World Name: Roll on "World Names"
Planet Type: Roll on "Planet type"
Atmosphere: Roll on "Atmosphere"
Temperature: Roll on "Temperature"
Notes: Roll on "World Traits Table"
Further Notes: Roll on "World Traits Table"
Colony Name: Resolve: {Roll on "Colony Names 1" |Roll on "Colony Names II"}
Colony Size: Roll on "Colony Size"
Colony Purpose: Roll on "Colony Purpose"
Colony Government: Roll on "Colony Government"
Colony Infrastructure: Roll on "Colony Infrastructure"
Colony Security: Roll on "Colony Security"
Notable Locations:
Roll on "Notable Locations" 3d6 times (unique results only)
| d100 | Result |
|---|---|
1-3 |
Haze During battle, visibility is reduced to Roll 1d6+8” |
4-6 |
Overgrown When setting up the table, you must add Roll 1d6+2 individual plant features or Roll 1d3 areas of vegetation (roughly 3-5” across) |
7-8 |
Warzone When setting up the table, you must add Roll 1d3 ruined buildings or craters to the table |
9-10 |
Heavily enforced When fighting opponents from the Criminal Elements Encounter Table, the number encountered is reduced by 1. When rolling to see if they become Rivals, only roll a single die as normal. |
11-12 |
Rampant crime When fighting opponents from the Criminal Elements encounter list, add 1 to the number encountered. |
13-14 |
Invasion risk Add +1 to all Invasion rolls |
15-16 |
Imminent invasion Add +2 to all Invasion rolls and if the world is invaded, rolls for war progress are at -1 |
17-18 |
Lacks starship facilities You cannot spend more than 3 credits per campaign turn on starship Repairs. |
19-20 |
Easy recruiting Add +1 to the roll when Recruiting |
21-22 |
Medical science The cost for accelerated medical care is only 3 credits per character |
23-24 |
Technical knowledge Add +1 to all Repair attempts |
25-26 |
Opportunities Add +1 to the roll when searching for Patrons |
27-29 |
Booming economy When rolling for post-battle credit rewards, any 1 on the dice is rerolled until it shows a score other than 1 |
30-32 |
Busy markets Each campaign turn, you may spend 2 credits once to roll on the Trade Table (p.79). |
33-34 |
Bureaucratic mess When attempting to leave, you must roll 2D6. On a 2-4, you are delayed and cannot leave this campaign turn without a bribe equal to the roll in credits. You may try again next campaign turn. Roll 2d6 |
35-36 |
Restricted education You must roll 6+ to be approved for Advanced Training on this world. |
37-38 |
Expensive education The fee to enroll in Advanced Training is 3 credits. |
39-41 |
Travel restricted No more than one crew member may take the Explore option each campaign turn. |
42-43 |
Unity safe sector The world cannot be Invaded. |
44-46 |
Gloom In battle, maximum visibility is restricted to Roll 1d6+6”. |
47-48 |
Bot manufacturing All Bot upgrades are 1 credit cheaper. |
49-51 |
Fuel refinery Traveling from this world costs only 3 credits |
52-53 |
