d100 | Result |
---|---|
1-12 |
Type: Worn freighter Debt: Roll 1d6+20 Credits Hull Points: 30 Traits: None |
13-18 |
Type: Retired troop transport Debt: Roll 1d6+30 Credits Hull Points: 35 Traits: Emergency Drives Emergency Drives: If you have to perform an emergency take-off while your ship is damaged, reduce the Hull damage sustained on the roll by 3. |
19-23 |
Type: Strange Alien Vessel Debt: Roll 1d6+15 Credits Hull Points: 25 Traits: None |
24-31 |
Type: Upgraded shuttle Debt: Roll 1d6+10 Credits Hull Points: 20 Traits: None |
32-38 |
Type: Retired scout ship Debt: Roll 1d6+20 Credits Hull Points: 25 Traits: Fuel-efficient Fuel-efficient: When traveling to a new world, the fuel cost is reduced by 1 credit. |
39-45 |
Type: Repurposed science vessel Debt: Roll 1d6+10 Credits Hull Points: 20 Traits: None |
46-56 |
Type: Battered mining ship Debt: Roll 1d6+20 Credits Hull Points: 35 Traits: Fuel Hog Fuel Hog: When traveling to a new world, the fuel cost is increased by 1 credit. |
57-65 |
Type: Unreliable merchant cruiser Debt: Roll 1d6+20 Credits Hull Points: 30 Traits: None |
66-70 |
Type: Former diplomatic vessel Debt: Roll 1d6+15 Credits Hull Points: 25 Traits: None |
71-76 |
Type: Ancient low-tech craft Debt: Roll 1d6+20 Credits Hull Points: 35 Traits: Dodgy Drive Dodgy Drive: Any time the ship takes Hull damage, roll 2D6. If the roll is equal to or below the amount of damage sustained, the drive is misbehaving, and 2 additional points of damage are sustained. |
77-84 |
Type: Built from salvaged wrecks Debt: Roll 1d6+20 Credits Hull Points: 30 Traits: None |
85-95 |
Type: Worn colony ship Debt: Roll 1d6+20 Credits Hull Points: 25 Traits: Standard Issue Standard Issue: The cost of all Starship Components (see p.60) is reduced by 1 credit. |
96-100 |
Type: Retired military patrol ship Debt: Roll 1d6+35 Credits Hull Points: 40 Traits: Armored Armored: Any time the ship takes damage, you lose 1 Hull Point less than indicated by the rules |