Savage Scum and Villainy Generic Job Generator - Updated (d4)

Generate random jobs the crew can take on.

Created from pages 338-341 of the Scum and Villainy Roleplaying Game core rulebook and official handouts available at https://www.evilhat.com/home/scum-and-villainy-downloads/

A random result will be collated from each column

d4 CLIENT: TARGET: THE SITUATION AND THE WORK: LOCATION: PAYOUT: CONNECTED TO: FACTION THAT BENEFITS: FACTION THAT SUFFERS: GM and Gather Info Engagement Roll and Flashbacks: 3rd INTERESTED FACTION: CLUE OR DETAIL: TWIST: COMPLICATION: OBSTACLE: HAZARD:

1

(Civilian) Roll d12 on [1:Academic; 2:Scholar; 3:Laborer; 4:Professional; 5:Courier; 6:Spacer; 7:Shop Owner; 8:Business Owner; 9:Artist; 10:Writer; 11:Doctor; 12:Mechanic]

(Civilian) Roll d12 on [1:Academic; 2:Scholar; 3:Laborer; 4:Professional; 5:Courier; 6:Spacer; 7:Shop Owner; 8:Business Owner; 9:Artist; 10:Writer; 11:Doctor; 12:Mechanic]

Roll d47 on [1:(Covert) Stalking; 2:(Covert) Surveillance; 3:(Covert) Sabotage; 4:(Covert) Arson; 5:(Covert) Poison; 6:(Covert) “Accident”; 7:(Covert) Steal; 8:(Covert) Replace; 9:(Covert) Lift; 10:(Covert) Plant; 11:(Covert) Impersonate; 12:(Covert) Trick; 13:(Violence) Assassinate; 14:(Violence) Liberate; 15:(Violence) Ransom; 16:(Violence) Terrorize; 17:(Violence) Escort; 18:(Violence) Destroy; 19:(Violence) Deface; 20:(Violence) Raid; 21:(Violence) Defend; 22:(Violence) Rob; 23:(Violence) Strong-arm; 24:(Underworld) Escort; 25:(Underworld) Guard; 26:(Underworld) Smuggle; 27:(Underworld) Courier; 28:(Underworld) Blackmail; 29:(Underworld) Discredit; 30:(Underworld) Con; 31:(Underworld) Espionage; 32:(Underworld) Locate; 33:(Underworld) Hide; 34:(Underworld) Negotiate; 35:(Underworld) Threaten; 36:(Other) Infect; 37:(Other) Cure; 38:(Other) Broadcast; 39:(Other) Record; 40:(Other) Capture; 41:(Other) Tag; 42:(Other) Explore; 43:(Other) Move; 44:(Other) Turn On; 45:(Other) Turn Off; 46:(Other) Hack; 47:(Other) Download]

Roll d6 on [1:Rin; 2:Holt; 3:Iota;  4:Brekk; 5:Same Planet or Nearby Moon; 6: Several Systems Away] :: On or Near a Planet, Moon, Space Station, Asteroid, etc.

Roll d11 on [1:2; 2:4;3:4; 4:6; 5:6; 6:6; 7:6; 8:6; 9:8 CR;10:8; 11:10] CRED

Roll d6 on [1:A PC's Friend; 2:A PC's Rival; 3:A PC's Heritage NPC; 4:A contact of the Crew; 5:A notable NPC of a planet; 6:A notable NPC of a Faction]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d28 on [ 1:Crucial equipment or device fails; 2:Crucial equipment or device is sabotaged; 3:Debt or promise comes due; 4:Enemy reveals unexpected powers, abilities, or influence; 5:Enemy reveals their true agenda or nature; 6:Enemy unexpectedly benefits from your actions; 7:Key location is made inaccessible; 8:Key location is threatened or made unsafe; 9:Natural disaster is imminent;10:Needed item or resource is unavailable;11:Object of a quest is not what you assumed;12:Old enemy resurfaces;13:Simultaneous problems force a hard choice;14:Someone important betrays your trust;15:Someone important is threatened or endangered;16:Someone important reveals their problematic secret or history;17:Something important goes missing;18:Technology or device is shown to have unexpected effects;19:Time pressure suddenly increases;20:You were diverted from the true crisis;21:Trap is sprung;22:True agenda of a connection or patron is revealed;23:Trusted information is shown to be false;24:Two seemingly unrelated problems are shown to be connected;25:Undermined by self-doubt or vulnerabilities;26:Unexpected enemies appear;27:Urgent message distracts you from your quest;28:You are tracked or followed]

