1d24 | Result |
---|---|
1 |
Roll on "Elemental Earth" |
2 |
Roll on "Abjuration" |
3 |
Roll on "Cataclysm" |
4 |
Roll on "Combat" |
5 |
Roll on "Conjuration" |
6 |
Roll on "Cursed" |
7 |
Roll on "Detection" |
8 |
Roll on "Divination" |
9 |
Roll on "Elemental Air" |
10 |
Roll on "Elemental Fire" |
11 |
Roll on "Elemental Water" |
12 |
Roll on "Enchantment/Charm" |
13 |
Roll on "Fate and Fortune" |
14 |
Roll on "Healing" |
15 |
Roll on "Immunity" |
16 |
Roll on "Major Powers" |
17 |
Roll on "Minor Powers" |
18 |
Roll on "Movement" |
19 |
Roll on "Offensive Powers" |
20 |
Roll on "Nature" |
21 |
Roll on "Necromantic" |
22 |
Roll on "Personal Enhancements" |
23 |
Roll on "Planar" |
24 |
Roll on "Protection" |
d20 | Result |
---|---|
1 |
Cast Banishment 1/Day |
2 |
Once per week you can choose a living creature within 30 feet of you that you can see. If either of you try to touch the other then they will be pushed back 5 feet. This also effects melee attacks and any touch attacks. |
3 |
Cast Banishment 3/Day |
4 |
Once per week you can choose an Elemental within 60 feet of you that you can see. The Elemental is immediately destroyed. |
5 |
Cast Forbiddance 1/Week |
6 |
Cast Protection from Good and Evil 1/Day |
7 |
Cast Dispel Magic (3rd level) 1/Day |
8 |
Cast Divine Word 1/Week |
9 |
Cast Mordenkainen's Faithful Hound 1/Week |
10 |
Cast Imprisonment 1/Month. The creature can be freed by naming them. |
11 |
Cast Knock 3/Day |
12 |
Cast Elemental Bane 3/Day |
13 |
Cast Counter Spell (3rd level) at Will |
14 |
Cast Purify Food and Drink at Will |
15 |
Cast Remove Curse (3rd level) 3/Day |
16 |
No insects can be within 30 feet of you at all times. |
17 |
Cast Banishment in a 15 foot cube 1/Day |
18 |
Cast Counter Spell (6th level) 3/Day |
19 |
Cast Dispel Magic (6th level) 3/Day |
20 |
All non-magical wooden objects that are not fixed to the ground or fixed to non-wooden object are pushed back 30 feet away from you. If the object is fixed and fragile then it is destroyed. |
d20 | Result |
---|---|
1 |
Cast Stinking Cloud 1/Month with a 1 mile diameter Area and a range being anywhere within sight. |
2 |
Cast Hallow 1/Month with a 1 mile diameter Area. |
3 |
Cast Control Weather 1/Month without Concentration and a Duration of 2d6 Days. |
4 |
Cast Call Lightning 1/Month with a 1 mile diameter Area that randomly strikes available targets for 72 hours and range being anywhere within sight. |
5 |
Cast Cloudkill 1/Month with a 1 mile diameter Area without Concentration for 1d6 hours and range being anywhere within sight. |
6 |
Cast Earthquake 1/Month with a 1 mile diameter Area without Concentration and range being anywhere within sight. |
7 |
Cast Cloudkill 1/Month with a 1 mile diameter Area without Concentration for 2d20 hours and range being anywhere within sight. |
8 |
All water within a 1 mile diameter of a target you can see evaporates and causes a drought for 1d4 weeks 1/Month. |
9 |
Cast Earthquake 1/Month with a 1 mile diameter Area without Concentration for 1 hour. |
10 |
Cast Fire Storm 1/Month with each cube being 250 foot cubes and range being anywhere within sight. |
11 |
Cast Tsunami 1/Month with the wall being 1,500 feet long, 500 feet high, and 200 feet thick. |
12 |
Cast Incendiary Cloud 1/Month with a 1 mile diameter Area and range being anywhere within sight. |
13 |
Cast Insect Plague 1/Month with a 1 mile radius sphere and range being anywhere within sight. |
14 |
Cast Antimagic Field 1/Month with a 1 mile radius sphere without Concentration and range being anywhere within sight for 1d4 weeks. |
15 |
Cast Meteor Swarm 1/Month with a range of anywhere within sight creating 4 spheres per round at random points for 1d12 hours. |