Alien species restricted Resolve: {Engineer|K'Erin|K'Erin|Soulless|Precursor|Feral|Feral|Feral|Swift} Characters cannot be hired here (count as baseline Humans instead), and cannot undertake any crew jobs. They may participate in combat normally. |
54-55 |
Weapon licensing Any weapon obtained through the Trade Table or purchased outright costs +1 credit |
56-57 |
Import restrictions You cannot sell any items on this world. |
58-59 |
Military outpost Add +2 to Invasion rolls. Add +2 when checking for war progress |
60-62 |
Dangerous When rolling on the Roving Threats Encounter Table, increase the number of opponents by +1. |
63-64 |
Shipyards The cost of all Ship Components is reduced by 2 credits |
65-67 |
Barren No plant features can be used on the battlefield. |
68-69 |
Vendetta system Opponents become your Rivals on a roll of 1 or 2 |
70-72 |
Free trade zone One crew member per campaign turn can roll twice when using the Trade Table, and choose either result |
73-74 |
Corporate state +2 when rolling to find a Patron. Patrons are always Corporations. Failing a mission means being blacklisted and you cannot get Patrons here again. |
75-76 |
Adventurous population When successfully Recruiting, you may roll up one additional character and then choose who to hire |
77-79 |
Frozen Any character making a Dash may opt to slide. They move 1D6” in a straight line, and must move the full distance. If they collide with anything, they – and any character they collide with – are knocked 1” in a random direction and become Stunned |
80-81 |
Flat Do not place any hills or raised ground on the battlefield |
82-84 |
Fuel shortage The cost to travel from this world is raised by Roll 1d3 credits. You may roll each campaign turn. |
85-86 |
Reflective dust All Laser, Beam, or Blast weapons are -1 to Hit at ranges exceeding 9”. |
87-89 |
High cost Your crew size counts as being 2 higher for the purpose of Upkeep costs. |
90-91 |
Interdiction You are only approved to stay for Roll 1d3 campaign turns. To extend your stay, you must obtain a license. Roll 2D6, requiring an 8+. |
92-93 |
Null zone No teleportation device of any type works |
94-96 |
Crystals Place 2D6 crystals on the battlefield. If you don’t have any, use rocks |
97-100 |
Fog All shots beyond 8” are -1 to Hit. |
| d86 | Result | Result |
|---|---|---|
1 |
Samsonov |
I |
2 |
Foch |
II |
3 |
Pershing |
III |
4 |
Cadorna |
IV |
5 |
Monash |
V |
6 |
Mackensen |
VI |
7 |
Falkenhayn |
VII |
8 |
Byng |
VIII |
9 |
Lanrezac |
IX |
10 |
Allenby |
X |
11 |
Gough |
XI |
12 |
Currie |
XII |
13 |
Danilov |
XIII |
14 |
Joffre |
I |
15 |
Petain |
II |
16 |
Brusilov |
III |
17 |
Potiorek |
IV |
18 |
Putnik |
V |
19 |
Fuller |
VI |
20 |
Birdwood |
VII |
21 |
Moltke |
VIII |
22 |
Sarrail |
IX |
23 |
Goltz |
X |
24 |
Maude |
I |
25 |
Nivelle |
II |
26 |
Aetheria |
III |
27 |
Solarion |
IV |
28 |
Celestris |
V |
29 |
Voidhaven |
VI |
