d6 | Result |
---|---|
1 |
The town/city watch keeps the peace by being tyrants. Extortion and bribery from corrupt individuals is commonplace. Guards try to “collect a travel tax” from the party as soon as they enter the town. Later they can be seen bullying the peasants around town. |
2 |
Two rival gangs run the town/city. The party encounters a member of one of these gangs bleeding out the doorstep of a house. If they help him, they gain the favor of one of the gangs while earning the ire of the other. |
3 |
The party is approached by a hooded figure who states that he’s a part of a secret society that is planning on overthrowing the corrupt nobility in the area. |
4 |
The town/city is run by a single gang and the party is approached by a man/woman that claims to be the former lord of this place. He/she wants the party’s help in taking back his/her town/city. |
5 |
The party hears people chanting coming from one of the sewer grates. Upon inspection, they find a cult of some sort performing a ritual. (1d4) 1-This is the Cult of Talona (or other disease-god), attempting to spread a holy plague. 2-This is a Dragon Cult, trying to resurrect a long dead metallic dragon. 3-This is a magical council, practicing their magics where they cannot hurt anyone. 4-This is a group of divination wizards, attempting to look into a bad omen one of their members had seen in these tunnels. |
6 |
Town watch has a mole in their ranks and the local gangs/smugglers keep getting tipped off. The party has to investigate in order to out the mole. Perhaps this leads to them joining the town watch? |