16 |
1/Month create a 500 foot diameter Sphere of Annihilation that goes in random directions for 1d12 minutes, moving 100 feet per minute. |
17 |
Cast Druid Grove 1/Month with a 1 mile diameter cube that has a duration of 1 Month. |
18 |
1/Month you can choose a point within sight. All creatures and objects in that 1 mile diameter area are shifted to a random plane of existence. |
19 |
Cast Storm of Vengence 1/Month with a 1 mile radius. |
20 |
Cast Animal Shapes 1/Month with a 1 mile range, the creatures do not need to be willing, and you do not need to see them. |
d20 | Result |
---|---|
1 |
On hit cause the creature to become Paralyzed until the end of your next turn 3/Day. |
2 |
+10 to all of your Initive rolls and you cannot become surprised. |
3 |
Always be under the effect of the Blur spell. |
4 |
Cast Foresight on yourself 1/Day |
5 |
Double the amount of attacks you make with the Attack Action using this weapon. |
6 |
On hit Cast Vampiric Touch (6th level) on the creature 1/Day. |
7 |
Cast Fire Shield 1/Day. |
8 |
Turn any Critical Hit against you into a Hit and any Hit into a miss 5/Day |
9 |
Deal 2d6 Poison damage with every attack using this weapon. |
10 |
You become proficient with all weapons and armor. |
11 |
On hit Cast Harm on the creature 1/Week. |
12 |
Cast Greater Invisibility on yourself 1/Day. |
13 |
Cast Mirror Image on yourself 3/Day. |
14 |
You can use Action Surge 1/Day. |
15 |
No attack has advantage against you. |
16 |
On hit Cast Power Word: Kill on the creature 1/Week. |
17 |
You can use double you Proficiency bonus on attacks with this weapon. |
18 |
Cast Tenser's Transformation on yourself 1/Day. |
19 |
Always heal for half the damage you deal with this weapon. |
20 |
You Crit on a 18, 19, or 20 with attacks using this weapon. |
d20 | Result |
---|---|
1 |
Cast Animal Messenger at Will. |
2 |
Cast Conjure Animals (4th level) 3/Day |
3 |
Cast Conjure Animals (9th level) 1/Day |
4 |
Cast Animate Objects 1/Day |
5 |
Cast Call Lightning 3/Day |
6 |
Cast Conjure Elemental 1/Day |
7 |
Cast Leomund's Tiny Hut 1/Day |
8 |
Cast Fabricate 1/Day |
9 |
Cast Leomund's Secret Chest at Will. |
10 |
Cast Maze 1/Week |
11 |
Cast Conjure Woodland Beings 1/Day |
12 |
Cast Prismatic Wall 1/Week |
13 |
1/Week Summon 2d6 Berserkers under your command for 1 hour. |
14 |
1/Week Summon a Genie under your command for 1 hour. |
15 |
1/Day Summon an Invisible Stalker under your command for 1 hour. |
16 |
1/Day Summon 1d6 Shadows under your command for 1 hour. |
17 |
Cast Symbol 1/Day |
18 |
Cast Soul Cage 1/Week |
19 |
Cast Unseen Servant at Will. |
20 |
Cast Control Weather 1/Week |
d20 | Result |
---|---|
1 |
All Holy Water within 30 feet become polluted and loose all magical properties. |
2 |
You have disadvantage on all Charisma ability checks. |
3 |
You have disadvantage on all saving throws against spells and spell-like effects. |
4 |
You become vulnerable to Poison damage. |
5 |
All small non-magical wooden items rot at your touch. |
6 |
All plants die on touch. 5 Necrotic damage to Plant creatures per round on touching. |
7 |
Any Charisma ability check with NPCs that rolls higher than 10 counts as a 10. |
8 |
You are forced to eat a full meal every hour. |
9 |
Immediately come under the effect of the Reincarnate Spell the first time you touch this object. |
10 |
You become deafened. |
11 |
You become Poisoned and after every Long Rest you must make a DC 15 Constitution save or gain a level of Exhaustion that cannot be removed by Long Rests. |
12 |
Any non-artifact magic item you touch has a 50% chance of loosing their magic until you stop touching it. |
13 |
