Armies / Battles (d6)

d6 Result

1

The local militia is trying to help some folks in need but clearly need leadership, guidance, and some new equipment.

2

An army forms outside of the city and an emissary comes into town and announces that they all must surrender or die.

3

The local lord has declared martial law. A curfew has been set and no one is allowed to carry or own weapons.

4

The army here made up much of the town guard but they have disbanded and/or deserted, which has plunged the town into lawlessness.

5

A powerful wizard/lord conscripts the party, likely via magic, into his budding army. Once they’ve proven their usefulness their “entrusted” with leading an assault on a rival wizard/lord’s tower while the armies battle upon the plains below.

6

The party arrives in town to find it fully/partially destroyed from battle. A Cadaver Collector is collecting corpses. The party may want to put a stop to this desecration.