1-02 Aviary (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Magic darkness for 1 hour

2

(BLOCK) Creatures change to their natural size

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Everything covered in dust

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Mundane)

2

(DOOR) Opening is half height

3

(DOOR) Painted wall behind door (looks like adjacent Block)

4

(DOOR) Opens to Bridge (1-03)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Sinkhole. 20´ area. Save or fall 20´ and take 2D8.

2

(ACCIDENT WAITING TO HAPPEN) Rotting tree falls. Collapses in 50´ line. Save or 4D6.

3

(ACCIDENT WAITING TO HAPPEN) Stray birdcage falls. Save or fall with it (if level) or 3D6 (if below).

4

(ACCIDENT WAITING TO HAPPEN) Bird falls from above. Save or 2D8.

CREATURE (d12)

d12 Result

1

1D8 Insects

2

1D8 Moths

3

1D4 Grabbers (Branches)

4

2D4 Bats

5

1D6 Checkers

6

1D6 Crocodiles

7

1 Serpent

8

1D6+1 Serpents

9

1D6 Hall Monitors

10

2 Humpty Dumpties

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

2D6 Birds

2

1D6 House Geckos

3

1D4 Crabs & Daughters or Lobsters

4

1D4+1 Dominoes

5

1D4 Footmen

6

Cheshire Cat

7

Crow

8

Dodo

9

Duchess

10

Banker

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")