Encounters - Close to Dorp (3d6)

3d6 Result

3

Giant Beast - 10 HD

4

Resolve: {Morning Knight| Noon Knight| Evening Knight| Night Knight} Time of day radically alters based on which knight is encountered. this is a thread to connect to baba yaga
Roll on "Chivalric Knights"

5

Flying Resolve: {Amethyst|Ruby|Garnet|Sapphire} Gemipede Tapeworm spawn - always attacks, flees after a few hits on it or once it lays gem eggs

6

Roll 1d6*10 Monks of Klaa AC16 HD1 d6 Axe Resolve: {12%? Leader AC16 HD2 (+1 dmg) morale goes up to 8| }

7

Roll 1d6+3 Viking Orc Scouts (Chaos) (Sunlight Sensitivity -2) AC15 HD1 d6 Axe Resolve: {12%? Leader AC16 HD2 (+1 dmg) Morale goes up to 8| }

8

Roll 4d4+3 Kappa AC18 HD3+1 Resolve: {Pike|Samurai sword} Resolve: {Pike|Longsword} Resolve: {Pike|Longsword} Resolve: {Pike|Longsword}

9

Roll 1d6+2 Kappa Scouts AC18 HD3+1  Morale 8

10

Ungoliant/Narfien Cleric Lvl Roll 1d2+1) with 1 Iocor AC 16 Roll 3d8 +4 to hit (1) d12 headbutt OR (2)Great Stone axe d10 and Roll 1d6+1 Unkempt Men all dressed in black and dark gray

11

Roll 3d10 Unkempt men AC 14 HD 1 Resolve: {Axe|Spear|Sword}, Resolve: {Axe|Spear|Sword}, Resolve: {Axe|Spear|Sword}, Resolve: {Axe|Spear|Sword} Morale 8

12

Roll 1d6*2 Iocor(Yak folk, slavers. Brutish but intelligent, Large) AC 16 4HD +4 (1) d10 headbutt save v paralyze or become stunned for 1 round and lose 1d6 con OR (1) Great Stone axe 2d6

Always accompanied by snow or fog.

*Three yak-men acting in unison can summon a mountain spirit, equivalent to a wind elemental of 8 HD, 1/day.

*Three yak-men acting in unison can control weather, 1/day.

*Yak-men can pass without trace.

13

Roll 1d5+2  Hunters Resolve: {Orcs|Kappa| Gummigoblings| Cultists| Bandits| Vampire Thralls}

14

Roll 1d6 Dwayguys scouting for marvels of engineering to learn the secrets of the technology buried in the structure

15

Evil Witch lvl Roll 1d3+1 hunting for "Magic Components" (Creatures to sacrifice as part of a secret and grand ritual) with Unkempt Men Roll on "Dorp Hireling Gen" 1d8 times

16

Roll 1d6 Neutral undead raging against vampire king's thrall

17

The Wood Man

18

Resolve: {Platonic Boar| Platonic Warg| Platonic Capy}