Roll d30 on [ 1:Affirms a previously understood fact or clue; 2:Connects to a known rumor or scandal; 3:Connects to a previously unrelated mystery or quest; 4:Connects to your own expertise or interests; 5:Contradicts a previously understood fact or clue; 6:Evokes a personal memory; 7:Evokes a remarkable anomaly or phenomenon; 8:Evokes a vision or prophecy; 9:Involves a cultural touchstone;10:Involves a hidden or mysterious faction;11:Involves a hidden or mysterious person;12:Involves a key or means of access;13:Involves a machine or technology;14:Involves a non-human being or creature;15:Involves a notable faction;16:Involves a notable person;17:Involves a person or faction from your background;18:Involves a personal item;19:Involves an enemy or rival;20:Involves an organism or biological evidence;21:Involves an unusual ability or power;22:Involves someone you trust;23:Involves something rare, expensive, or precious;24:Leads to a distant or unfamiliar place;25:Leads to a hidden or forgotten place;26:Leads to a nearby or familiar place;27:Leads to a notable or central place;28:Suggests a history of similar incidents;29:Suggests a looming event or deadline;30:Suggests an imposter or forgery]

Roll d24 on [1:An element is a cover for a Hegemonic Cult.;
2:A mystic have alerted your target ahead of time.;
3:Visions have alerted your target ahead of time.;
4:Someone on the job isn’t who they say they are.;
5:The location is guarded by Hegemonic forces.;
6:The location is watched by Hegemonic forces.;
7:This job furthers a mystic group’s agenda.;
8:This job furthers a xeno group’s agenda.;
9:The job furthers a Guild’s agenda.;
10:The target is a front for a criminal group.;
11:The target is a member of a criminal group.;
12:The job is on a dangerous gang’s turf.;
13:The job is a trap laid by your enemies.;
14:The job is a test for another job.;
15:The job furthers pirate goals and agendas.;
16:The job is being closely watched by a wealthy patron.;
17:The job has a strong Precursor presence.;
18:The job has a strong Way Line presence.;
19:The job is in the middle of actively contested turf.;
20:The job is not planetside.;
21:The job is not easy to get to.;
22:The location moves (it’s not where you expect it to be).;
23:The job aids a rebellious cause.;
24:The job directly affects the Governor.]

Roll d28 on [ 1:Crucial equipment or device fails; 2:Crucial equipment or device is sabotaged; 3:Debt or promise comes due; 4:Enemy reveals unexpected powers, abilities, or influence; 5:Enemy reveals their true agenda or nature; 6:Enemy unexpectedly benefits from your actions; 7:Key location is made inaccessible; 8:Key location is threatened or made unsafe; 9:Natural disaster is imminent;10:Needed item or resource is unavailable;11:Object of a quest is not what you assumed;12:Old enemy resurfaces;13:Simultaneous problems force a hard choice;14:Someone important betrays your trust;15:Someone important is threatened or endangered;16:Someone important reveals their problematic secret or history;17:Something important goes missing;18:Technology or device is shown to have unexpected effects;19:Time pressure suddenly increases;20:You were diverted from the true crisis;21:Trap is sprung;22:True agenda of a connection or patron is revealed;23:Trusted information is shown to be false;24:Two seemingly unrelated problems are shown to be connected;25:Undermined by self-doubt or vulnerabilities;26:Unexpected enemies appear;27:Urgent message distracts you from your quest;28:You are tracked or followed]

Roll d33 on [1:Artificial gravity generator malfunctions; 2:Automated defenses or mines protect this area; 3:Compartment catches fire or is breached; 4:Contagion or illness threatens to take hold; 5:Dust clouds imperil navigation or conceal foes; 6:Energy storm looms; 7:Familiar foe appears or sends an ominous message; 8:Gravity well or vortex takes hold; 9:Imperiled ship calls for help;10:Infestation is revealed;11:Intruder or stowaway creates trouble;12:Isolation or fear presses in;13:Life support system malfunctions;14:Meteoroid storm fills the sky;15:Mysterious wreckage portends a new threat;16:Nearby settlement calls for help;17:Old repair or patch fails;18:Onboard dispute or inner turmoil causes a disruption;19:Others obstruct your path or form a blockade;20:Phantom signals suggest a lurking foe;21:Important device fails or malfunctions;22:Pirates hunt for prey;23:Hyperdrive fails and dumps ship in the deepblack;24:Power fails;25:Primary drive or generator malfunctions;26:Sabotage is revealed;27:Shockwave or gravity wave approaches;28:Someone questions your presence here;29:Stellar anomaly emits hazardous energies;30:Threatening lifeform draws near;31:Troubling visions or apparitions;32:True nature of a cargo, occupant, or passenger is revealed;33:Unsettling sounds or disturbances]