30 |
Stellaris |
VII |
31 |
Nebulon |
VIII |
32 |
Quasaros |
IX |
33 |
Astrium |
I |
34 |
Galaxium |
II |
35 |
Riftway |
III |
36 |
Novastar |
IV |
37 |
Pulsaros |
V |
38 |
Heliotrope |
VI |
39 |
Starweave |
VII |
40 |
Vermilios |
VIII |
41 |
Cosmoria |
I |
42 |
Vortexis |
II |
43 |
Exostrata |
III |
44 |
Voidspire |
IV |
45 |
Astralyn |
V |
46 |
Starforge |
VI |
47 |
Luminaura |
VII |
48 |
Cometis |
II |
49 |
Galactica |
III |
50 |
Supernovus |
IV |
51 |
Starglade |
V |
52 |
Astranox |
VI |
53 |
Solarterra |
VII |
54 |
Nebulark |
VIII |
55 |
Pulsarion |
I |
56 |
Einsteinia |
II |
57 |
Hawkingar |
III |
58 |
Galileon |
IV |
59 |
Curieverse |
V |
60 |
Darwinis |
VI |
61 |
Teslastra |
|
62 |
Copernicor |
|
63 |
Fermilios |
|
64 |
Hubblestria |
|
65 |
Amundsenar |
|
66 |
Magellanic |
|
67 |
Armstronga |
|
68 |
Saganis |
|
69 |
Faradayum |
|
70 |
Keplerion |
|
71 |
Franklinar |
|
72 |
Columbexis |
|
73 |
Shackletonus |
|
74 |
Newtonium |
|
75 |
Cousteauvus |
|
76 |
Goodallar |
|
77 |
Hypatiastar |
|
78 |
Bohrborea |
|
79 |
Edisonia |
|
80 |
Vespuccivox |
|
81 |
Hildegardis |
|
82 |
Jouleway |
|
83 |
Cassinius |
|
84 |
Nansenara |
|
85-86 |
Mendelios |
| d65 | Result | Result |
|---|---|---|
1 |
Celestial |
City |
2 |
Lunar |
Haven |
3 |
Stardust |
Town |
4 |
Terra |
Nexus |
5 |
Cosmic |
Crossing |
6 |
Elysium |
Station |
7 |
Starlight |
Village |
8 |
Galactic |
Grove |
9 |
Plutonia |
Port |
10 |
Europa |
Enclave |
11 |
Ganymede |
Garden |
12 |
Titan |
Terrace |
13 |
Io |
Oasis |
14 |
Callisto |
Colony |
15 |
Rigel |
Retreat |
16 |
Astro |
Acres |
17 |
Pandora |
Park |
18 |
Helios |
Hollow |
19 |
Solaris |
Sanctuary |
20 |
Neutronia |
|
21 |
Oort |
Outpost |
22 |
Nebula |
Nomad |
23 |
Kuiper |
Kastle |
24 |
Venusian |
Village |
25 |
Mercurian |
Metropolis |
26 |
Jovian |
Junction |
27 |
Saturnia |
Station |
28 |
Uranian |
Utopia |
29 |
Neptunia |
Nook |
30 |
Enceladus |
Estates |
31 |
Ceres |
City |
32 |
Vesta |
Village |
33 |
Pallas |
Plaza |
34 |
Juno |
Junction |
35 |
Hygeia |
Habitat |
36 |
Interstellar |
Inn |
37 |
Quasar |
Quarters |
38 |
Wormhole |
World |
39 |
Proxima |
Paradise |
40 |
Alpha |
Acres |
41 |
Sirius |
Sanctuary |
42 |
Pleiades |
Park |
43 |
Andromeda |
Annex |
44 |
Triton |
Township |
45 |
Oberon |
Outpost |
46 |
Eridani |
Enclave |
47 |
Rho |
Cove |
48 |
Drake |
District |
49 |
Sputnik |
Springs |
50 |
Kepler |
Karnival |
51 |
Barnard's |
Borough |
52 |
Voyager |
Village |
53 |
Pioneer |
Plaza |
54 |
Galaxy |
Gardens |
55 |
Starship |
Station |
56 |
Arcturus |
Arcade |
57 |
Betelgeuse |
Bazaar |
58 |
Vega |
Village |
59 |
Lyra |
Landing |
60 |
Cygnus |
City |
61 |
Aquarius |
Acres |
62 |
Capricorn |
Cove |
63 |
Aries |
Asylum |
64 |
Taurus |
Town |
65 |
Gemini |
Grove |
| d85 | Result | Result |
|---|---|---|
1 |
Ingram’s |
Ridge |
2 |
Larsen’s |
Peace |
3 |
Greenway’s |
Sanctuary |
4 |
Mustaine’s |
Mile |
5 |
Kevill’s |
Road |
6 |
