Gamma World TL4 Weapons (1d16)

1d16 Result

1

Resolve: {Assault Rifle,Machine Pistol} with Resolve: {no ammo|Roll 2d6 rounds of ammo}

2

Flame thrower with Resolve: {no ammo|Roll 2d6 uses left}

3

Gatling gun with Resolve: {no ammo|Roll 2d6 rounds of ammo}

4

Machine gun with Resolve: {no ammo|Roll 2d6 rounds of ammo}

5

Revolver with Resolve: {no ammo|Roll 2d6 bullets}

6

Rifle, Bolt Action with Resolve: {no ammo|Roll 2d6 rounds of ammo}

7

Shotgun with Resolve: {no ammo|Roll 2d6 shells}

8

Sniper Rifle with Resolve: {no ammo|Roll 2d6 rounds of ammo}

9

Taser with Resolve: {no ammo|Roll 2d6 charges left on the battery}

10

Scope, Resolve: {telescopic|IR} Resolve: {2x|5x|10x} magnification

11-12

Roll 2d20 Rounds of Ammo

13-15

Roll on "Gamma World TL4 Explosives"

16

Roll on "Gamma World TL5 Weapon & Armor"