Expanded Wild Surge (d100)

d100 Result

1

Roll on this table at the start of each of your turns for the next 60 seconds, ignoring this result on subsequent rolls.

2

Roll on this table at the start of each of your turns for the next 60 seconds, ignoring this result on subsequent rolls.

3

For the next minute, you gain the effects of the see invisiblity spell.

4

For the next minute, hidden traps, doors, and other secret mechanisms within 30 feet of you are outlined to you in red.

5

For the next minute, you become blinded by the Blindness/Deafness spell.

6

For the next minute, you become deafened by the Blindness/Deafness spell.

7

You erupt in a fiery vortex. Your character is set on fire, taking 1d8 damage at the end of every turn. Each creature who makes contact with your character takes 3d8 fire damage.

8

You become completely frostbitten. For the next minute, your character can only take one action, one bonus action or move on each of your turns.

9

You cast Magic Missile as a 5th-level spell

10

You cast Scorching Ray as a 4th-level spell

11

Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.

12

Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger. If the roll is even, you get older.

13

You cast Confusion centered on yourself with a radius of 10 feet.

14

You cast Hold Person on yourself with a duration of 60 seconds.

15

For the next minute, you regain 5 hit points at the start of each of your turns.

16

You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.

17

You grow a beautiful flower from the top of your head that remains until someone plucks it. Once plucked or removed, it dies after 1d4 days.

18

You cast Grease in a 15 foot square centered on yourself.

19

You cast Entangle in a 15 foot square centered on yourself.

20

Creatures have disadvantage on saving throws against the next 2 spells you cast within the next minute that involve saving throws.

21

Allies within 120 feet of you have advantage on saving throws against the next 2 spells cast within the next minute that involve saving throws.

22

Creatures have advantage on saving throws against the next 2 spells you cast within the next minute that involve saving throws.

23

Allies within 120 feet of you have disadvantage on saving throws against the next 2 spells cast within the next minute that involve saving throws.

24

Your skin turns a vibrant shade of blue. A Remove Curse spell can end this effect.

25

You produce a faint aroma of lavender that is only detectable when sharing the same 5 foot space with someone. A Remove Curse spell can end this effect.

26

An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.

27

An extra arm appears on your body for the next minute. During that time, you have advantage when performing the Grapple action or when attempting to escape a grapple.

28

For the next 60 seconds, all of your spells with a casting time of 1 action have a casting time of 1 bonus action.

29

For the next 60 seconds, all of your spells with a casting time of 1 bonus action have a casting time of 1 action.

30

For the next 60 seconds, all of your spells with a casting time of 1 action allow you to move an extra 15 feet when cast. Your movement does not provoke an attack of opportunity.

31

You teleport up to 60 feet to an unoccupied space of your choice that you can see.

32

You and a creature of your choice within 60 feet of you teleport simultaneously, swapping positions with each other.

33

You are transported to the Astral Plane for the next 2 turns. You will be teleported back to your previously occupied space or the nearest unoccupied space at the end of your last turn in the Astral Plane.

34

A creature of your choice is transported to the Nine Hells for the next 2 turns. They will be teleported back to their previously occupied space or the nearest unoccupied space at the end of their last turn in the Nine Hells, and are frightened until the end of their next turn.

35

Maximize the damage of the next 2 damaging spells you cast within the next minute.

36

Minimize the damage of the next 2 damaging spells you cast within the next minute.

37

1d8 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you. They vanish after 1 minute

38

1d8 confused badgers controlled by the DM appear in unoccupied spaces within 60 feet of you. They vanish after 1 minute

39

You regain 3d10 hit points.

40

Allies within 30 feet of you regain 3d8 hit points.

41

You hallucinate and perceive creatures as farm animals for 2 turns. While hallucinating, you are incapacitated and attacks against you have advantage.

42

You turn into a potted plant for 2 turns. While a plant you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks and your form reverts.

43

For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.

44

You cast Levitate on yourself with a duration of 10 minutes.

45

You cast Feather Fall on yourself with a duration of 1 minute.

46

A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.

47

A compliant riding horse appears in an unoccupied space within 5 feet of you, then disappears 4 hours later.

