d20 | Result |
---|---|
1 |
You have +1 to all saving throws. |
2 |
You have +1 to all attack rolls. |
3 |
You have advantage on Investigation checks. |
4 |
You have Proficiency with all Gaming tools. |
5 |
You add double your Proficiency on all Charisma checks against Hostile NPCs. |
6 |
You have advantage on all Initiative rolls. |
7 |
You cannot be Surprised. |
8 |
You gain 1 Luck point, as part of the Lucky feat. |
9 |
When you and your party act in a surprise round you can choose to grant everyone advantage on all ability checks and attack rolls until the end of the surprise round. You can only do this once a week. |
10 |
You gain 2 Luck points, as part of the Lucky feat. |
11 |
Every week of downtime you will always earn or find at least your level in Gold Pieces. |
12 |
You will always have enough money to be decently fed and have a room at a cheap inn or someones spare room. |
13 |
Any ship you are on-board has favorable winds in the sails and can move at maximum speed. |
14 |
No one can steal from you unless they are specifically trying to take this artifact. They will always either find nothing or anything they take reappears where they took it. |
15 |
Merchants will never overcharge you for goods and services. |
16 |
You can never become lost from both magical and non-magical means. |
17 |
Merchants will always buy your goods at fair or greater prices. |
18 |
You can never become hungry, you will always find some meal or prey will come into your reach to be hunted. |
19 |
You will always appear innocent of crimes unless there are no other suspects. Even then there is a chance that a plausible explanation can convince others of your innocence. |
20 |
All spells you cast deal maximum damage and operate at the maximum effect. |