Duplantier’s |
Hope |
7 |
Sattler’s |
Preserve |
8 |
Hetfield’s |
Point |
9 |
Friden’s |
Landing |
10 |
Ryan’s |
Creek |
11 |
Gossow’s |
Valley |
12 |
Parkes’ |
Gorge |
13 |
Hegg’s |
Redemption |
14 |
Dickinson’s |
Rise |
15 |
Shelton’s |
Drift |
16 |
Scalzi’s |
Field |
17 |
Lindberg’s |
Place |
18 |
Willet’s |
Port |
19 |
Halford’s |
Hills |
20 |
Baker’s |
Salvation |
21 |
Lee’s |
Prayer |
22 |
Cavaleras’ |
Isolation |
23 |
Plant’s |
Reach |
24 |
Nasic’s |
Entry |
25 |
Bryntse’s |
Rest |
26 |
Whitmore's |
Haven |
27 |
Dawson's |
Refuge |
28 |
Blackwood's |
Ascent |
29 |
Mercer's |
Respite |
30 |
Greyson's |
Landing |
31 |
Thorne's |
Retreat |
32 |
Valencia's |
Solace |
33 |
Redford's |
Vista |
34 |
Kingsley's |
Summit |
35 |
Hollis' |
Passage |
36 |
Falconer's |
Dream |
37 |
Castillo's |
Bastion |
38 |
Vance's |
Harbor |
39 |
Ripley's |
Sanctuary |
40 |
Everest's |
Plateau |
41 |
Corwin's |
Enclave |
42 |
Baines' |
Outpost |
43 |
Templeton's |
Frontier |
44 |
Anders' |
Oasis |
45 |
Hawthorne's |
Expanse |
46 |
Sterling's |
Cradle |
47 |
Winters' |
Shelter |
48 |
Morrow's |
Hollow |
49 |
Barron's |
Haven |
50 |
Wolfe's |
Divide |
51 |
Ellison's |
Reach |
52 |
Carmichael's |
Domain |
53 |
Lockhart's |
Pinnacle |
54 |
Huxley's |
Estate |
55 |
Forrester's |
Solitude |
56 |
Bramwell's |
Landing |
57 |
Kendrick's |
Preserve |
58 |
O'Donnell's |
Nexus |
59 |
Calhoun's |
Aegis |
60 |
Rutherford's |
Crest |
61 |
Seymour's |
Reservoir |
62 |
Langdon's |
Expanse |
63 |
Dalton's |
Anchorage |
64 |
Bartlett's |
Stead |
65 |
Fairfax's |
Quarters |
66 |
Gallagher's |
Stand |
67 |
Weston's |
Vista |
68 |
Marlowe's |
Sanctuary |
69 |
Nightingale's |
Asylum |
70 |
Beaumont's |
Plateau |
71 |
Talbot's |
Enclave |
72 |
Devereaux's |
Retreat |
73 |
Knox's |
Haven |
74 |
Pierce's |
Outlook |
75 |
Fletcher's |
Foothold |
76 |
Lancaster's |
Refuge |
77 |
Sinclair's |
Solace |
78 |
Harcourt's |
Range |
79 |
Maddox's |
Basin |
80 |
Osborne's |
Panorama |
81 |
Harrington's |
Isle |
82 |
Dumont's |
Garrison |
83 |
Ashford's |
Domain |
84 |
Frost's |
Oasis |
85 |
Collier's |
Stronghold |
| d6 | Result |
|---|---|
1 |
Terrestrial |
2 |
Gas giant |
3 |
Ice giant |
4 |
Water world |
5 |
Desert world |
6 |
Jungle world |
| d6 | Result |
|---|---|
1 |
Breathable |
2 |
Thin |
3 |
Thick |
4 |
Toxic |
5 |
Corrosive |
6 |
None |
| d6 | Result |
|---|---|
1 |
Frozen |
2 |
Cold |
3 |
Temperate |
4 |
Warm |
5 |
Hot |
6 |
Scorching |
| d6 | Result |
|---|---|
1 |
Low |
2 |
Standard |
3 |
High |
4 |
Variable |
5 |
Artificial |
6 |
None |
| d6 | Result |
|---|---|
1 |
Outpost |
2 |
Small village |
3 |
Town |
4 |
City |
5 |
Metropolis |
6 |
Megacity |
| d6 | Result |
|---|---|
1 |
Mining |
2 |
Agriculture |
3 |
Research |
4 |
Manufacturing |
5 |
Trade hub |
6 |
Military |
| d6 | Result |
|---|---|
1 |
Corporate |
2 |
Democracy |
3 |
Monarchy |
4 |
Theocracy |
5 |
Technocracy |
6 |
Anarchy |
