You'll notice that there are no mystic-specific military professions in the Profession selection. This is because mystics can use any equipment and fulfill any role in combat. Their abilities simply give them more options to better fulfill their role.
{# Get equipment of the selected profession #}
{% abilities_by_level = get_chart id:90437 %}
{# Generate NPC level #}
{%if NPC_level_interval == "1 .. 20"%}
{% NPC_level_interval = {50%?1 .. 4|30%?5 .. 8|?9 .. 20} %}
{%end%}
{%if NPC_level_interval == "1 .. 4"%}
{% shift = 0 %}
{% level = {1d4} %}
{%elif NPC_level_interval == "5 .. 8"%}
{% shift = 3 %}
{% level = {lowest(1, 2d4) + 4} %}
{%elif NPC_level_interval == "9 .. 20"%}
{% shift = 6 %}
{% level = {lowest(1, 3d12) + 8} %}
{%end%}
{% abilities = abilities_by_level.$level %}
{# Set a starting index for addressing columns in the equipment table to give higher level characters better equipment #}
{% index = {2 + {$shift} } %}
{# Get civilian profession names and a random encounter location based on selected district #}
{% profession_weights = roll_chart filter_cols:1 filter_exact:District id:76327 %}
{% encounter_location = profession_weights.2.value %}
{# Load a name table based on chosen language #}
{%if Name == "Random"%}
{% civ = roll_chart id:80444 %}
{%else%}
{% civ = roll_chart filter_cols:1 filter_exact:Name id:80444 %}
{%end%}
{% male = {$civ.Male_names_table.value} |> roll_chart %}
{% female = {$civ.Female_names_table.value} |> roll_chart %}
{%if Generate_a_group == "No"%}
{# Change profession name in case it's a civilian NPC #}
{% profession_name = Profession %}
{%if profession_name == "civilian likely met in this district"%}
{%if profession_weights.3.value > 1000%}
{% district_scaledown = {1000 / {$profession_weights.3.value}} %}
{% person_number = {d1000} %}
{%else%}
{% district_scaledown = 1 %}
{% person_number = {d{ ceil( {$profession_weights.3.value} ) }} %}
{%end%}
{% person_number = {{$person_number}} %}
{% weights = remove at:"1-3" source:profession_weights %}
{% checked_people = 0 %}
{%for column in weights%}
{%if profession_name == "civilian likely met in this district"%}
{% weight = {ceil( {$column.value} * {$district_scaledown} )} %}
{%if {{$checked_people} + {$weight}} >= {$person_number}%}
{% profession_name = column.name %}
{%else%}
{% checked_people = {{$checked_people} + {$weight}} %}
{%end%}
{%end%}
{%end%}
Resolve: {**{$female}**, a female|**{$male}**, a male} { $profession_name } (age Roll lowest(1, 3d40) + 13 + {$level}, level {$level})
Meets the party at the {$District}, perhaps at the {$encounter_location}
{%-else%}
{% equipment = roll_chart filter_cols:1 filter_exact:Profession id:89104 %}
Resolve: {**{$female}**, a female|**{$male}**, a male} { $profession_name } (age Roll lowest(1, 3d40) + 13 + {$level}, level {$level})
Meets the party at the {$District}, perhaps at the {$encounter_location}
{%else%}
{# Generate group description #}
{%if Profession == "civilian likely met in this district"%}
A group of Roll 2d8 level { $level } civilians
{%else%}
{% equipment = roll_chart filter_cols:1 filter_exact:Profession id:89104 %}
A group of Roll lowest(1, 2d8) + 1 level { $level } { $equipment.11 }
* Each of them {{equipment.$index}}
{%- index = {3 + {$shift} } %}, {{equipment.$index}}
{%- index = {4 + {$shift} } %}Resolve: { }and wears {{equipment.$index}} armour.
{%end%}
{%end%}
d8 | Role | Armed1to4 | Sidearm1to4 | Armour1to4 | Armed5to8 | Sidearm5to8 | Armour5to8 | ArmedOver9 | SidearmOver9 | ArmourOver9 | RolePlural |
---|---|---|---|---|---|---|---|---|---|---|---|
1 |
guard or bodyguard |
armed with a spear |
has a club as a sidearm |
quilted |
armed with a polearm |
has a mace as a sidearm |
armed with a spear and a large shield |
has a sword as a sidearm |
plate |
guards or bodyguards |
|
2 |
thug or robber |
armed with a club or a crowbar |
has a dagger as a sidearm |
no |
armed with a mace |
is ready to draw throwing knives |
quilted |
armed with a sword and a dagger |
is ready to draw throwing knives and spore bombs |
thugs or robbers |
|
3 |
infantry soldier or mercenary |
armed with a spear and a large shield |
has a dagger as a sidearm |
quilted |
armed with an axe and a large shield |
has a sword as a sidearm |
armed with a javelin and large shield |
equips a spear after throwing the javelin, has a sword as a sidearm |
plate |
infantry soldiers or mercenaries |
|
4 |
skirmisher |
armed with a sling |
has a dagger as a sidearm and a spare sling |
no |
armed with a javelin and a small shield |
has a dagger, a sling and a quiver of javelins at the ready |
quilted |
armed with a javelin and a pavise shield |
has a bola, a sword and a quiver of javelins at the ready |
skirmishers |
|
5 |
hunter, scout or archer |
armed with a hunting bow |
has a dagger as a sidearm |
no |
armed with a war bow or a crossbow |
has a dagger as a sidearm |
quilted |
armed with a war bow or a crossbow |
is ready to equip a pavise shield and draw a sword or a dagger |
hunters, scouts or archers |
|
6 |
squire or knight |
armed with a spear and a large shield |
has a sword as a sidearm |
armed with a polearm |
is ready to draw a sword and a heater (small shield) |
plate |
armed with a war bow |
has a two-handed sword, a mace and a dagger as sidearms |
plate |
squires or knights |
|
7 |
warrior monk |
armed with a staff |
has no sidearm |
no |
armed with a staff |
has a sling at the ready |
quilted |
armed with a staff |
has a sling, a rope dart or a meteor hammer at the ready |
quilted |
warrior monks |
8 |
wrestler or pit-fighter |
unarmed |
has no sidearm |
no |
unarmed |
has a dagger as a sidearm |
quilted |
unarmed |
is ready to draw two daggers |
quilted |
wrestlers or pit-fighters |