Roll d23 on [1: Science Run Amok!: A deranged scientist and his creations play a role in the job;2: Forgotten Transmission: The job involves an old or ancient radio transmission;3: Sentient Starship: A self-aware starship figures prominantly in the job;4: Castaways: The job involves people marooned on an island, planet, asteroid, or similarly isolated location;5: Incognito: The heroes must pose as someone drastically different from themselves to complete the job;6: Ambush: The crew's enemies are aware of their movements leading up to the job and will attempt to get the drop on them;7: War: The system or region in which the job takes place is torn by warfare. Encounters with revolutionaries or military forces are likely;8: Role Reversal: In this adventure the heroes’ allies are actually villains, and their seeming enemies are victims;9: Blackmail: Someone knows one or more of the crew's secrets, and uses them as leverage during the job;10: Race the Rivals: Another crew is given the same job as the heroes. Only one crew can win this race;11: Mysterious Ruin: The job involves and uncharted ur-ruin site;12: Xeno Swarm!: One obstacle of the job will be a swarm of hostile xenos;13: Abandoned Space Station: The job involves a space station where the crew and residents have mysteriously vanished;14: Alien Temple: A lost ur-temple which possesses strange Way powers or effects figures prominantly in the job;15: Graveyard: A vast alien burial ground dirtside, or many ejected coffins floating in cold space figures prominantly in the job;16: Celebrity: A public figure well-known across the sector figures prominently in this job;17: Pacifism Required: The crew can’t use force to accomplish their job, due to a religious mandate, political accord, treaty, or other limitation;18: Planetary Disaster: A disaster of immense proportions is about to take place and the crew must finish the job before catastrophe strikes;19: Orphans: The job involves a group of children ages 4-11, who’ve either been abandoned or whose parents have died or been killed. There’s no one else to look after them except the crew;20: Traitor: One the heroes’ allies is working for their enemies and betrays the crew during the job;21: Protectors: The heroes must safeguard innocent lives while running this job;22: Derelict Ship: A derelict ship, crashed or drifting in space, figures priominantly in the job;23: Refuse: The job involves a vast area of garbage or drifting space junk and whatever hides, or is hidden, within it]

2

(Syndicate) Roll d11 on [1:Drug Dealer; 2:Drug Supplier; 3:Mercenary; 4:Thug; 5:Fence; 6:Gambler; 7:Spy; 8:Info Broker; 9:Smuggler; 10:Thief; 11:Pirate]

(Syndicate) Roll d11 on [1:Drug Dealer; 2:Drug Supplier; 3:Mercenary; 4:Thug; 5:Fence; 6:Gambler; 7:Spy; 8:Info Broker; 9:Smuggler; 10:Thief; 11:Pirate]

Roll d47 on [1:(Covert) Stalking; 2:(Covert) Surveillance; 3:(Covert) Sabotage; 4:(Covert) Arson; 5:(Covert) Poison; 6:(Covert) “Accident”; 7:(Covert) Steal; 8:(Covert) Replace; 9:(Covert) Lift; 10:(Covert) Plant; 11:(Covert) Impersonate; 12:(Covert) Trick; 13:(Violence) Assassinate; 14:(Violence) Liberate; 15:(Violence) Ransom; 16:(Violence) Terrorize; 17:(Violence) Escort; 18:(Violence) Destroy; 19:(Violence) Deface; 20:(Violence) Raid; 21:(Violence) Defend; 22:(Violence) Rob; 23:(Violence) Strong-arm; 24:(Underworld) Escort; 25:(Underworld) Guard; 26:(Underworld) Smuggle; 27:(Underworld) Courier; 28:(Underworld) Blackmail; 29:(Underworld) Discredit; 30:(Underworld) Con; 31:(Underworld) Espionage; 32:(Underworld) Locate; 33:(Underworld) Hide; 34:(Underworld) Negotiate; 35:(Underworld) Threaten; 36:(Other) Infect; 37:(Other) Cure; 38:(Other) Broadcast; 39:(Other) Record; 40:(Other) Capture; 41:(Other) Tag; 42:(Other) Explore; 43:(Other) Move; 44:(Other) Turn On; 45:(Other) Turn Off; 46:(Other) Hack; 47:(Other) Download]

Roll d6 on [1:Rin; 2:Holt; 3:Iota;  4:Brekk; 5:Same Planet or Nearby Moon; 6: Several Systems Away] :: On or Near a Planet, Moon, Space Station, Asteroid, etc.

Roll d11 on [1:2; 2:4;3:4; 4:6; 5:6; 6:6; 7:6; 8:6; 9:8 CR;10:8; 11:10] CRED

Roll d6 on [1:A PC's Friend; 2:A PC's Rival; 3:A PC's Heritage NPC; 4:A contact of the Crew; 5:A notable NPC of a planet; 6:A notable NPC of a Faction]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d30 on [ 1:Affirms a previously understood fact or clue; 2:Connects to a known rumor or scandal; 3:Connects to a previously unrelated mystery or quest; 4:Connects to your own expertise or interests; 5:Contradicts a previously understood fact or clue; 6:Evokes a personal memory; 7:Evokes a remarkable anomaly or phenomenon; 8:Evokes a vision or prophecy; 9:Involves a cultural touchstone;10:Involves a hidden or mysterious faction;11:Involves a hidden or mysterious person;12:Involves a key or means of access;13:Involves a machine or technology;14:Involves a non-human being or creature;15:Involves a notable faction;16:Involves a notable person;17:Involves a person or faction from your background;18:Involves a personal item;19:Involves an enemy or rival;20:Involves an organism or biological evidence;21:Involves an unusual ability or power;22:Involves someone you trust;23:Involves something rare, expensive, or precious;24:Leads to a distant or unfamiliar place;25:Leads to a hidden or forgotten place;26:Leads to a nearby or familiar place;27:Leads to a notable or central place;28:Suggests a history of similar incidents;29:Suggests a looming event or deadline;30:Suggests an imposter or forgery]