| d6 | Result |
|---|---|
1 |
Advanced |
2 |
Developed |
3 |
Makeshift |
4 |
Basic |
5 |
Crumbling |
6 |
Nonexistent |
| d6 | Result |
|---|---|
1 |
High |
2 |
Moderate |
3 |
Low |
4 |
Private |
5 |
Unstable |
6 |
Lawless |
| d100 | Result |
|---|---|
1 |
Marketplace |
2 |
Research facility |
3 |
Military base |
4 |
Entertainment district |
5 |
Government headquarters |
6 |
Religious temple |
7 |
Industrial complex |
8 |
Shipyard |
9 |
Alien ruins |
10 |
Natural landmark |
11 |
Underground city |
12 |
Biome dome |
13 |
Mining operation |
14 |
Sports arena |
15 |
Orbital station |
16 |
Educational institution |
17 |
Luxury resort |
18 |
Rebel hideout |
19 |
Spaceport |
20 |
Museum |
21 |
Ancient fortress |
22 |
Wildlife reserve |
23 |
Volcano observatory |
24 |
Seaport |
25 |
Time capsule site |
26 |
High-security prison |
27 |
Abandoned amusement park |
28 |
Cultural center |
29 |
Ghost town |
30 |
Teleportation hub |
31 |
Coral reef research station |
32 |
Power plant |
33 |
Observatory |
34 |
AI development facility |
35 |
Haunted mansion |
36 |
Underground tunnel network |
37 |
Hydroponic farm |
38 |
Ice hotel |
39 |
Secret laboratory |
40 |
Planetary capital |
41 |
Subterranean caverns |
42 |
Floating city |
43 |
Pirate cove |
44 |
Underwater research facility |
45 |
Desert outpost |
46 |
Crystal cave |
47 |
Airship dock |
48 |
Cyberpunk bazaar |
49 |
Medical research center |
50 |
Royal palace |
51 |
Sky garden |
52 |
Diplomatic embassy |
53 |
Extraterrestrial artifact site |
54 |
Virtual reality lounge |
55 |
Genetic engineering lab |
56 |
Ancient library |
57 |
Radio telescope facility |
58 |
Flooded city ruins |
59 |
Terraforming station |
60 |
Hidden mountain monastery |
61 |
Dimensional rift |
62 |
Planetary archive |
63 |
Asteroid mining colony |
64 |
Ancient battleground |
65 |
Hollowed-out mountain base |
66 |
Arctic research station |
67 |
Sculpture garden |
68 |
Lighthouse on a remote island |
69 |
Megacity slums |
70 |
Healing springs |
71 |
Time-travel research facility |
72 |
Multi-species cultural exchange center |
73 |
Weather control station |
74 |
Abandoned space station |
75 |
Supervillain lair |
76 |
Migrating floating islands |
77 |
Quantum computing center |
78 |
Tree-top village |
79 |
Giant maze |
80 |
Intergalactic trade hub |
81 |
Gravity-defying mountain |
82 |
Ancient coliseum |
83 |
Rainforest bio-dome |
84 |
Zero-gravity sports arena |
85 |
Space elevator station |
86 |
Steampunk city |
87 |
Lunar outpost |
88 |
Oceanic research city |
89 |
Post-apocalyptic wasteland |
90 |
Trans-dimensional train station |
91 |
Memory archive |
92 |
Temple of forgotten gods |
93 |
Living city (sentient architecture) |
94 |
Psychic academy |
95 |
Parallel universe portal |
96 |
Lost civilization ruins |
97 |
Cloud city |
98 |
Catacombs beneath a metropolis |
99 |
Wildlife sanctuary in the sky |
100 |
Legendary treasure vault |