Take 5d10 Necrotic damage for the first time wielding this object. |
14 |
Every time you use a power of this object you have a 50% chance of being effected by the Geas spell chosen by the DM. The Geas must be completed before you can use this object again. |
15 |
Each time you use a power of this object you age 1d10 years. You cannot die of old age while wielding this object. |
16 |
You are afflicted with lycanthropy. |
17 |
Your touch becomes Poisonous. Deal 1d6 Poison damage each time you touch a creature. |
18 |
You have disadvantage on attack rolls and Perception checks that rely on sight when direct sunlight is involved. |
19 |
Loose one small worldly good every hour, coins and gems. Once all small goods are gone the next larger goods will disappear at the same rate. |
20 |
Loose small bits of memories at the dawn of every day until you have no memories left. |
d20 | Result |
---|---|
1 |
You can never be surprised while wielding this object. |
2 |
You become proficient in the use of all tools. |
3 |
Always be under the effect of Comprehend Languages while wielding this object. |
4 |
Always be under the effect of Detect Magic while wielding this object. |
5 |
Cast Detect Good and Evil 3/Day |
6 |
You can see through all Illusions. |
7 |
Cast See Invisibility 3/Day |
8 |
Cast Detect Magic 3/Day with a range of anywhere within sight. |
9 |
Cast Detect Magic 3/Day |
10 |
You always know where wooden and simple traps are within 30 feet. |
11 |
You always know where stonework and complex traps are within 30 feet. |
12 |
You always know where undead are within 30 feet. |
13 |
You can know the emotional state of every creature within 30 feet of you 3/Day. |
14 |
You can detect Planer rifts and Gates within 120 feet 3/Day. |
15 |
Cast Find Traps 1/Day |
16 |
Always be under the effect of Darkvision while wielding this object. |
17 |
Cast Locate Object 3/Day |
18 |
Cast True Seeing 1/Day |
19 |
Cast Arcane Eye 3/Day |
20 |
Cast True Seeing 3/Day |
d20 | Result |
---|---|
1 |
Cast Detect Good and Evil 1/Day |
2 |
Cast Augury 3/Day |
3 |
Cast Commune 1/Week |
4 |
Cast Scrying 1/Day |
5 |
Cast Contact Other Plane 1/Week |
6 |
Cast Zone of Truth 3/Day |
7 |
Cast See Invisibility 3/Day |
8 |
Cast Divination 1/Day |
9 |
Cast Divine Word 1/Day |
10 |
Cast Detect Thoughts 3/Day |
11 |
Cast Find the Path 1/Day |
12 |
Cast Foresight 1/Week |
13 |
Cast Identify 1/Day |
14 |
Cast Detect Good and Evil 2/Day |
15 |
Cast Divination 2/Day |
16 |
Cast Detect Good and Evil 3/Day |
17 |
Cast Commune 3/Day |
18 |
Cast Scrying 2/Day |
19 |
Cast Identify 3/Day |
20 |
Cast Commune with Nature 3/Day |
d20 | Result |
---|---|
1 |
Cast Animal Messenger 1/Day |
2 |
Cast Lesser Restoration 2/Day |
3 |
Cast Cloudkill 1/Day |
4 |
Cast Conjure Elemental 1/Day only an Air Elemental. |
5 |
Cast Control Winds 3/Day |
6 |
Cast Whirlwind 1/Day |
7 |
Always be under the effect of Featherfall while wielding this object. |
8 |
Cast Fly 3/Day |
9 |
Cast Gaseous Form 1/Day |
10 |
Cast Gust of Wind 3/Day |
11 |
Cast Fog Cloud 1/Day |
12 |
Cast Stinking Cloud 3/Day |
13 |
Cast Fog Cloud 3/Day |
14 |
Cast Control Weather 1/Day |
15 |
Cast Wind Walk 1/Day |
16 |
Cast Wind Wall 1/Day |
17 |
A 10 foot zone of sweet wind swirls around you while you wield this object. |
18 |
Open a Gate to the Elemental Plane of Air that lasts for 1 hour at Will. |
19 |
You have a 60 foot fly speed while wielding this object. |
20 |
Cast Sending at Will as long as the subject is on the same plane of existence. |
d20 | Result |
---|---|
1 |
1/Week you can summon a flaming chariot with two flaming horses lashed to it. It follows your commands and can carry up to 8 creatures at a time. It has a 120 foot walking speed and a 240 foot fly speed. It lasts for 24 hours. |
2 |
Cast Conjure Elemental 1/Day only a Fire Elemental. |
3 |
Cast Delayed Blast Fireball 1/Day |
4 |
Cast Dragons Breath 1/Day only Fire damage. |
5 |
Cast Flaming Sphere 3/Day |
6 |
Cast Polymorph on yourself 1/Day taking the form of a Fire Elemental. |
7 |
Cast Fire Shield 1/Day |
8 |
Cast Fireball 3/Day |
9 |
Cast Firestorm 1/Day |
10 |
Cast Flame Strike 1/Day |
11 |
Cast Investiture of Flame 1/Day |
12 |
Cast Immolation 1/Day |
13 |
You are immune to Fire damage while wielding this object. |
14 |
Cast Light at Will. |
15 |
Cast Flame Strike 3/Day |
16 |
You are always under the effect of Protection from Energy choosing Fire while wielding this object. |
17 |
You can shape any open flame to your desire without taking damage from the fire. The new shape lasts for 1 minute. |
18 |
Cast Sunbeam 1/Day |
19 |
Cast Wall of Fire 1/Day |
20 |
Open a Gate to the Elemental Plane of Fire that lasts for 1 hour at Will. |
d20 | Result |
---|---|
1 |
Cast Create or Destroy Water 3/Day |
2 |
Cast Cone of Cold 1/Day |
3 |
Cast Conjure Elemental 1/Day it must be a Water Elemental. |
4 |
3/Day transform up to 1 pint of liquid into Holy Water. |
5 |
Cast Control Water 1/Day |
6 |
Cast Sleet Storm 1/Day |
7 |
Cast Disintegrate 1/Day. Does not turn creatures or objects into ash, instead turning them into a puddle of ooze. Does nothing to creatures that are water-based or lack solid structure. |
8 |
Cast Scrying 1/Day |
9 |
You can change 1 cubic foot of liquid on touch to another liquid of the same volume at Will. Both liquids must be non-magical. |
10 |
Cast Otiluke's Freezing Sphere 1/Day |
11 |
Cast Control Water 3/Day |
12 |
You are immune to the crushing depths of oceans and can breath water while wielding this object. |
13 |
Cast Scrying 2/Day |
14 |
You are Proficient in all skills and tools needed to navigate a ship while wielding this object. |
15 |
Cast Legend Lore 1/Day |
16 |
Cast Wall of Ice 1/Day |
17 |
You are always under the effect of Water Breathing while wielding this object. |
18 |
You are always under the effect of Water Walking while wielding this object. |
19 |
Cast Polymorph on yourself 1/Day only to become a Water Weird. |
20 |
Open a Gate to the Elemental Plane of Water that lasts for 1 hour at Will. |
d20 | Result |
---|---|
1 |
Cast Animate Objects (7th level) 1/Day |
2 |
You know the value of all gems and jewelry within sight while wielding this object. |
3 |
Cast Conjure Elemental 1/Day it must be an Earth Elemental. |
4 |
You always know how far underground you are while wielding this object. |
5 |
You know the location of any gems within 60 feet of you while wielding this object. |
6 |
You know the location of stonework traps withing 30 feet of you while wielding this object. |
7 |
Cast Earthquake 1/Week |
8 |
3/Day you can use an Action to cause your hand to be encased in stone and make melee attacks with it. It deals 1d6+Strength bonus in bludgeoning damage. |
9 |
Cast Flesh to Stone 1/Day |
10 |
You become Proficient in all skills and tools involved in cutting and setting gemstones. |
11 |
Cast Meld into Stone 3/Day |
12 |
Cast Move Earth 1/Week |
13 |
Cast Passwall 1/Day |
14 |
Cast Investiture of Stone 1/Day |
15 |
Cast Stone Shape 3/Day |
16 |
Cast Stone Skin 1/Day |
17 |
Cast Commune with Nature 1/Day |
18 |
Cast Transmute Rock 1/Day |
19 |
Cast Wall of Stone 1/Day |
20 |
Open a Gate to the Elemental Plane of Earth that lasts for 1 hour at Will. |
d20 | Result |
---|---|
1 |
You have advantage on all Charisma ability checks. |
2 |
You are always under the effect of Animal Friendship while wielding this object. |
3 |
Cast Charm Monster 1/Day |
4 |
Cast Charm Person 2/Day |
5 |
Cast Speak with Plants 3/Day |
6 |
Cast Skill Empowerment 1/Day |
7 |
Cast Command 3/Day |
8 |
Cast Confusion 1/Day |
9 |
Cast Enthrall 1/Day |
10 |
Cast Dominate Person 1/Day |
11 |
Cast Calm Emotions 1/Day |
12 |
Cast Cause Fear at Will. |
13 |
Cast Feeblemind 1/Week |
14 |
Cast Modify Memory 1/Day |
15 |
Cast Geas 1/Week |
16 |
Cast Hold Person 1/Day |
17 |
Cast Hypnotic Pattern 1/Day |
18 |
Cast Otto's Irresistible Dance 1/Day |
19 |
Cast Geas 2/Week |
20 |
Cast Suggestion 3/Day |
d20 | Result |
---|---|
1 |
You have +1 to all saving throws. |
2 |
You have +1 to all attack rolls. |
3 |
You have advantage on Investigation checks. |
4 |
You have Proficiency with all Gaming tools. |
5 |
You add double your Proficiency on all Charisma checks against Hostile NPCs. |
6 |
You have advantage on all Initiative rolls. |
7 |
You cannot be Surprised. |
8 |
You gain 1 Luck point, as part of the Lucky feat. |
9 |
When you and your party act in a surprise round you can choose to grant everyone advantage on all ability checks and attack rolls until the end of the surprise round. You can only do this once a week. |
10 |
You gain 2 Luck points, as part of the Lucky feat. |
11 |
Every week of downtime you will always earn or find at least your level in Gold Pieces. |
12 |
You will always have enough money to be decently fed and have a room at a cheap inn or someones spare room. |
13 |
Any ship you are on-board has favorable winds in the sails and can move at maximum speed. |
14 |
No one can steal from you unless they are specifically trying to take this artifact. They will always either find nothing or anything they take reappears where they took it. |
15 |
Merchants will never overcharge you for goods and services. |
16 |
You can never become lost from both magical and non-magical means. |
17 |
Merchants will always buy your goods at fair or greater prices. |
18 |
You can never become hungry, you will always find some meal or prey will come into your reach to be hunted. |
19 |
You will always appear innocent of crimes unless there are no other suspects. Even then there is a chance that a plausible explanation can convince others of your innocence. |
20 |
All spells you cast deal maximum damage and operate at the maximum effect. |
d20 | Result |
---|---|
1 |
When you roll your hit dice for healing you may reroll any 1s rolled. You must keep the new result. |
2 |
Cast Aid 3/Day |
3 |
Cast Greater Restoration 1/Day |
4 |
Make a creature you can touch immune to a specific poison or disease once a week. |
5 |
Cast Lesser Restoration 3/Day |
6 |
Cast Cure Wounds (6th level) 2/Day |
7 |
Cast Greater Restoration 2/Day |
8 |
Cast Greater Restoration 3/Day |
9 |
Cast Cure Wounds 5/Day |
10 |
Cast Cure Wounds (3rd level) 3/Day |
11 |
Cure one creature of drugs and drunkenness on touch 3/Day |
12 |
Cast Heal 1/Day |
13 |
Gain the ability to use Lay on Hands based on your highest class level. |
14 |
As an action touch a creature and cause 1d6 Necrotic damage to every other creature within 10 feet of you. You heal the creature for the total amount of damage caused. |
15 |
Cast Protection of Poison 3/Day |
16 |
Cast Raise Dead 1/Day |
17 |
Cast Regenerate 1/Day |
18 |
Cast Sequester 1/Day on a creature. |
19 |
All healing magic cast on you is doubled in effect. |
20 |
All scars and disfigurements are removed. Any new scars or disfigurements are immediately healed. |
d20 | Result |
---|---|
1 |
You are immune to all forms of non magical disease. |
2 |
You are immune to all magical diseases but not non magical diseases. |
3 |
You are immune to both magical and non magical disease. |
4 |
You are immune to the Frightened condition. |
5 |
You are immune to all harmful forms of gasses, but you still need to breath. |
6 |
You are immune to the Charmed condition. |
7 |
You are immune to the Magic Missile spell. |
8 |
You are immune to all psychic damage. |
9 |
You are immune to the Stunned condition. |
10 |
You are immune t the Paralyzed condition. |
11 |
You are immune to Cold damage. |
12 |
You have advantage on all saving throws against spells and magical effects. |
13 |
You are immune to Poison damage and the Poisoned condition. |
14 |
You are immune to Fire damage. |
15 |
You are immune to Lightning damage. |
16 |
You are immune to effects that would reduce your abilities scores or Max Hit Points. |
17 |
You can see through all Illusions. |
18 |
When you attempt, whether willingly or not, to go against your convictions or ideals you are instead stunned for 1d6 rounds. Continues if the character still continues to try and go against their convictions or ideals. |
19 |
You are immune to all shape changing spells and magical effects. |
20 |
You are immune to being Petrified and Restrained. |
d100 | Result |
---|---|
1-3 |
Cast Disintegrate 1/Day |
4-7 |
Cast Animate Dead 1/Day |
8-10 |
Cast Blade Barrier 1/Day |
11-13 |
Cast Inflict Wounds (6th level) 1/Day |
14-17 |
Cast Inflict Wounds (3rd level) 3/Day |
18-20 |
3/Day you can choose an Undead within 60 feet and force them to make an Intelligence Saving throw (DC15) or come under your control for 1 hour. |
21-23 |
Cast Control Weather 1/Day |
24-26 |
Cast Shatter (6th level) 1/Day |
27-30 |
Cast Force Cage 1/Day |
31-33 |
Cast Globe of Invulnerability 1/Day |
34-36 |
Cast Harm 1/Day |
37-40 |
Cast Hold Monster 2/Day |
41-43 |
Cast Wrath of Nature 3/Day |
44-46 |
Cast Magic Jar 1/Day |
47-50 |
Cast Feeblemind 1/Day |
51-53 |
Cast Antimagic Field 1/Day |
54-57 |
3/Day cause a creature you touch to be Paralyzed for 1 minute. |
58-60 |
Cast Project Image 1/Day |
61-62 |
Cast Prismatic Spray 1/Day |
63-67 |
Cast Resurrection 1/Week |
68-70 |
Cast Reverse Gravity 1/Day |
71-73 |
Cast Phantasmal Killer 3/Day |
74-76 |
Cast Teleport 1/Day |
77-80 |
Cast Telekinesis 3/Day |
81-83 |
Cast Time Stop 1/Week |
84-86 |
Cast Weird 1/Day |
87-90 |
Cast Wall of Force 1/Day |
91-95 |
Cast Wall of Thorns 1/Day |
96-100 |
Cast Power Word Kill 1/Day |
d100 | Result |
---|---|
1 |
Cast Spare the Dying at Will |
2-3 |
Cast Minor Illusion at Will |
4-5 |
Cast Bless 5/Day |
6-7 |
Cast Burning Hands 5/Day |
8 |
Cast Guidance at Will |
9-10 |
Cast Animal Friendship 5/Day |
11 |
Cast Calm Emotions 5/Day |
12-13 |
Cast Chill Touch at Will |
14-15 |
Cast Calm Emotions 3/Day |
16 |
Cast Contagion 3/Day |
17-18 |
Cast Darkness 3/Day |
19-20 |
Cast Light at Will |
21-22 |
Cast Druid Craft at Will |
23-24 |
Cast Create Food and Water 5/Day |
25-26 |
Cast Bane 5/Day |
27-28 |
Cast Dancing Lights at Will |
29 |
Cast Darkness at Will |
30 |
Cast Dispel Magic 3/Day |
31 |
Cast Dust Devil 5/Day |
32-33 |
Cast Enlarge/Reduce 3/Day |
34 |
Cast Enthrall 3/Day |
35-37 |
Cast Evard 's black tentacles 3/Day |
38-39 |
Cast Faerie Fire 3/Day |
40 |
Cast Fear 3/Day |
41 |
Cast Control Flames at Will |
42-43 |
Cast Flame Arrows 3/Day |
44-45 |
Cast Flaming Sphere 5/Day |
46 |
Cast Absorb Elements 3/Day |
47-48 |
Cast Glyph of Warding 3/Day |
49-50 |
Cast Grease 7/Day |
51-52 |
Cast Hold Person 3/Day |
53-54 |
Cast Hold Person 5/Day |
55 |
Cast Hypnotic Pattern 3/Day |
56-57 |
Cast Invisability 3/Day |
58-60 |
Cast Levitate 5/Day |
61 |
Cast Dissonant Whispers 5/Day |
62-63 |
Cast Phantasmal Force 3/Day |
64 |
Cast Phantasmal Killer 3/Day |
65-66 |
Cast Plant Growth 3/Day |
67-68 |
Cast Polymorph 3/Day |
69-70 |
Cast Resistance at Will |
71-72 |
Cast Crown of Madness 3/Day |
73-74 |
Cast Shocking Grasp at Will |
75 |
Cast Thunderwave 5/Day |
76-77 |
Cast Silence 3/Day |
78-79 |
Cast Sleep 5/Day |
80 |
Cast Slow 3/Day |
81 |
Cast Protection from Poison 5/Day |
82 |
Cast Spike Growth 5/Day |
83-84 |
Cast Stinking Cloud 5/Day |
85-86 |
Cast Stone Shape 5/Day |
87-88 |
Cast Moonbeam 5/Day |
89-90 |
Cast Tongues 3/Day |
91-92 |
Cast Snare 5/Day |
93-95 |
Cast Vampiric Touch 3/Day |
96-98 |
Cast Web 5/Day |
99-100 |
Cast Arcane Lock 3/Day |
d20 | Result |
---|---|
1 |
Cast Misty Step 3/Day |
2 |
Cast Blink 3/Day |
3 |
Cast Dimension Door 1/Day |
4 |
While holding this object your movement is doubled. |
5 |
Cast Investiture of Fire 1/Day |
6 |
Cast Fly 2/Day |
7 |
Cast Freedom of Movement 1/Day |
8 |
Cast Haste 1/Day |
9 |
Cast Jump 5/Day |
10 |
Cast Pass Without Trace 5/Day |
11 |
Cast Pass Wall 1/Day |
12 |
Cast Word of Recall 1/Day |
13 |
Cast Tree Stride 1/Day |
14 |
Cast Spider Climb 3/Day |
15 |
Cast Teleport 1/Day |
16 |
Cast Transport via Plants 1/Day |
17 |
Cast Water Walk 5/Day |
18 |
Cast Fly 3/Day |
19 |
Cast Word of Recall 3/Day |
20 |
Cast Gaseous Form 1/Day |
d20 | Result |
---|---|
1 |
On hit age the creature by 1d6 years. |
2 |
Cast Bigby's Hand 1/Day |
3 |
Cast Blight 3/Day |
4 |
Cast Inflict Wounds (6th level) 1/Day |
5 |
Cast Chain Lightning 1/Day |
6 |
Cast Investiture of Earth 1/day |
7 |
Any melee damage dealt to you is dealt the same to the attacker. |
8 |
Cast Disintegrate 1/Day |
9 |
Cast Finger of Death 1/Day |
10 |
Cast Fireball 1/Day |
11 |
Cast Flamestrike 1/Day |
12 |
Cast Lightning Bolt 1/Day |
13 |
Cast Feeblemind 1/Day |
14 |
Cast Power Word Pain 1/Day |
15 |
Cast Power Word Stun 1/Day |
16 |
Cast Power Word Kill 1/Day |
17 |
Cast Shape Change 1/Day |
18 |
Cast Maze 1/Day |
19 |
Cast Forcecage 1/Day |
20 |
Cast Weird 1/Day |
d20 | Result |
---|---|
1 |
Always be under the effect of Animal Friendship while holding this object. |
2 |
Cast Beast Sense 3/Day |
3 |
Cast Guardian of Nature 3/Day |
4 |
Cast Beast Sense 5/Day |
5 |
Cast Woodland Beings 3/Day |
6 |
Cast Call Lightning 1/Day |
7 |
You have advantage on all Stealth checks and other creatures have disadvantage on Perception checks against you. |
8 |
Cast Plant Growth 3/Day |
9 |
Cast Entangle 3/Day |
10 |
You have advantage on all Perception checks and Initiative rolls. |
11 |
Cast Hold Monster 3/Day |
12 |
Always be under the effect of Pass without Trace while holding this object. |
13 |
Cast Plant Growth 3/Day |
14 |
Always be under the effect of Speak with Plants while holding this object. |
15 |
CastSpeak with Animals at Will. |
16 |
Cast Transport via Plants 1/Day |
17 |
Cast Wall of Thorns 1/Day |
18 |
Cast Barkskin 3/Day |
19 |
Cast Control Weather 1/Day |
20 |
Cast Anti-Life Shell 1/Day |
d20 | Result |
---|---|
1 |
Cast Abi-Dalzim's Horrid Wilting 1/Day |
2 |
Cast animate dead (3/day) |
3 |
Cast Mental Prison 1/Day |
4 |
Cast Negative Energy Flood 1/Day |
5 |
Cast Blindness/Deafness 3/Day |
6 |
Cast Phantom Steed 1/Day |
7 |
Cast Chill Touch at Will |
8 |
Cast contagion (2/day) |
9 |
3/Day you can choose an Undead within 60 feet and force them to make an Intelligence Saving throw (DC15) or come under your control for 1 hour. |
10 |
Cast Power Word Kill 1/Day |
11 |
Cast Negative Energy Flood 2/Day |
12 |
Cast feign death (3/day) |
13 |
Open a Gate to the Shadowfell that lasts for 1 hour at Will. |
14 |
Cast Blight 1/Day |
15 |
Cast Speak with Dead at Will |
16 |
Cast Create Undead 1/Day |
17 |
