| d99 | Result |
|---|---|
1 |
|
2-3 |
Name: Roll on "Human First Names" Roll on "Human Last Names" The character was a prisoner of the Converted (see p.101), and began to undergo their cyborg conversion process. However, they were rescued before the control chips could be inserted. Reactions: 1 De-converted characteristics and advantages:The character was a prisoner of the Converted (see p.101), and began to undergo their cyborg conversion process. However, they were rescued before the control chips could be inserted. • The character has a 6+ Armor Saving Throw due to built-in plating. Background: Roll on "Backgrounds" Motivation: Revenge Class: Roll on "Class" |
4-9 |
Name: Roll on "Human First Names" Roll on "Human Last Names" The character is a secret agent for the Unity administration (p.136). Whether they are deep undercover or on the run is unknown. Reactions: 2 Unity Agent characteristics and advantages: • Call in a Favor: Each campaign turn, you may roll 2D6. On a 10-12, you can either remove a Rival, gain a Quest Rumor, or gain a Patron. If the roll is a 2-4, you must travel to the next planet immediately. If you are unable to do so, lose this trait permanently. Background: Roll on "Backgrounds" Motivation: Order Class: Roll on "Class" |
10-18 |
Name: Roll on "Human First Names" Roll on "Human Last Names" They never talk about where they came from. Almost as if they don’t even know. Reactions: 1 Create the character as a Baseline Human, but roll twice on the Background Table and apply both results. However, when rolling on the Background, Motivation, or Class Tables, any bonus story points are ignored for this character Background One: Roll on "Backgrounds" Background Two: Roll on "Backgrounds" Motivation: Roll on "Motivations" Class: Roll on "Class" |
19-23 |
Strange Character: Hakshan High-tech aliens traveling the galaxy in search of something. Fairly friendly. Reactions: 1 In addition to the usual rolls on the Background, Motivation, and Class Tables, you automatically have the Truth motivation. Background: Roll on "Backgrounds" Motivation: Roll on "Motivations" Motivation:Truth Class: Roll on "Class" |
24-28 |
Name: Roll on "Human First Names" Roll on "Human Last Names" Blue-skinned Human gene-mods. Rarely seen, on account of their innate teleportation ability, originally the result of a secret military development project. Reactions: 1 As an Alternative Movement option, the character may teleport. Roll 1D6” and reposition the character anywhere within this distance. They can take their action normally. This ability can be improved with Experience Points twice. This costs 4 XP and adds +1” to the distance each time. Background: Roll on "Backgrounds" Motivation: Roll on "Motivations" Class: Roll on "Class" |
29-35 |
Name: Roll on "Human First Names" Roll on "Human Last Names" Bulging with muscles and rage, these Human gene-mods are perfect for hauling, crushing, and breaking. Or hauling things that need to be crushed or broken. Reactions: 1 Hulker characteristics and advantages: • When shooting, Combat Skill is always treated as +0, with no bonuses possible from weapons, gun sights, or gun mods. Background: Roll on "Backgrounds" Motivation: Roll on "Motivations" Class: Roll on "Class" |
36-42 |
Name: Roll on "Human First Names" Roll on "Human Last Names" Wide-eyed and enthusiastic, you almost feel bad for this kid, because the universe is going to hit them like a ton of bricks. Reactions: 1 • Baseline Human. Background: Roll on "Backgrounds" Motivation: Roll on "Motivations" Class: Roll on "Class" |
43-47 |
Name: Roll on "Human First Names" Roll on "Human Last Names" All manner of genetic adjustments are possible with the basic Human template. This could, of course, be used to create literal super-humans, if you have the cash. This one had the cash. Reactions: 2 All Background rolls that would result in additional credits are ignored. The crew receives 1 additional Rival (see p.77) Background: Roll on "Backgrounds" Motivation: Roll on "Motivations" Class: Roll on "Class" |
48-53 |
Name: Roll on "Human First Names" Roll on "Human Last Names" Genetic distorts are common enough sights around the galaxy, whether it’s due to black-war weaponry, scientific experiments, cosmic disturbances, or industrial pollution. Reactions: 1 • As Baseline Human. Background: Roll on "Backgrounds" Motivation: Roll on "Motivations" Class: Roll on "Class" |
54-58 |
Name: Roll on "Robot Names" Like a typical work Bot, except encased in armor, and programmed with a homicidal demeanor. Reactions: 2 • As a Bot, but Savvy is +0, and cannot be upgraded. |
59-62 |
Strange Character: Manipulator Bizarre-looking aliens renowned for their talents at communication and large-scale political machinations. Occasionally, they drag their tentacled selves out into the universe alone so they can observe the creatures that inhabit it. Reactions: 2 • Cannot enter a Brawl voluntarily under any circumstances. May use tentacles to fire 2 Pistols in the same round, and may choose separate targets. Background: Bureaucrat Motivation: Roll on "Motivations" Class: Roll on "Class" |
63-67 |
Name: Roll on "Human First Names" Roll on "Human Last Names" Inhabitants from a technologically regressed world sometimes find it difficult to shed their backwards ways. However, being handy with a blade has its uses. Reactions: 1 • As Baseline Human. Background: Roll on "Backgrounds" Motivation: Roll on "Motivations" Class: Roll on "Class" |
68-72 |
Name: Roll on "Human First Names" Roll on "Human Last Names" Some cultures have extremely strong emotional output. Reactions: 1 Speed: 4" • As Baseline Human. Background: Roll on "Backgrounds" Motivation: Roll on "Motivations" Motivation: Roll on "Motivations" Class: Roll on "Class" |
73-78 |
Name: Roll on "Human First Names" Roll on "Human Last Names" Whether requested, imposed as a criminal punishment, or due to cultural customs, this character is unable to feel any emotions beyond those needed for rudimentary existence. Reactions: 1 • As Baseline Human. Background: Roll on "Backgrounds" Motivation: Survival Class: Roll on "Class" |
79-84 |
Strange Character: Minor Alien One of the many alien species that do not form a major political entity in the Fringe regions (see p.143) Reactions: 1 • As Baseline Human. Background: Roll on "Backgrounds" Motivation: Roll on "Motivations" Class: Roll on "Class" |
85-86 |
Name: Roll on "Human First Names" Roll on "Human Last Names" An odd person, claiming they are not really from this moment in space and time. They certainly dress in an eccentric manner. Reactions: 1 • Begin with +2 story points and 2 Quest Rumors. Background: Roll on "Backgrounds" Motivation: Truth Class: Roll on "Class" |
87-92 |
Name: Roll on "Human First Names" Roll on "Human Last Names" Minor psionic inclination allowing the easy reading of emotional states. Surprisingly handy during a negotiation process. Reactions: 1 • As Baseline Human. Background: Roll on "Backgrounds" Motivation: Roll on "Motivations" Class: Roll on "Class" |
93-99 |
Name: Roll on "Human First Names" Roll on "Human Last Names" Humans with a heightened tolerance for cybernetic enhancements are often given genetic treatments to let them take full advantage of this fact. Reactions: 1 • As Baseline Human. Background: Roll on "Backgrounds" Motivation: Roll on "Motivations" Class: Roll on "Class" |