48

You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth.

49

You cry uncontrollably for the next minute. Whenever you try to speak through your tears, snot shoots out from your nose.

50

A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.

51

A shimmering barrier appears around you for the next minute, granting you a +2 to all saving throws.

52

You are immune to being intoxicated by alcohol for the next 5d6 days.

53

Your hair falls out but grows back 24 hours later.

54

Your body immediately sprouts hair from head to toe, to a length of 4 inches. The hair regrows if shaved off. This effect lasts for 24 hours.

55

For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame.

56

For the next minute, any object or 2x2 foot area of liquid that you touch that isn't being worn or carried by another creature instantly freezes.

57

You regain 2 expended spell slots, starting with your lowest-level expended slots.

58

Twice within the next minute, you gain free use of any metamagic on your turn.

59

For the next minute, you must shout when you speak.

60

For the next minute, you must whisper when you speak.

61

You cast Fog Cloud centered on yourself with a radius of 20 feet.

62

You cast Silence centered on yourself with a radius of 20 feet.

63

Up to 3 creatures you choose within 30 feet of you take 3d10 lightning damage

64

Up to 3 creatures you choose within 60 feet of you are knocked prone by a mysterious force.

65

You are frightened of the nearest creature for the next 2 turns.

66

You are charmed by the nearest creature for the next 2 turns.

67

Each creature within 30 feet of you becomes invisible for the next minute.

68

For 1 minute, a random creature within 120 feet of you becomes invisible at the beginning of each round. The invisibility is only removed at the end of that round.

69

You gain resistance to all damage for the next minute.

70

You gain advantage on all saving throws for the next minute.

71

A random creature within 60 feet of you becomes poisoned for 1d4 hours.

72

A random creature within 60 feet of you suffers from two levels of exhaustion for 1d4 hours.

73

You glow with a bright light in a 30 foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.

74

You radiate a chilling mist in a 30 foot radius for the next minute. Any creature that ends its turn within 5 feet of you is incapacitated until the end of its next turn.

75

You cast polymorph on yourself. If you fail the saving throw you are turned into a sheep.

76

You cast Flesh to Stone on yourself. Roll only once to determine a success or failure. A failure petrifies you instantly, and lasts for 5 minutes.

77

Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next 3 minutes.

78

Static electricity fills you for the next minute. Within 10 feet of you, hairs stand on their ends, and feather-light objects slowly cling to you.

79

You can take 2 additional actions immediately.

80

The creature nearest to you may make 2 additional actions on their next turn.

81

Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.

82

Creatures within 30 feet of you must make a Constitution saving throw against your spell DC. On a fail each creature suffers -1 to their AC. You gain AC equal to the sum of their failures for the next minute.

83

You cast Mirror Image with a duration of 1 minute.

84

You cast Blur with a duration of 1 minute.

85

You cast Fly with a duration of 10 minutes on a random creature within 60 feet of you.

86

You become Illusory for the next minute. You seem completely real, from sounds to smell, but physical interaction with you or an investigation check against your spell DC reveals you to be an illusion, as objects and spells pass through you. This effect ends if you attack or cast a spell.

87

If you die within the next minute, you immediately come back to life as if targeted by the Reincarnate spell.

88

The first humanoid creature to die within 30 feet of you within the next minute is immediately brought back to life as if by the Reincarnate spell.

89

Your size increases by one size category for the next minute.

90

Your size is decreased by one category for the next minute.

91

You and all creatures within 30 feet of you gain vulnerability to the most recent damage type dealt for the next minute.

92

You and all creatures within 30 feet of you gain resistance to the most recent damage type dealt for the next minute.

93

You are surrounded by a faint ethereal music for the next minute.

94

You are surrounded by loud, obnoxious, and erratically off tune flute noises for the next minute.

95

You lose all of your unexpended sorcery points.

96

You lose all of your unexpended spell slots.

97

For the next 3 turns, your character becomes suspended in a sphere created by the Wall of Force spell.

98

A random beast or plant within 100 feet of you becomes Awakened by you, as if targeted by the Awaken spell.

99

You regain all expended sorcery points.

100

You regain all expended spell slots.