Fate and Fortune (d20)

d20 Result

1

You have +1 to all saving throws.

2

You have +1 to all attack rolls.

3

You have advantage on Investigation checks.

4

You have Proficiency with all Gaming tools.

5

You add double your Proficiency on all Charisma checks against Hostile NPCs.

6

You have advantage on all Initiative rolls.

7

You cannot be Surprised.

8

You gain 1 Luck point, as part of the Lucky feat.

9

When you and your party act in a surprise round you can choose to grant everyone advantage on all ability checks and attack rolls until the end of the surprise round. You can only do this once a week.

10

You gain 2 Luck points, as part of the Lucky feat.

11

Every week of downtime you will always earn or find at least your level in Gold Pieces.

12

You will always have enough money to be decently fed and have a room at a cheap inn or someones spare room.

13

Any ship you are on-board has favorable winds in the sails and can move at maximum speed.

14

No one can steal from you unless they are specifically trying to take this artifact. They will always either find nothing or anything they take reappears where they took it.

15

Merchants will never overcharge you for goods and services.

16

You can never become lost from both magical and non-magical means.

17

Merchants will always buy your goods at fair or greater prices.

18

You can never become hungry, you will always find some meal or prey will come into your reach to be hunted.

19

You will always appear innocent of crimes unless there are no other suspects. Even then there is a chance that a plausible explanation can convince others of your innocence.

20

All spells you cast deal maximum damage and operate at the maximum effect.