d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Mirror |
18-19 |
Stairs leading up or down |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) All lights go out unless one or more doors are open |
2 |
(BLOCK) Magic silence for 1 hour |
3 |
(BLOCK) Low gravity for 1 hour |
4 |
(BLOCK) Windy for 1 hour |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Opens to Dance Hall (1-04) |
2 |
(DOOR) Blocked by webbing |
3 |
(DOOR) Sentient doorknob |
4 |
(DOOR) Jammed (Apricot) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Slick rocks. Single target save or fall prone and 1D6. |
2 |
(ACCIDENT WAITING TO HAPPEN) Small glass shard on floor. Save or shoe punctured (1D8 if barefoot). |
3 |
(ACCIDENT WAITING TO HAPPEN) Stray bidding paddle falls from above. Save or 1D4. |
4 |
(ACCIDENT WAITING TO HAPPEN) Faulty stone repair. 5ยด area crumbles into the Pit (D). Save or fall in. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
1D4 Dreamons (Minor) |
2 |
1D6 Borogroves |
3 |
2D4 Bats |
4 |
1D6 Checkers |
5 |
1D4 Imps of the Persverse |
6 |
1D6 Mirror Spiders |
7 |
1D4+1 Looking-Glass Creatures |
8 |
1D4 Hall Monitors |
9 |
2 Humpty Dumpties |
10 |
The Hand |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
Jester |
2 |
1D4 Mice |
3 |
2D4 Birds |
4 |
1D6 Sheep |
5 |
1D4 Hedgehogs |
6 |
2D4+1 Dominoes |
7 |
Duchess |
8 |
Banker |
9 |
1D4 Profits |
10 |
1D4 Heart Knaves |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |