WAITING TO HAPPEN) Faulty stone repair. 5ยด area crumbles into the Pit (D). Save or fall in.

CREATURE (d12)

d12 Result

1

1D4 Dreamons (Minor)

2

1D6 Borogroves

3

2D4 Bats

4

1D6 Checkers

5

1D4 Imps of the Persverse

6

1D6 Mirror Spiders

7

1D4+1 Looking-Glass Creatures

8

1D4 Hall Monitors

9

2 Humpty Dumpties

10

The Hand

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Jester

2

1D4 Mice

3

2D4 Birds

4

1D6 Sheep

5

1D4 Hedgehogs

6

2D4+1 Dominoes

7

Duchess

8

Banker

9

1D4 Profits

10

1D4 Heart Knaves

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")