1d16 | Result |
---|---|
1 |
Resolve: {Assault Rifle,Machine Pistol} with Resolve: {no ammo|Roll 2d6 rounds of ammo} |
2 |
Flame thrower with Resolve: {no ammo|Roll 2d6 uses left} |
3 |
Gatling gun with Resolve: {no ammo|Roll 2d6 rounds of ammo} |
4 |
Machine gun with Resolve: {no ammo|Roll 2d6 rounds of ammo} |
5 |
Revolver with Resolve: {no ammo|Roll 2d6 bullets} |
6 |
Rifle, Bolt Action with Resolve: {no ammo|Roll 2d6 rounds of ammo} |
7 |
Shotgun with Resolve: {no ammo|Roll 2d6 shells} |
8 |
Sniper Rifle with Resolve: {no ammo|Roll 2d6 rounds of ammo} |
9 |
Taser with Resolve: {no ammo|Roll 2d6 charges left on the battery} |
10 |
Scope, Resolve: {telescopic|IR} Resolve: {2x|5x|10x} magnification |
11-12 |
Roll 2d20 Rounds of Ammo |
13-15 |
Roll on "Gamma World TL4 Explosives" |
16 |
Roll on "Gamma World TL5 Weapon & Armor" |