Roll d24 on [1:An element is a cover for a Hegemonic Cult.;
2:A mystic have alerted your target ahead of time.;
3:Visions have alerted your target ahead of time.;
4:Someone on the job isn’t who they say they are.;
5:The location is guarded by Hegemonic forces.;
6:The location is watched by Hegemonic forces.;
7:This job furthers a mystic group’s agenda.;
8:This job furthers a xeno group’s agenda.;
9:The job furthers a Guild’s agenda.;
10:The target is a front for a criminal group.;
11:The target is a member of a criminal group.;
12:The job is on a dangerous gang’s turf.;
13:The job is a trap laid by your enemies.;
14:The job is a test for another job.;
15:The job furthers pirate goals and agendas.;
16:The job is being closely watched by a wealthy patron.;
17:The job has a strong Precursor presence.;
18:The job has a strong Way Line presence.;
19:The job is in the middle of actively contested turf.;
20:The job is not planetside.;
21:The job is not easy to get to.;
22:The location moves (it’s not where you expect it to be).;
23:The job aids a rebellious cause.;
24:The job directly affects the Governor.]

Roll d28 on [ 1:Crucial equipment or device fails; 2:Crucial equipment or device is sabotaged; 3:Debt or promise comes due; 4:Enemy reveals unexpected powers, abilities, or influence; 5:Enemy reveals their true agenda or nature; 6:Enemy unexpectedly benefits from your actions; 7:Key location is made inaccessible; 8:Key location is threatened or made unsafe; 9:Natural disaster is imminent;10:Needed item or resource is unavailable;11:Object of a quest is not what you assumed;12:Old enemy resurfaces;13:Simultaneous problems force a hard choice;14:Someone important betrays your trust;15:Someone important is threatened or endangered;16:Someone important reveals their problematic secret or history;17:Something important goes missing;18:Technology or device is shown to have unexpected effects;19:Time pressure suddenly increases;20:You were diverted from the true crisis;21:Trap is sprung;22:True agenda of a connection or patron is revealed;23:Trusted information is shown to be false;24:Two seemingly unrelated problems are shown to be connected;25:Undermined by self-doubt or vulnerabilities;26:Unexpected enemies appear;27:Urgent message distracts you from your quest;28:You are tracked or followed]

Roll d33 on [1:Artificial gravity generator malfunctions; 2:Automated defenses or mines protect this area; 3:Compartment catches fire or is breached; 4:Contagion or illness threatens to take hold; 5:Dust clouds imperil navigation or conceal foes; 6:Energy storm looms; 7:Familiar foe appears or sends an ominous message; 8:Gravity well or vortex takes hold; 9:Imperiled ship calls for help;10:Infestation is revealed;11:Intruder or stowaway creates trouble;12:Isolation or fear presses in;13:Life support system malfunctions;14:Meteoroid storm fills the sky;15:Mysterious wreckage portends a new threat;16:Nearby settlement calls for help;17:Old repair or patch fails;18:Onboard dispute or inner turmoil causes a disruption;19:Others obstruct your path or form a blockade;20:Phantom signals suggest a lurking foe;21:Important device fails or malfunctions;22:Pirates hunt for prey;23:Hyperdrive fails and dumps ship in the deepblack;24:Power fails;25:Primary drive or generator malfunctions;26:Sabotage is revealed;27:Shockwave or gravity wave approaches;28:Someone questions your presence here;29:Stellar anomaly emits hazardous energies;30:Threatening lifeform draws near;31:Troubling visions or apparitions;32:True nature of a cargo, occupant, or passenger is revealed;33:Unsettling sounds or disturbances]

Roll d23 on [1: Science Run Amok!: A deranged scientist and his creations play a role in the job;2: Forgotten Transmission: The job involves an old or ancient radio transmission;3: Sentient Starship: A self-aware starship figures prominantly in the job;4: Castaways: The job involves people marooned on an island, planet, asteroid, or similarly isolated location;5: Incognito: The heroes must pose as someone drastically different from themselves to complete the job;6: Ambush: The crew's enemies are aware of their movements leading up to the job and will attempt to get the drop on them;7: War: The system or region in which the job takes place is torn by warfare. Encounters with revolutionaries or military forces are likely;8: Role Reversal: In this adventure the heroes’ allies are actually villains, and their seeming enemies are victims;9: Blackmail: Someone knows one or more of the crew's secrets, and uses them as leverage during the job;10: Race the Rivals: Another crew is given the same job as the heroes. Only one crew can win this race;11: Mysterious Ruin: The job involves and uncharted ur-ruin site;12: Xeno Swarm!: One obstacle of the job will be a swarm of hostile xenos;13: Abandoned Space Station: The job involves a space station where the crew and residents have mysteriously vanished;14: Alien Temple: A lost ur-temple which possesses strange Way powers or effects figures prominantly in the job;15: Graveyard: A vast alien burial ground dirtside, or many ejected coffins floating in cold space figures prominantly in the job;16: Celebrity: A public figure well-known across the sector figures prominently in this job;17: Pacifism Required: The crew can’t use force to accomplish their job, due to a religious mandate, political accord, treaty, or other limitation;18: Planetary Disaster: A disaster of immense proportions is about to take place and the crew must finish the job before catastrophe strikes;19: Orphans: The job involves a group of children ages 4-11, who’ve either been abandoned or whose parents have died or been killed. There’s no one else to look after them except the crew;20: Traitor: One the heroes’ allies is working for their enemies and betrays the crew during the job;21: Protectors: The heroes must safeguard innocent lives while running this job;22: Derelict Ship: A derelict ship, crashed or drifting in space, figures priominantly in the job;23: Refuse: The job involves a vast area of garbage or drifting space junk and whatever hides, or is hidden, within it]

