Hesiod's Chest (d100)

d100 Result

1

The chest disappears and is teleported to Hesiod.

2

The smoke billows out and seeps into the ground, the ground then shakes before it stops. This has awakened the Great Destroyer.

3

The Ring of Malar is still attached to a dead cultist. If the ring is dipped in the blood of a Selune Priest, it will turn into the Ring of the Moonmaiden.

4

A monkey's paw.

5

An adult blue dragon named Jytstris. She is disturbed that she was forced away from her family and will angrily threaten the party into returning her.

6

A living eye that sits within a glass ball. It is the great demon Nivgret, the Eye of Greed. He has been imprisoned for millennia. He will attempt to entice the party with knowledge if they give him answers to the questions he asks.

7

Baphomet's glaive "Heartcleaver" if attuned, it is a +3 glaive that will attempt to beguile and confuse the party into returning him to his master. It is a cursed object, making the user easily lost.

8

The Crown of Barvos, if attuned by anyone who isn't the ruler of Barvos, will cause 12d12 psychic damage.

9

A heavy grandfather clock that starts at 12:01 AM and when it strikes 12:00 AM will cause anyone within 1200 ft to become violently angry and attack anything in sight.

10

Twelve Unbreakable rods. Once all of them break, Asgorath will begin his destruction of Lernea. The rods will break seemingly randomly.

11

A door appears that transports the user to the Tomb of Glasgow Hoarhearth.

12

A potion that once drunk will cause the user to be unconscious for 24 hours.

13

The next person the party meets will start to secretly hate them until given a compliment.

14

The Demon Lord Orcus will have an itch to destroy the user.

15

A swarm of locusts appears and eats all plant life within 1200ft.

16

A fiend will enter the body of the user and speak with them telepathically.

17

A broken rusted axe, if attuned the user will be able to talk to it. It calls itself Caveat. It will ask to be repaired and returned to its former glory. If done so, it will become a +3 Vorpal Greataxe. To repair it, you must take it to its home plane of  Carceri and dip it in the blood of a powerful demodand.

18

The moon disappears for one hour.

19

The last person the user killed is revived.

20

An ogre named Domdo. He claims to be the king of ogres and demands the party pay him homage for their lives. He will run away screaming if they show any hostility.

21

A small bonsai tree in the shape of a redwood. If concentrated on for one minute, the user is transported to an infinite redwood forest. For every 24 hours consecutively spent inside, the redwood forest will display new effects of worsening severity.

22

An exact replica of the Book of Vile Darkness, the identify spell will show the book as such. A DC 25 arcana check reveals that it is a mere copy. The book cannot be opened and there aren't any pages.

23

The user becomes irrationally angry at the next thing it sees.

24

In the next 24 hours, a knight from the Order of the Freemen will appear and challenge the user to a duel.

25

The deed to a castle in a country that doesn't exist.

26

A dragon chess board with all the pieces missing. If they roll a 26 again, they receive all the pieces.

27

A broken amulet of Makeruli.

28

A random country will ban the user from entering it unless they are a citizen, then it chooses a different country.

29

A drum that when played, summons a hoard of goblins to assault the party.

30

A crocodile.

31

The ground ruptures and causes a 60ft radius centered on the user collum of the rock to shoot 300ft upwards. This collum will return to its original shape after 24 hours.

32

A circlet that convinces the user they have improved wisdom and intelligence, but is purely a placebo.

33

A book in a language you cannot understand, translating it with comprehend languages reveals a recipe for a four cheese lasagna.

34

A crow.

35

An IOU from a mystery author for one gold coin.

36

The user feels a headache for two minutes before hearing someone say "Loser" in their mind.

37

A full-sized pipe organ that is haunted by an annoying ghost anytime someone tries to play it.

38

A bronze key that fits in any lock, but doesn't open them.

39

The Grease Goblin, will immediately cast the sleep spell at 7th lvl and run away.

40

A scar will appear over the right eye of the user. It can be removed with Lesser Restoration.

