Healing (d20)

d20 Result

1

When you roll your hit dice for healing you may reroll any 1s rolled. You must keep the new result.

2

Cast Aid 3/Day

3

Cast Greater Restoration 1/Day

4

Make a creature you can touch immune to a specific poison or disease once a week.

5

Cast Lesser Restoration 3/Day

6

Cast Cure Wounds (6th level) 2/Day

7

Cast Greater Restoration 2/Day

8

Cast Greater Restoration 3/Day

9

Cast Cure Wounds 5/Day

10

Cast Cure Wounds (3rd level) 3/Day

11

Cure one creature of drugs and drunkenness on touch 3/Day

12

Cast Heal 1/Day

13

Gain the ability to use Lay on Hands based on your highest class level.

14

As an action touch a creature and cause 1d6 Necrotic damage to every other creature within 10 feet of you. You heal the creature for the total amount of damage caused.

15

Cast Protection of Poison 3/Day

16

Cast Raise Dead 1/Day

17

Cast Regenerate 1/Day

18

Cast Sequester 1/Day on a creature.

19

All healing magic cast on you is doubled in effect.

20

All scars and disfigurements are removed. Any new scars or disfigurements are immediately healed.