3

(Hegemonic) Roll d12 on [1:Executive; 2:Diplomat; 3:Accountant; 4:Pilot; 5:Saboteur; 6:Refugee; 7:Cop; 8:Detective; 9:Agent; 10:Scientist; 11:Judge; 12:Governor]

(Hegemonic) Roll d12 on [1:Executive; 2:Diplomat; 3:Accountant; 4:Pilot; 5:Saboteur; 6:Refugee; 7:Cop; 8:Detective; 9:Agent; 10:Scientist; 11:Judge; 12:Governor]

Roll d47 on [1:(Covert) Stalking; 2:(Covert) Surveillance; 3:(Covert) Sabotage; 4:(Covert) Arson; 5:(Covert) Poison; 6:(Covert) “Accident”; 7:(Covert) Steal; 8:(Covert) Replace; 9:(Covert) Lift; 10:(Covert) Plant; 11:(Covert) Impersonate; 12:(Covert) Trick; 13:(Violence) Assassinate; 14:(Violence) Liberate; 15:(Violence) Ransom; 16:(Violence) Terrorize; 17:(Violence) Escort; 18:(Violence) Destroy; 19:(Violence) Deface; 20:(Violence) Raid; 21:(Violence) Defend; 22:(Violence) Rob; 23:(Violence) Strong-arm; 24:(Underworld) Escort; 25:(Underworld) Guard; 26:(Underworld) Smuggle; 27:(Underworld) Courier; 28:(Underworld) Blackmail; 29:(Underworld) Discredit; 30:(Underworld) Con; 31:(Underworld) Espionage; 32:(Underworld) Locate; 33:(Underworld) Hide; 34:(Underworld) Negotiate; 35:(Underworld) Threaten; 36:(Other) Infect; 37:(Other) Cure; 38:(Other) Broadcast; 39:(Other) Record; 40:(Other) Capture; 41:(Other) Tag; 42:(Other) Explore; 43:(Other) Move; 44:(Other) Turn On; 45:(Other) Turn Off; 46:(Other) Hack; 47:(Other) Download]

Roll d6 on [1:Rin; 2:Holt; 3:Iota;  4:Brekk; 5:Same Planet or Nearby Moon; 6: Several Systems Away] :: On or Near a Planet, Moon, Space Station, Asteroid, etc.

Roll d11 on [1:2; 2:4;3:4; 4:6; 5:6; 6:6; 7:6; 8:6; 9:8 CR;10:8; 11:10] CRED

Roll d6 on [1:A PC's Friend; 2:A PC's Rival; 3:A PC's Heritage NPC; 4:A contact of the Crew; 5:A notable NPC of a planet; 6:A notable NPC of a Faction]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d30 on [ 1:Affirms a previously understood fact or clue; 2:Connects to a known rumor or scandal; 3:Connects to a previously unrelated mystery or quest; 4:Connects to your own expertise or interests; 5:Contradicts a previously understood fact or clue; 6:Evokes a personal memory; 7:Evokes a remarkable anomaly or phenomenon; 8:Evokes a vision or prophecy; 9:Involves a cultural touchstone;10:Involves a hidden or mysterious faction;11:Involves a hidden or mysterious person;12:Involves a key or means of access;13:Involves a machine or technology;14:Involves a non-human being or creature;15:Involves a notable faction;16:Involves a notable person;17:Involves a person or faction from your background;18:Involves a personal item;19:Involves an enemy or rival;20:Involves an organism or biological evidence;21:Involves an unusual ability or power;22:Involves someone you trust;23:Involves something rare, expensive, or precious;24:Leads to a distant or unfamiliar place;25:Leads to a hidden or forgotten place;26:Leads to a nearby or familiar place;27:Leads to a notable or central place;28:Suggests a history of similar incidents;29:Suggests a looming event or deadline;30:Suggests an imposter or forgery]