1/Day as an Action you can become immune to Poison damage, exhaustion, the poisoned condition, the charmed condition, and resistance to all non-magical damage for 1 minute. |
18 |
Cast vampiric touch (3/day) |
19 |
Cast Danse Macabre 1/Day |
20 |
Cast Enervation 1/Day |
d20 | Result |
---|---|
1 |
Cast Alter Self at Will |
2 |
Cast clairvoyance at will |
3 |
Always be under the effect of Animal Friendship as long as you are holding the object. |
4 |
All pockets on your person function as bags of holding. |
5 |
Cast augury at will |
6 |
No undead creatures can see you while you hold this object. |
7 |
Always be under the effect of Protection from Good and Evil while holding this object. |
8 |
Heal 1 Hit Point per round while holding this object. |
9 |
Cast feign death at will |
10 |
Cast friends at will |
11 |
Cast spare the dying at will |
12 |
You have +1 to all saving throws. |
13 |
You have +1 to your Proficiency bonus. |
14 |
Cast comprehend languages at will |
15 |
You can no longer loose Max Hit Points. |
16 |
Cast Tongues at Will |
17 |
Cast speak with animals at will |
18 |
Cast speak with plants at will |
19 |
Cast water breathing at will |
20 |
Cast Minor Illusion at Will |
d20 | Result |
---|---|
1 |
Cast Farstep (I/Day) |
2 |
Cast dimension door 1/Day |
3 |
Cast Planar Binding 1/Day |
4 |
Cast Contact Other Plane 1/Day |
5 |
Cast dimension door (2/day) |
6 |
When you deal damage to a creature they must make a DC 15 Con save or loose that much of their max HP. |
7 |
Cast Teleport 1/Day |
8 |
Open a gate to a particular island of protomatter in the Ethereal Plane 100' x 100' across. This can be used by the character as a residence, storage place, or even prison (2/day) |
9 |
Create a 10' x 10' ethereal window, allowing viewing of whatever lies beyond. The window is one-way, so those viewed do not know it is there. Stepping through the window strands the person in the Ethereal Plane (I/day). |
10 |
Cast Plane Shift 1/Day |
11 |
Cast Plane Shift 2/Day |
12 |
Cast Gate 1/Day |
13 |
Cast Mordenkainen's magnificent mansion (2/weck) |
14 |
Cast Blink at Will |
15 |
You are immune to the negative effects of all hostile environments. |
16 |
Open a window to any outer plane. Nothing can pass through the window, but events can be seen and heard in both directions (I/week). |
17 |
Cast Plane Shift 3/Day |
18 |
Cast Contact Other Plane 3/Day |
19 |
Cast Planar Ally 1/Week |
20 |
Cast wish (1/month) |
d20 | Result |
---|---|
1 |
+2 to your AC while you wield this object. |
2 |
+1 to your AC and saving throws while you wield this object. |
3 |
Cast anti-magic shell (1 /day) |
4 |
Cast Anti-Life Shell 1/Day |
5 |
Cast Mage Armor 5/Day |
6 |
You are always under the effect of the Feather Fall Spell. |
7 |
Cast Fire Shield 1/Day |
8 |
Generate a sphere of forbiddance, 15' in radius, centered on the artifact. Theforbiddance is not permanent (as is the spell), but has a duration of 2d6 hours. It can be password locked, however (I/week) |
9 |
Always be under the effect of the Mind Blank spell while holding this object. |
10 |
While holding this object your max HP cannot be reduced. |
11 |
Always be under the effect of the Nondetection spell while wielding this object. |
12 |
Always be under the effect of the Warding Wind spell while wielding this object. |
13 |
You are resistant to Lighting damage while wielding this object. |
14 |
You are resistant to Fire damage while wielding this object. |
15 |
You are immune to the Restrained and Paralyzed condition while wielding this object. |
16 |
Cast Shield at Will |
17 |
Cast Leomund's Secret Chest 1/Day |
18 |
Cast Antipathy on yourself against undead 1/Week |
19 |
Cast Mordenkainen's Faithful Hound 1/Day |
20 |
Cast Zone of Truth 1/Day |