41

A skeleton standing in a frightened pose. It will randomly appear around corners and behind doors until destroyed.

42

An unaligned orc who doesn't speak common.

43

A singular copper coin.

44

A commoner will appear and attack the user. The commoner can make any die roll a 20.

45

A sand dial appears and runs out of sand in one minute, it cannot be moved or stopped. Nothing happens afterwards.

46

A note for telling the death of the user.

47

1/100 trees in the nearest forest will become treants.

48

No smoke appears, but a feint, evil-sounding laugh can be heard in the distance.

49

Nothing happens.

50

A true neutral androgynous elf appears. They are stoic and calm.

51

One silver coin.

52

One gold coin.

53

One platinum coin.

54

A living stone goldfish that hovers above the ground. It is loyal to the user.

55

An awakened Tyrannosaurus Rex named Sir Imperator, he will give the party a cordial thank you for freeing him.

56

A piece of candy, once consumed, will cause the user to feel compelled to do good deeds for 24 hours.

57

A cap that everyone agrees looks good on the user.

58

A living stone goldfish that hovers above the ground. It is loyal to the user.

59

A warhorse loyal to the user.

60

A statue of the user is erected in their hometown.

61

An immortal dragonfly in a jar.

62

A golden claw that is considered a rare artifact worth 300gp.

63

A realistic portrait of the user, painting them in a positive light.

64

A carving tool with a note showing a rune. If this rune is carved via the tool, it will improve whatever was carved into. It dissipates after one use.

65

A bag of holding.

66

A ring of inanimate disguise.

67

A small enchanted mirror that shows glimpses of the future in vague ways.

68

The Lizardfolk Tribe, SwampTail, is now an ally to the user. A shipment of materials is regularly shipped to the user.

69

A figure will appear and give the user a deep, meaningful hug, before dissipating.

70

An encyclopedia that gives a vague, riddle-like of anything the user desires.

71

A patch with a sloop on it. If fully submerged in water for one hour, will turn into a full-sized sloop.

72

An adult Polar Bear that is loyal to the user appears.

73

The user automatically detects the next lie told to them.

74

A thousand gold pieces.

75

An Amphicoelias egg.

76

A star will appear in the night sky. Asgorath will delay his plans on Lernea to destroy it.

77

The Shard of the Ise Rune

78

A personal item related to the user will appear.

79

A small diamond that, despite its size, will work as the material cost for any Necromancy spell.

80

The black piece of the Circle of Tiamat.

81

The next leader of a country the user speaks to will be surprisingly amicable.

82

An ogre loyal to the user appears.

83

The Blackhammer; works as a +3 maul unless the wielder is a Rune Knight.

84

A +2 weapon or +1 armor of the user's choice appears.

85

Six goblins loyal to the user appear.

86

A brass call bell. If ringed, a well-dressed human male butler will appear, calling himself simply a butler. He will attempt to complete any task assigned to him. Once finished he will disappear until summoned again.

87

The user summons The Fixer. The Fixer is a goblin male who will do any single task within his power. The Fixer is a lvl 20 Rouge.

88

The user can revert one action at anytime as long as they did within the last 24 hours.

89

The user can choose to tame any singular beast they meet.

90

The Aspect of Hesiod appears and gives the party a divination about their chances with any three things.

91

The user gets a feat of their choosing.

92

The user is granted the deed to a nice longhouse in Picas. It comes with 3 acres of land.

93

12,000gp is shipped over to the user over a period of ten days.

94

The user receives a great boon related to their personal quest. If they don't have an applicable quest, then a general quest will be chosen instead.

95

An ancient Imperial Dragon appears and gives the user one of its scales. If the scale is smashed he will come to the user's aid.

96

The Fortuna Infinitum.

97

The user will be revived automatically upon their next death unless it is from old age.

98

A ring of wish, with one use remaining.

99

The party is blessed with good fortune, +5 to all checks until the end of the second long rest after this effect

100

The party feels a surge of power. The party levels up.