Roll d24 on [1:An element is a cover for a Hegemonic Cult.;
2:A mystic have alerted your target ahead of time.;
3:Visions have alerted your target ahead of time.;
4:Someone on the job isn’t who they say they are.;
5:The location is guarded by Hegemonic forces.;
6:The location is watched by Hegemonic forces.;
7:This job furthers a mystic group’s agenda.;
8:This job furthers a xeno group’s agenda.;
9:The job furthers a Guild’s agenda.;
10:The target is a front for a criminal group.;
11:The target is a member of a criminal group.;
12:The job is on a dangerous gang’s turf.;
13:The job is a trap laid by your enemies.;
14:The job is a test for another job.;
15:The job furthers pirate goals and agendas.;
16:The job is being closely watched by a wealthy patron.;
17:The job has a strong Precursor presence.;
18:The job has a strong Way Line presence.;
19:The job is in the middle of actively contested turf.;
20:The job is not planetside.;
21:The job is not easy to get to.;
22:The location moves (it’s not where you expect it to be).;
23:The job aids a rebellious cause.;
24:The job directly affects the Governor.]

Roll d28 on [ 1:Crucial equipment or device fails; 2:Crucial equipment or device is sabotaged; 3:Debt or promise comes due; 4:Enemy reveals unexpected powers, abilities, or influence; 5:Enemy reveals their true agenda or nature; 6:Enemy unexpectedly benefits from your actions; 7:Key location is made inaccessible; 8:Key location is threatened or made unsafe; 9:Natural disaster is imminent;10:Needed item or resource is unavailable;11:Object of a quest is not what you assumed;12:Old enemy resurfaces;13:Simultaneous problems force a hard choice;14:Someone important betrays your trust;15:Someone important is threatened or endangered;16:Someone important reveals their problematic secret or history;17:Something important goes missing;18:Technology or device is shown to have unexpected effects;19:Time pressure suddenly increases;20:You were diverted from the true crisis;21:Trap is sprung;22:True agenda of a connection or patron is revealed;23:Trusted information is shown to be false;24:Two seemingly unrelated problems are shown to be connected;25:Undermined by self-doubt or vulnerabilities;26:Unexpected enemies appear;27:Urgent message distracts you from your quest;28:You are tracked or followed]

Roll d33 on [1:Artificial gravity generator malfunctions; 2:Automated defenses or mines protect this area; 3:Compartment catches fire or is breached; 4:Contagion or illness threatens to take hold; 5:Dust clouds imperil navigation or conceal foes; 6:Energy storm looms; 7:Familiar foe appears or sends an ominous message; 8:Gravity well or vortex takes hold; 9:Imperiled ship calls for help;10:Infestation is revealed;11:Intruder or stowaway creates trouble;12:Isolation or fear presses in;13:Life support system malfunctions;14:Meteoroid storm fills the sky;15:Mysterious wreckage portends a new threat;16:Nearby settlement calls for help;17:Old repair or patch fails;18:Onboard dispute or inner turmoil causes a disruption;19:Others obstruct your path or form a blockade;20:Phantom signals suggest a lurking foe;21:Important device fails or malfunctions;22:Pirates hunt for prey;23:Hyperdrive fails and dumps ship in the deepblack;24:Power fails;25:Primary drive or generator malfunctions;26:Sabotage is revealed;27:Shockwave or gravity wave approaches;28:Someone questions your presence here;29:Stellar anomaly emits hazardous energies;30:Threatening lifeform draws near;31:Troubling visions or apparitions;32:True nature of a cargo, occupant, or passenger is revealed;33:Unsettling sounds or disturbances]

Roll d23 on [1: Science Run Amok!: A deranged scientist and his creations play a role in the job;2: Forgotten Transmission: The job involves an old or ancient radio transmission;3: Sentient Starship: A self-aware starship figures prominantly in the job;4: Castaways: The job involves people marooned on an island, planet, asteroid, or similarly isolated location;5: Incognito: The heroes must pose as someone drastically different from themselves to complete the job;6: Ambush: The crew's enemies are aware of their movements leading up to the job and will attempt to get the drop on them;7: War: The system or region in which the job takes place is torn by warfare. Encounters with revolutionaries or military forces are likely;8: Role Reversal: In this adventure the heroes’ allies are actually villains, and their seeming enemies are victims;9: Blackmail: Someone knows one or more of the crew's secrets, and uses them as leverage during the job;10: Race the Rivals: Another crew is given the same job as the heroes. Only one crew can win this race;11: Mysterious Ruin: The job involves and uncharted ur-ruin site;12: Xeno Swarm!: One obstacle of the job will be a swarm of hostile xenos;13: Abandoned Space Station: The job involves a space station where the crew and residents have mysteriously vanished;14: Alien Temple: A lost ur-temple which possesses strange Way powers or effects figures prominantly in the job;15: Graveyard: A vast alien burial ground dirtside, or many ejected coffins floating in cold space figures prominantly in the job;16: Celebrity: A public figure well-known across the sector figures prominently in this job;17: Pacifism Required: The crew can’t use force to accomplish their job, due to a religious mandate, political accord, treaty, or other limitation;18: Planetary Disaster: A disaster of immense proportions is about to take place and the crew must finish the job before catastrophe strikes;19: Orphans: The job involves a group of children ages 4-11, who’ve either been abandoned or whose parents have died or been killed. There’s no one else to look after them except the crew;20: Traitor: One the heroes’ allies is working for their enemies and betrays the crew during the job;21: Protectors: The heroes must safeguard innocent lives while running this job;22: Derelict Ship: A derelict ship, crashed or drifting in space, figures priominantly in the job;23: Refuse: The job involves a vast area of garbage or drifting space junk and whatever hides, or is hidden, within it]

