(Ai Readable) Random Melee Weapon (d2)

d2 Result

1-2

A Roll on "Color" colored Roll on "Quality" Roll on "Handedness" Melee Weapon

It is made using Roll on "Material"

The weapon deals Resolve: {Weak|Average|Strong} Roll on "DMG Type both" Damage


Subcharts

Damage mod (d8)

d8 Result

1

0

2

0

3-4

1

5

2

6

3

7

4

8

5

Base Damage Type (d4)

d4 Result

1

Piercing

2

Slashing

3

Blunt

4

Chopping

Bonus Damage Type (d6)

d6 Result

1

Fire

2

Poison

3

Electric

4

Acid

5

Sound

6

Cold

Quality (d1)

Color (d1)

Material (d12)

Handedness (d6)

d6 Result

1-4

One Handed

5-6

Two Handed

DMG Type both (d6)

d6 Result

1-5

Roll on "Base Damage Type"

6

Roll on "Bonus Damage Type"