The Client: Roll on "Patron Table"
Environmental Conditions: Roll on "Further Conditions"
The Danger Pay: Roll on "Danger Pay Table"
Time Frame: Roll on "Time Frame Table"
d10 | Result |
---|---|
1-2 |
Corporation: +1 to roll on the Danger Pay Table Conditions: Roll on "Conditions" Benefits: Roll on "5PH Benefits" Hazards: Roll on "5PH Conditions: Corp" |
3-4 |
Local Government Conditions: Roll on "Conditions" Benefits: Roll on "5PH Benefits" Hazards: Roll on "5PH Hazards" |
5 |
Sector Government Conditions: Roll on "Conditions" Benefits: Roll on "5PH Benefits" Hazards: Roll on "5PH Hazards" |
6-7 |
Wealthy Individual Conditions: Roll on "Conditions" Benefits: Roll on "5PH Benefits: IW" Hazards: Roll on "5PH Hazards" |
8-9 |
Private Organization Conditions: Roll on "Conditions" Benefits: Roll on "5PH Benefits" Hazards: Roll on "5PH Hazards" |
10 |
Secretive Group: +1 to roll on the Time Frame Table Conditions: Roll on "Conditions" Benefits: Roll on "5PH Benefits" Hazards: Roll on "5PH Hazards: SG" |
d10 | Result |
---|---|
1-3 |
+1 Credit |
4 |
+1 Credit. If working for a Corporation, +1 Additional Credit. |
5-7 |
+2 Credits |
8 |
+1 Credits. If working for a Corporation, +1 Additional Credit. |
9 |
+3 Credits If working for a Corporation, roll twice, picking the higher die when rolling for mission pay after the battle. |
10 |
+3 Credits and roll twice, picking the higher die when rolling for mission pay after the battle. |
d10 | Result |
---|---|
1-4 |
This Campaign Turn |
5 |
This Campaign Turn, unless working for a Secretive Group, then this, or the Next Campaign Turn |
6-7 |
This, or the next Campaign Turn |
8 |
This, or the following two campaign turns. |
9 |
This, or the following two campaign turns unless working for a Secretive Group, then any time. |
10 |
Any time. |
d10 | Benefits |
---|---|
1-7 |
No Benefits |
8-10 |
Roll on "Benefits" |
d10 | Result |
---|---|
1-2 |
Fringe Benefit - Roll on the Loot Table (p.131) |
3-4 |
Connections - Gain a Rumor |
5 |
Company Store - Roll on the Trade Table (p.79). |
6 |
Health Insurance - Mark down 2 campaign turns of injury recovery, assigned as you see fit. |
7 |
Security Team - Reduce enemy force numbers by 1 |
8-9 |
Persistent - Patron remains available if you travel. |
10 |
Negotiable - If you accept this job, you may reroll the Danger Pay roll and pick the better of the two rolls. |
d10 | Result |
---|---|
1 |
Dangerous Job Increase enemy force numbers by +1. |
2-3 |
Hot Job - After the job, you will earn an enemy on 1-2 instead of the normal roll of a 1. |
4-5 |
VIP - A random enemy will have +1 Toughness and a final Combat Skill of +2 (regardless of current value) |
6 |
Veteran Opposition - Enemy is -1 to panic range. |
7 |
Low Priority Reduce enemy force numbers by 1. |
8-10 |
Private Transport - If you have Rivals, they cannot track you this campaign turn. |
d10 | Result |
---|---|
1 |
Vengeful - If the mission fails, the Patron becomes a Rival. |
2-3 |
Demanding Danger Pay is only upon success. |
4 |
Small Squad You cannot deploy more than 4 crew. |
5 |
Full Squad You must have 6 available crew. |
6 |
Clean - You cannot ever have made law enforcement Rivals. |
7-8 |
Busy - If the mission is a success, the Patron offers a new job next campaign turn. |
9 |
One-time Contract - This Patron cannot be retained as a contact. |
10 |
Reputation Required - You must have completed a prior Patron job on this world. |
d10 | Result |
---|---|
1-4 |
No Benefits |
5-10 |
Roll on "Benefits" |
d10 | Result |
---|---|
1-7 |
No Hazards |
8-10 |
Roll on "Hazards" |
d10 | Result |
---|---|
1-4 |
No Hazards |
5-10 |
Roll on "Hazards" |
d10 | Result |
---|---|
1-7 |
No Conditions |
8-10 |
Roll on "Conditions" |
d10 | Result |
---|---|
1-4 |
No Conditions |
5-10 |
Roll on "5PH Benefits: IW" |
d100 | Result |
---|---|
1-100 |
d100 | Result |
---|---|
1-5 |
Collateral damage restriction |
6-10 |
Gas leaks |
11-14 |
Special Ammo Required |
15-18 |
Explosive Weapon Restriction |
19-22 |
Hacking required to enter |
23-26 |
Have to look humane |
27-30 |
Light weapons only |
31-34 |
Cautious progress required |
35-39 |
Heavy gear impractical |
40-44 |
Erratic lighting |
45-50 |
Electronic interference |
51-55 |
Environmental protection gear required |
56-59 |
Organics only |
60-65 |
No Psionics |
66-70 |
Flash flooding |
71-76 |
Unstable ground |
77-81 |
Watch your shots |
82-86 |
Scan before you progress |
87-92 |
Special vision required |
93-100 |
Strict rules of engagement |