4

(Esoteric) Roll d10 on [1:Artifact; 2:Way Line; 3:Occult Collector; 4:Wormhole; 5:Beacon; 6:Xeno; 7:AI; 8:Renegade Urbot; 9:Mystic; 10:Cultist]

(Esoteric) Roll d10 on [1:Artifact; 2:Way Line; 3:Occult Collector; 4:Wormhole; 5:Beacon; 6:Xeno; 7:AI; 8:Renegade Urbot; 9:Mystic; 10:Cultist]

Roll d47 on [1:(Covert) Stalking; 2:(Covert) Surveillance; 3:(Covert) Sabotage; 4:(Covert) Arson; 5:(Covert) Poison; 6:(Covert) “Accident”; 7:(Covert) Steal; 8:(Covert) Replace; 9:(Covert) Lift; 10:(Covert) Plant; 11:(Covert) Impersonate; 12:(Covert) Trick; 13:(Violence) Assassinate; 14:(Violence) Liberate; 15:(Violence) Ransom; 16:(Violence) Terrorize; 17:(Violence) Escort; 18:(Violence) Destroy; 19:(Violence) Deface; 20:(Violence) Raid; 21:(Violence) Defend; 22:(Violence) Rob; 23:(Violence) Strong-arm; 24:(Underworld) Escort; 25:(Underworld) Guard; 26:(Underworld) Smuggle; 27:(Underworld) Courier; 28:(Underworld) Blackmail; 29:(Underworld) Discredit; 30:(Underworld) Con; 31:(Underworld) Espionage; 32:(Underworld) Locate; 33:(Underworld) Hide; 34:(Underworld) Negotiate; 35:(Underworld) Threaten; 36:(Other) Infect; 37:(Other) Cure; 38:(Other) Broadcast; 39:(Other) Record; 40:(Other) Capture; 41:(Other) Tag; 42:(Other) Explore; 43:(Other) Move; 44:(Other) Turn On; 45:(Other) Turn Off; 46:(Other) Hack; 47:(Other) Download]

Roll d6 on [1:Rin; 2:Holt; 3:Iota;  4:Brekk; 5:Same Planet or Nearby Moon; 6: Several Systems Away] :: On or Near a Planet, Moon, Space Station, Asteroid, etc.

Roll d11 on [1:2; 2:4;3:4; 4:6; 5:6; 6:6; 7:6; 8:6; 9:8 CR;10:8; 11:10] CRED

Roll d6 on [1:A PC's Friend; 2:A PC's Rival; 3:A PC's Heritage NPC; 4:A contact of the Crew; 5:A notable NPC of a planet; 6:A notable NPC of a Faction]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d30 on [ 1:Affirms a previously understood fact or clue; 2:Connects to a known rumor or scandal; 3:Connects to a previously unrelated mystery or quest; 4:Connects to your own expertise or interests; 5:Contradicts a previously understood fact or clue; 6:Evokes a personal memory; 7:Evokes a remarkable anomaly or phenomenon; 8:Evokes a vision or prophecy; 9:Involves a cultural touchstone;10:Involves a hidden or mysterious faction;11:Involves a hidden or mysterious person;12:Involves a key or means of access;13:Involves a machine or technology;14:Involves a non-human being or creature;15:Involves a notable faction;16:Involves a notable person;17:Involves a person or faction from your background;18:Involves a personal item;19:Involves an enemy or rival;20:Involves an organism or biological evidence;21:Involves an unusual ability or power;22:Involves someone you trust;23:Involves something rare, expensive, or precious;24:Leads to a distant or unfamiliar place;25:Leads to a hidden or forgotten place;26:Leads to a nearby or familiar place;27:Leads to a notable or central place;28:Suggests a history of similar incidents;29:Suggests a looming event or deadline;30:Suggests an imposter or forgery]

Roll d24 on [1:An element is a cover for a Hegemonic Cult.;
2:A mystic have alerted your target ahead of time.;
3:Visions have alerted your target ahead of time.;
4:Someone on the job isn’t who they say they are.;
5:The location is guarded by Hegemonic forces.;
6:The location is watched by Hegemonic forces.;
7:This job furthers a mystic group’s agenda.;
8:This job furthers a xeno group’s agenda.;
9:The job furthers a Guild’s agenda.;
10:The target is a front for a criminal group.;
11:The target is a member of a criminal group.;
12:The job is on a dangerous gang’s turf.;
13:The job is a trap laid by your enemies.;
14:The job is a test for another job.;
15:The job furthers pirate goals and agendas.;
16:The job is being closely watched by a wealthy patron.;
17:The job has a strong Precursor presence.;
18:The job has a strong Way Line presence.;
19:The job is in the middle of actively contested turf.;
20:The job is not planetside.;
21:The job is not easy to get to.;
22:The location moves (it’s not where you expect it to be).;
23:The job aids a rebellious cause.;
24:The job directly affects the Governor.]

