d12 | Result |
---|---|
1 |
Thieves / Conmen / Shady People: Roll on "Thieves / Conmen / Shady People" |
2 |
Town Crier: Roll on "Town Crier" |
3 |
Nobility: Roll on "Nobility" |
4 |
Runaway Stuff! Roll on "Runaway Stuff" |
5 |
Hunters / Poachers / Smugglers: Roll on "Hunters / Poachers / Smugglers" |
6 |
Town Watch, Gangs, and Secret Societies: Roll on "Town Watch, Gangs, and Secret Societies" |
7 |
Monks / Priests / Holy men: Roll on "Monks / Priests / Holy men" |
8 |
Drunks / Beggars: Roll on "Drunks / Beggars" |
9 |
City Things: Roll on "City Things" |
10 |
Armies / Battles: Roll on "Armies / Battles" |
11 |
Monsters: Roll on "Drunks / Beggars" |
12 |
Magic Beings / Forces: Roll on "Magic Beings / Forces" |
Subcharts
- Thieves / Conmen / Shady People (d8)
- Nobility (d6)
- Town Crier (d6)
- Runaway Stuff (d8)
- Hunters / Poachers / Smugglers (d6)
- Town Watch, Gangs, and Secret Societies (d6)
- Monks / Priests / Holy men (d6)
- Drunks / Beggars (d6)
- City Things (d10)
- Armies / Battles (d6)
- Monsters (d10)
- Magic Beings / Forces (d12)