Miasmic Forest Random Encounters (d12)

d12 Result Details Result

1

Perception Check DC 15

if noone passes,

A Shadowblight Wolf stalks the party. The last one in marching order is surprised with a grappling vine.

HP40

AC15

Bite:  +6 2d6 Necrotic.

Grappling Vine: +6 30ft grappled. STR check or be pulled towards

Poison Spores:

15ft radius On self.  Con 13. 4d4 poison damage and +1 exhaustion

2

Out of nowhere. Needle Blights bombard the party from the side with NEEDLE VOLLEY.

Make a Dex DC 12

The blights go silent and stop moving after the volley, making it near impossible to find them.

Needle Volley, from any angle about 30ft away.

40ft cone. 2d6. Half on save.

3

Perception DC15:

An old hunters trap trigger was underneath the dense fog, Lead PC makes Perception check.

Spike pit: DC 13 Dex or take flat 3d6 piercing.

Net Snare: DC 13 Dex or suspended in a wire net 15ft above the ground.

Snake Pit: DC 13 Con. Fail>DC13 Con or gain +1 exhaustion.

Log Trap: DC 13 Dex. Fail>DC 13 Con or fall unconscious for 1d4 min from head trauma, taking 3d6 Bludgeoning

4

Lead PC almost trips over a dead body.

DM roll 1d6:

1-Putrid corpse explodes. 10ft rad. 2d4 poison, +1 exhaustion

2- Werewolf skeleton with silver bullet lodged in skull

3- Satyr corpse with an instrument of players choice.

4-Rotten Goodberry Bush1d4 berries-gives +1 exhaustion if consumed

5- A human conveniently loaded with one Toolkit. Players choice

6- An elf corpse with a scroll of Pass Without Trace.

5

1d4 Blighted Mephits begin harassing the party

Use Earth Mephit stats, but with necrotic damage.

6

You end up in very thick woods. It almost feel like the forest is closing in on you.

Party DC 14 STR to not be grappled by the trees, taking 1d8 Bludgeoning. Once you escape, you can flee.

7

Perception DC 19

A hag follows in the shadows, complicating the next encounter

if not spotted. She will cast Darkness centered on the party at the start of thier next combat, and then flee.

If spotted, she will attempt to flee.

8

The path is covered in dead brambles and vines.

Party DC 12 Survival or gain +1 exhaustion.

9

A canary hovers in front of the Lead PC. Looks like it wants to guide you. Make a Animal Handling check.

Any player DC12 AnimalHandling. Pass>guides them twice as fast as usual towards thier goal.

10

A Lone Hunter sits near a campfire in a clearing.

He will take offers for bundle of 5 Radiant arrows. One per player. Trade must be +1 gear or higher.

11

Perception DC 19

A pair of Elven hunters begin to follow the party.

If spotted, they will approach and make it known they are fighting the miasma too.
Spotted or not, they grant will make 1 attack on an enemy at the beginning of partys next combat. Then they will retreat into the woods.

Bow:+6 2d8Piercing

12

A bright light is a welcoming sight in the dark woods. If you approach, it is a small halfling NG witchs hut, and she offers some stew, and a Short rest.

The stew replenishes 3 Hit Die of HP, up to full.

The party need not use thier own Hit Die if they drink the stew.