Roll d28 on [ 1:Crucial equipment or device fails; 2:Crucial equipment or device is sabotaged; 3:Debt or promise comes due; 4:Enemy reveals unexpected powers, abilities, or influence; 5:Enemy reveals their true agenda or nature; 6:Enemy unexpectedly benefits from your actions; 7:Key location is made inaccessible; 8:Key location is threatened or made unsafe; 9:Natural disaster is imminent;10:Needed item or resource is unavailable;11:Object of a quest is not what you assumed;12:Old enemy resurfaces;13:Simultaneous problems force a hard choice;14:Someone important betrays your trust;15:Someone important is threatened or endangered;16:Someone important reveals their problematic secret or history;17:Something important goes missing;18:Technology or device is shown to have unexpected effects;19:Time pressure suddenly increases;20:You were diverted from the true crisis;21:Trap is sprung;22:True agenda of a connection or patron is revealed;23:Trusted information is shown to be false;24:Two seemingly unrelated problems are shown to be connected;25:Undermined by self-doubt or vulnerabilities;26:Unexpected enemies appear;27:Urgent message distracts you from your quest;28:You are tracked or followed]

Roll d33 on [1:Artificial gravity generator malfunctions; 2:Automated defenses or mines protect this area; 3:Compartment catches fire or is breached; 4:Contagion or illness threatens to take hold; 5:Dust clouds imperil navigation or conceal foes; 6:Energy storm looms; 7:Familiar foe appears or sends an ominous message; 8:Gravity well or vortex takes hold; 9:Imperiled ship calls for help;10:Infestation is revealed;11:Intruder or stowaway creates trouble;12:Isolation or fear presses in;13:Life support system malfunctions;14:Meteoroid storm fills the sky;15:Mysterious wreckage portends a new threat;16:Nearby settlement calls for help;17:Old repair or patch fails;18:Onboard dispute or inner turmoil causes a disruption;19:Others obstruct your path or form a blockade;20:Phantom signals suggest a lurking foe;21:Important device fails or malfunctions;22:Pirates hunt for prey;23:Hyperdrive fails and dumps ship in the deepblack;24:Power fails;25:Primary drive or generator malfunctions;26:Sabotage is revealed;27:Shockwave or gravity wave approaches;28:Someone questions your presence here;29:Stellar anomaly emits hazardous energies;30:Threatening lifeform draws near;31:Troubling visions or apparitions;32:True nature of a cargo, occupant, or passenger is revealed;33:Unsettling sounds or disturbances]

Roll d23 on [1: Science Run Amok!: A deranged scientist and his creations play a role in the job;2: Forgotten Transmission: The job involves an old or ancient radio transmission;3: Sentient Starship: A self-aware starship figures prominantly in the job;4: Castaways: The job involves people marooned on an island, planet, asteroid, or similarly isolated location;5: Incognito: The heroes must pose as someone drastically different from themselves to complete the job;6: Ambush: The crew's enemies are aware of their movements leading up to the job and will attempt to get the drop on them;7: War: The system or region in which the job takes place is torn by warfare. Encounters with revolutionaries or military forces are likely;8: Role Reversal: In this adventure the heroes’ allies are actually villains, and their seeming enemies are victims;9: Blackmail: Someone knows one or more of the crew's secrets, and uses them as leverage during the job;10: Race the Rivals: Another crew is given the same job as the heroes. Only one crew can win this race;11: Mysterious Ruin: The job involves and uncharted ur-ruin site;12: Xeno Swarm!: One obstacle of the job will be a swarm of hostile xenos;13: Abandoned Space Station: The job involves a space station where the crew and residents have mysteriously vanished;14: Alien Temple: A lost ur-temple which possesses strange Way powers or effects figures prominantly in the job;15: Graveyard: A vast alien burial ground dirtside, or many ejected coffins floating in cold space figures prominantly in the job;16: Celebrity: A public figure well-known across the sector figures prominently in this job;17: Pacifism Required: The crew can’t use force to accomplish their job, due to a religious mandate, political accord, treaty, or other limitation;18: Planetary Disaster: A disaster of immense proportions is about to take place and the crew must finish the job before catastrophe strikes;19: Orphans: The job involves a group of children ages 4-11, who’ve either been abandoned or whose parents have died or been killed. There’s no one else to look after them except the crew;20: Traitor: One the heroes’ allies is working for their enemies and betrays the crew during the job;21: Protectors: The heroes must safeguard innocent lives while running this job;22: Derelict Ship: A derelict ship, crashed or drifting in space, figures priominantly in the job;23: Refuse: The job involves a vast area of garbage or drifting space junk and whatever hides, or is hidden, within it]