d20 | Faction leader's goal |
---|---|
1 |
prove their self-worth in face of a deep rooted fear of inadequacy |
2 |
atone for the loss or harm that they once caused to others |
3 |
destroy all records and knowledge of a terrible secret |
4 |
defend or expand their territory |
5 |
build or rebuild |
6 |
clear their name |
7 |
become a nobility if they're a commoner, a royalty if they're a nobility or a free and anonymous commoner if they're a royalty |
8 |
find a worthy successor and enjoy life in peace |
9 |
win over an important member of another faction |
10-11 |
become more popular than any other faction leader |
12 |
gain support of another faction |
13 |
reach an agreement with another faction |
14 |
defame another faction |
15 |
defeat another faction |
16 |
change a law that stands in the way of their ambition |
17 |
commit a certain crime and get away with it |
18 |
achieve immortality or leave a lasting mark on the world |
19 |
experience something that they always wanted, but never had |
20 |
spread a core life principle that they follow |
Faction leader goals (d20)
Used in the Fantasy kingdom and settlement generator.
Citation
Fatebenders by Robert Peetsalu, CC0 1.0